Beyond entertainment. Dinamiche culturali all'origine della gamification

The gamification phenomenon has generated a complex debate over the years, characterized by divergent positions, several definitions and conflicting opinions. In particular, it seems to be no convergence between experts on the definition of gamification and on the main dynamics existing between the...

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Main Author: Vincenzo Idone Cassone
Format: Article
Language:English
Published: Associazione Ocula 2018-10-01
Series:Ocula
Subjects:
Online Access:https://www.ocula.it/files/OCULA-19-IDONECASSONE-Beyond-entertainment
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author Vincenzo Idone Cassone
author_facet Vincenzo Idone Cassone
author_sort Vincenzo Idone Cassone
collection DOAJ
description The gamification phenomenon has generated a complex debate over the years, characterized by divergent positions, several definitions and conflicting opinions. In particular, it seems to be no convergence between experts on the definition of gamification and on the main dynamics existing between the spheres of game, play and society. The aim of this article is to prepare a preliminary answer to these issues by using cultural semiotics tools: specifically, by analyzing and reconstructing the historical, cultural and social processes that contributed to the origin of the concept of gamification, starting from an overview of discourses and historical interpretations concerning the concepts of game and play, its limits, values and functions.
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spelling doaj.art-9b053929953f4962aae878e9344a32de2022-12-21T22:35:24ZengAssociazione OculaOcula1724-78102018-10-0119410.12977/ocula2018-10Beyond entertainment. Dinamiche culturali all'origine della gamificationVincenzo Idone Cassone0Vincenzo Idone Cassone Centro interdipartimentale di ricerca sulla comunicazione-CIRCe, Università di Torino, ITThe gamification phenomenon has generated a complex debate over the years, characterized by divergent positions, several definitions and conflicting opinions. In particular, it seems to be no convergence between experts on the definition of gamification and on the main dynamics existing between the spheres of game, play and society. The aim of this article is to prepare a preliminary answer to these issues by using cultural semiotics tools: specifically, by analyzing and reconstructing the historical, cultural and social processes that contributed to the origin of the concept of gamification, starting from an overview of discourses and historical interpretations concerning the concepts of game and play, its limits, values and functions.https://www.ocula.it/files/OCULA-19-IDONECASSONE-Beyond-entertainmentgamificationautotelismovideogamedesignsemiotica della culturaautotelismdigital gamesdesigncultural semiotics
spellingShingle Vincenzo Idone Cassone
Beyond entertainment. Dinamiche culturali all'origine della gamification
Ocula
gamification
autotelismo
videogame
design
semiotica della cultura
autotelism
digital games
design
cultural semiotics
title Beyond entertainment. Dinamiche culturali all'origine della gamification
title_full Beyond entertainment. Dinamiche culturali all'origine della gamification
title_fullStr Beyond entertainment. Dinamiche culturali all'origine della gamification
title_full_unstemmed Beyond entertainment. Dinamiche culturali all'origine della gamification
title_short Beyond entertainment. Dinamiche culturali all'origine della gamification
title_sort beyond entertainment dinamiche culturali all origine della gamification
topic gamification
autotelismo
videogame
design
semiotica della cultura
autotelism
digital games
design
cultural semiotics
url https://www.ocula.it/files/OCULA-19-IDONECASSONE-Beyond-entertainment
work_keys_str_mv AT vincenzoidonecassone beyondentertainmentdinamicheculturalialloriginedellagamification