Dysfunctional impulsivity in online gaming addiction and engagement

Impulsivity has been shown to be related to both substance- and non-substance addictions. In the case of internet gaming addiction, on one hand, higher impulsivity and sensation seeking have been reported in problematic online gamers. On the other hand, problematic online gamers were also identified...

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Main Authors: Lukas Blinka, Kateřina Škařupová, Kristina Mitterova
Format: Article
Language:English
Published: Masaryk University 2016-10-01
Series:Cyberpsychology: Journal of Psychosocial Research on Cyberpspace
Subjects:
Online Access:https://cyberpsychology.eu/article/view/6173
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author Lukas Blinka
Kateřina Škařupová
Kristina Mitterova
author_facet Lukas Blinka
Kateřina Škařupová
Kristina Mitterova
author_sort Lukas Blinka
collection DOAJ
description Impulsivity has been shown to be related to both substance- and non-substance addictions. In the case of internet gaming addiction, on one hand, higher impulsivity and sensation seeking have been reported in problematic online gamers. On the other hand, problematic online gamers were also identified as introverted, socially anxious, and generally inhibited in behaviour. Our study investigates the role of dysfunctional impulsivity in gaming addiction. A sample of 1,510 Czech and Slovak online gamers completed a questionnaire that was advertised online and targeted the core of the gaming community. Internet gaming addiction was measured using the Addiction-Engagement Questionnaire (Charlton & Danforth, 2010). Dysfunctional impulsivity was measured using the 11 items of Dickman’s (1990) sub-scale of the Impulsivity Inventory. Pearson’s correlation coefficients were calculated for variables and a regression model was constructed using hierarchical linear regression to determine the association between online gaming addiction and dysfunctional impulsivity, while controlling for age, gender, and the frequency of online gaming. A set of chi-square tests was employed to compare the patterns of addiction criteria among highly impulsive addicted gamers and non-impulsive addicted gamers. Although dysfunctional impulsivity was a good predictor of gaming addiction (β = .252), it actually explained only about 7% of the addiction variance. Problematic gamers high on impulsivity had similar patterns of addiction criteria as non-impulsive gamers, with only one exception – they had a significantly higher tendency to relapse. There was no role of impulsivity in gaming engagement. The results suggest that dysfunctional impulsivity is a risk factor for online gaming addiction (similar to other addictions), but it does not have prominent explanatory value in itself. Also, the results show that problematic gamers high on impulsivity are more prone to relapse and reinstatement.
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spelling doaj.art-9aef010ca473451daa8d9717d2cc34d32024-03-23T13:15:01ZengMasaryk UniversityCyberpsychology: Journal of Psychosocial Research on Cyberpspace1802-79622016-10-0110310.5817/CP2016-3-5Dysfunctional impulsivity in online gaming addiction and engagementLukas BlinkaKateřina ŠkařupováKristina MitterovaImpulsivity has been shown to be related to both substance- and non-substance addictions. In the case of internet gaming addiction, on one hand, higher impulsivity and sensation seeking have been reported in problematic online gamers. On the other hand, problematic online gamers were also identified as introverted, socially anxious, and generally inhibited in behaviour. Our study investigates the role of dysfunctional impulsivity in gaming addiction. A sample of 1,510 Czech and Slovak online gamers completed a questionnaire that was advertised online and targeted the core of the gaming community. Internet gaming addiction was measured using the Addiction-Engagement Questionnaire (Charlton & Danforth, 2010). Dysfunctional impulsivity was measured using the 11 items of Dickman’s (1990) sub-scale of the Impulsivity Inventory. Pearson’s correlation coefficients were calculated for variables and a regression model was constructed using hierarchical linear regression to determine the association between online gaming addiction and dysfunctional impulsivity, while controlling for age, gender, and the frequency of online gaming. A set of chi-square tests was employed to compare the patterns of addiction criteria among highly impulsive addicted gamers and non-impulsive addicted gamers. Although dysfunctional impulsivity was a good predictor of gaming addiction (β = .252), it actually explained only about 7% of the addiction variance. Problematic gamers high on impulsivity had similar patterns of addiction criteria as non-impulsive gamers, with only one exception – they had a significantly higher tendency to relapse. There was no role of impulsivity in gaming engagement. The results suggest that dysfunctional impulsivity is a risk factor for online gaming addiction (similar to other addictions), but it does not have prominent explanatory value in itself. Also, the results show that problematic gamers high on impulsivity are more prone to relapse and reinstatement.https://cyberpsychology.eu/article/view/6173Dysfunctional impulsivityimpulsivitygaming engagementgaming addictioninternet gaming disorder
spellingShingle Lukas Blinka
Kateřina Škařupová
Kristina Mitterova
Dysfunctional impulsivity in online gaming addiction and engagement
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace
Dysfunctional impulsivity
impulsivity
gaming engagement
gaming addiction
internet gaming disorder
title Dysfunctional impulsivity in online gaming addiction and engagement
title_full Dysfunctional impulsivity in online gaming addiction and engagement
title_fullStr Dysfunctional impulsivity in online gaming addiction and engagement
title_full_unstemmed Dysfunctional impulsivity in online gaming addiction and engagement
title_short Dysfunctional impulsivity in online gaming addiction and engagement
title_sort dysfunctional impulsivity in online gaming addiction and engagement
topic Dysfunctional impulsivity
impulsivity
gaming engagement
gaming addiction
internet gaming disorder
url https://cyberpsychology.eu/article/view/6173
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