Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity

In this paper, we propose a method to efficiently control the path of non-playable characters (NPC) in an interactive virtual environment such as a game or virtual reality (VR) by calculating a weight map and path similarity based on the user’s path. Our method automatically constructs a navigation...

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Bibliographic Details
Main Authors: Jong-Hyun Kim, Jung Lee, Sun-Jeong Kim
Format: Article
Language:English
Published: MDPI AG 2020-09-01
Series:Symmetry
Subjects:
Online Access:https://www.mdpi.com/2073-8994/12/10/1592