INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS

Interactive motion platforms are intended for vehicle simulators, where the direct interaction of the human body is used for controlling the simulated vehicle (e.g. bicycle, motorbike or other sports vehicles). The second use of interactive motion platforms is for entertainment purposes or fitness....

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Main Author: Evžen Thöndel
Format: Article
Language:English
Published: CTU Central Library 2017-12-01
Series:Acta Polytechnica CTU Proceedings
Subjects:
Online Access:https://ojs.cvut.cz/ojs/index.php/APP/article/view/4033
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author Evžen Thöndel
author_facet Evžen Thöndel
author_sort Evžen Thöndel
collection DOAJ
description Interactive motion platforms are intended for vehicle simulators, where the direct interaction of the human body is used for controlling the simulated vehicle (e.g. bicycle, motorbike or other sports vehicles). The second use of interactive motion platforms is for entertainment purposes or fitness. The development of interactive motion platforms reacts to recent calls in the simulation industry to provide a device, which further enhances the virtual reality experience, especially with connection to the new and very fast growing business in virtual reality glasses. The paper looks at the design and control of an interactive motion platform with two degrees of freedom to be used in virtual reality applications. The paper provides the description of the control methods and new problems related to the virtual reality sickness are discussed here.
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spelling doaj.art-9add644216274894bacfd207700c0b1c2022-12-21T19:47:38ZengCTU Central LibraryActa Polytechnica CTU Proceedings2336-53822017-12-0112010811110.14311/APP.2017.12.01083557INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORSEvžen Thöndel0Pragolet, s. r. o., Director and Czech Technical University, assistant professor at the Department of electric drives and tractionInteractive motion platforms are intended for vehicle simulators, where the direct interaction of the human body is used for controlling the simulated vehicle (e.g. bicycle, motorbike or other sports vehicles). The second use of interactive motion platforms is for entertainment purposes or fitness. The development of interactive motion platforms reacts to recent calls in the simulation industry to provide a device, which further enhances the virtual reality experience, especially with connection to the new and very fast growing business in virtual reality glasses. The paper looks at the design and control of an interactive motion platform with two degrees of freedom to be used in virtual reality applications. The paper provides the description of the control methods and new problems related to the virtual reality sickness are discussed here.https://ojs.cvut.cz/ojs/index.php/APP/article/view/4033motion platform, motion cueing, simulator, simulation, virtual reality, VR sickness
spellingShingle Evžen Thöndel
INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS
Acta Polytechnica CTU Proceedings
motion platform, motion cueing, simulator, simulation, virtual reality, VR sickness
title INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS
title_full INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS
title_fullStr INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS
title_full_unstemmed INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS
title_short INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS
title_sort interactive motion platforms and virtual reality for vehicle simulators
topic motion platform, motion cueing, simulator, simulation, virtual reality, VR sickness
url https://ojs.cvut.cz/ojs/index.php/APP/article/view/4033
work_keys_str_mv AT evzenthondel interactivemotionplatformsandvirtualrealityforvehiclesimulators