Beyond entertainment. Dinamiche culturali all'origine della gamification
The gamification phenomenon has generated a complex debate over the years, characterized by divergent positions, several definitions and conflicting opinions. In particular, it seems to be no convergence between experts on the definition of gamification and on the main dynamics existing between the...
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Format: | Article |
Language: | English |
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Associazione Ocula
2018-10-01
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Series: | Ocula |
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Online Access: | https://www.ocula.it/files/OCULA-19-IDONECASSONE-Beyond-entertainment |
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author | Vincenzo Idone Cassone |
author_facet | Vincenzo Idone Cassone |
author_sort | Vincenzo Idone Cassone |
collection | DOAJ |
description | The gamification phenomenon has generated a complex debate over the years, characterized by divergent positions, several definitions and conflicting opinions. In particular, it seems to be no convergence between experts on the definition of gamification and on the main dynamics existing between the spheres of game, play and society. The aim of this article is to prepare a preliminary answer to these issues by using cultural semiotics tools: specifically, by analyzing and reconstructing the historical, cultural and social processes that contributed to the origin of the concept of gamification, starting from an overview of discourses and historical interpretations concerning the concepts of game and play, its limits, values and functions. |
first_indexed | 2024-12-16T10:17:21Z |
format | Article |
id | doaj.art-9b053929953f4962aae878e9344a32de |
institution | Directory Open Access Journal |
issn | 1724-7810 |
language | English |
last_indexed | 2024-12-16T10:17:21Z |
publishDate | 2018-10-01 |
publisher | Associazione Ocula |
record_format | Article |
series | Ocula |
spelling | doaj.art-9b053929953f4962aae878e9344a32de2022-12-21T22:35:24ZengAssociazione OculaOcula1724-78102018-10-0119410.12977/ocula2018-10Beyond entertainment. Dinamiche culturali all'origine della gamificationVincenzo Idone Cassone0Vincenzo Idone Cassone Centro interdipartimentale di ricerca sulla comunicazione-CIRCe, Università di Torino, ITThe gamification phenomenon has generated a complex debate over the years, characterized by divergent positions, several definitions and conflicting opinions. In particular, it seems to be no convergence between experts on the definition of gamification and on the main dynamics existing between the spheres of game, play and society. The aim of this article is to prepare a preliminary answer to these issues by using cultural semiotics tools: specifically, by analyzing and reconstructing the historical, cultural and social processes that contributed to the origin of the concept of gamification, starting from an overview of discourses and historical interpretations concerning the concepts of game and play, its limits, values and functions.https://www.ocula.it/files/OCULA-19-IDONECASSONE-Beyond-entertainmentgamificationautotelismovideogamedesignsemiotica della culturaautotelismdigital gamesdesigncultural semiotics |
spellingShingle | Vincenzo Idone Cassone Beyond entertainment. Dinamiche culturali all'origine della gamification Ocula gamification autotelismo videogame design semiotica della cultura autotelism digital games design cultural semiotics |
title | Beyond entertainment. Dinamiche culturali all'origine della gamification |
title_full | Beyond entertainment. Dinamiche culturali all'origine della gamification |
title_fullStr | Beyond entertainment. Dinamiche culturali all'origine della gamification |
title_full_unstemmed | Beyond entertainment. Dinamiche culturali all'origine della gamification |
title_short | Beyond entertainment. Dinamiche culturali all'origine della gamification |
title_sort | beyond entertainment dinamiche culturali all origine della gamification |
topic | gamification autotelismo videogame design semiotica della cultura autotelism digital games design cultural semiotics |
url | https://www.ocula.it/files/OCULA-19-IDONECASSONE-Beyond-entertainment |
work_keys_str_mv | AT vincenzoidonecassone beyondentertainmentdinamicheculturalialloriginedellagamification |