The Use Of Augmented Reality (AR) Media To Enhance Student Motivation Learning

This study aims to increase student learning motivation using Augmented Reality (AR) media in the context of science learning. The research method used was collaborative classroom action research with research subjects consisting of XI MIPA 1 students at SMA Negeri 9 Bogor City. This study used lear...

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Main Authors: Tatag Yudha Pranahadi, Indri Yani, Hedi Nefosano
Format: Article
Language:English
Published: Department of Biology Education, Faculty of Education and Teacher Training, UIN Sunan Gunung Djati Bandung 2024-03-01
Series:Jurnal BIOEDUIN
Subjects:
Online Access:https://journal.uinsgd.ac.id/index.php/bioeduin/article/view/31544
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author Tatag Yudha Pranahadi
Indri Yani
Hedi Nefosano
author_facet Tatag Yudha Pranahadi
Indri Yani
Hedi Nefosano
author_sort Tatag Yudha Pranahadi
collection DOAJ
description This study aims to increase student learning motivation using Augmented Reality (AR) media in the context of science learning. The research method used was collaborative classroom action research with research subjects consisting of XI MIPA 1 students at SMA Negeri 9 Bogor City. This study used learning motivation questionnaires as a measuring tool, with indicators that included confidence in self-ability, learning strategies that activate students, the meaning of science learning, achievement, and learning environment stimuli. Augmented Reality media was developed using the Halo AR application and applied to learning plant tissue structure and function material (KD 3.3 and 4.3) and animal tissue structure and function (KD 3.4 and 4.4). The results showed that the application of AR media in learning has succeeded in increasing the average learning motivation of students by 0.6 points, which increased from 2.41 to 3.01 in the 2nd action cycle. Based on the results of this collaborative classroom action research, it can be concluded that the use of Augmented Reality media is effective in increasing the learning motivation of students in class XI MIPA 1 at SMA Negeri 9 Kota Bogor. These results make an important contribution to developing innovative and more engaging learning strategies and can lay the foundation for developing broader technology-based education in the future.
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spelling doaj.art-9a2760c23881488981cf57146397a8482024-03-31T07:10:20ZengDepartment of Biology Education, Faculty of Education and Teacher Training, UIN Sunan Gunung Djati BandungJurnal BIOEDUIN2338-71732615-04172024-03-01141303710.15575/bioeduin.v14i1.315448763The Use Of Augmented Reality (AR) Media To Enhance Student Motivation LearningTatag Yudha Pranahadi0Indri Yani1Hedi NefosanoUniversitas PakuanUniversitas PakuanThis study aims to increase student learning motivation using Augmented Reality (AR) media in the context of science learning. The research method used was collaborative classroom action research with research subjects consisting of XI MIPA 1 students at SMA Negeri 9 Bogor City. This study used learning motivation questionnaires as a measuring tool, with indicators that included confidence in self-ability, learning strategies that activate students, the meaning of science learning, achievement, and learning environment stimuli. Augmented Reality media was developed using the Halo AR application and applied to learning plant tissue structure and function material (KD 3.3 and 4.3) and animal tissue structure and function (KD 3.4 and 4.4). The results showed that the application of AR media in learning has succeeded in increasing the average learning motivation of students by 0.6 points, which increased from 2.41 to 3.01 in the 2nd action cycle. Based on the results of this collaborative classroom action research, it can be concluded that the use of Augmented Reality media is effective in increasing the learning motivation of students in class XI MIPA 1 at SMA Negeri 9 Kota Bogor. These results make an important contribution to developing innovative and more engaging learning strategies and can lay the foundation for developing broader technology-based education in the future.https://journal.uinsgd.ac.id/index.php/bioeduin/article/view/31544augmented reality (ar), learning motivation, classroom action research
spellingShingle Tatag Yudha Pranahadi
Indri Yani
Hedi Nefosano
The Use Of Augmented Reality (AR) Media To Enhance Student Motivation Learning
Jurnal BIOEDUIN
augmented reality (ar), learning motivation, classroom action research
title The Use Of Augmented Reality (AR) Media To Enhance Student Motivation Learning
title_full The Use Of Augmented Reality (AR) Media To Enhance Student Motivation Learning
title_fullStr The Use Of Augmented Reality (AR) Media To Enhance Student Motivation Learning
title_full_unstemmed The Use Of Augmented Reality (AR) Media To Enhance Student Motivation Learning
title_short The Use Of Augmented Reality (AR) Media To Enhance Student Motivation Learning
title_sort use of augmented reality ar media to enhance student motivation learning
topic augmented reality (ar), learning motivation, classroom action research
url https://journal.uinsgd.ac.id/index.php/bioeduin/article/view/31544
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