Developing a Virtual World for an Open-House Event: A Metaverse Approach

The concept of a metaverse, a virtual world that offers immersive experiences, has gained widespread interest in recent years. Despite the hype, there is still a gap in its practical application, especially in the realm of education. This study presents the design and implementation of a metaverse t...

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Main Authors: Keattikorn Samarnggoon, Supara Grudpan, Noppon Wongta, Konlawat Klaynak
Format: Article
Language:English
Published: MDPI AG 2023-03-01
Series:Future Internet
Subjects:
Online Access:https://www.mdpi.com/1999-5903/15/4/124
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author Keattikorn Samarnggoon
Supara Grudpan
Noppon Wongta
Konlawat Klaynak
author_facet Keattikorn Samarnggoon
Supara Grudpan
Noppon Wongta
Konlawat Klaynak
author_sort Keattikorn Samarnggoon
collection DOAJ
description The concept of a metaverse, a virtual world that offers immersive experiences, has gained widespread interest in recent years. Despite the hype, there is still a gap in its practical application, especially in the realm of education. This study presents the design and implementation of a metaverse tailored to the needs of education. The goal of this paper is to demonstrate the feasibility of such a system and evaluate its effectiveness. It is crucial to understand the architecture and implementation of a metaverse to effectively customise it for educational purposes. To assess user experience, a field study was conducted, collecting data through questionnaires and qualitative feedback. The results show that users were pleased with the features, player experience, and ease of use.
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spelling doaj.art-9b5c39dfdffb46e88ca6226fa052dd052023-11-17T19:19:58ZengMDPI AGFuture Internet1999-59032023-03-0115412410.3390/fi15040124Developing a Virtual World for an Open-House Event: A Metaverse ApproachKeattikorn Samarnggoon0Supara Grudpan1Noppon Wongta2Konlawat Klaynak3Digital Game Department, College of Arts, Media and Technology, Chiang Mai University, Chiang Mai 50200, ThailandDigital Game Department, College of Arts, Media and Technology, Chiang Mai University, Chiang Mai 50200, ThailandDigital Game Department, College of Arts, Media and Technology, Chiang Mai University, Chiang Mai 50200, ThailandAnimation and Visual Effect Department, College of Arts, Media and Technology, Chiang Mai University, Chiang Mai 50200, ThailandThe concept of a metaverse, a virtual world that offers immersive experiences, has gained widespread interest in recent years. Despite the hype, there is still a gap in its practical application, especially in the realm of education. This study presents the design and implementation of a metaverse tailored to the needs of education. The goal of this paper is to demonstrate the feasibility of such a system and evaluate its effectiveness. It is crucial to understand the architecture and implementation of a metaverse to effectively customise it for educational purposes. To assess user experience, a field study was conducted, collecting data through questionnaires and qualitative feedback. The results show that users were pleased with the features, player experience, and ease of use.https://www.mdpi.com/1999-5903/15/4/124metaversemetaverse platform architecturevirtual worlduser studyplayer experiencesystem usability
spellingShingle Keattikorn Samarnggoon
Supara Grudpan
Noppon Wongta
Konlawat Klaynak
Developing a Virtual World for an Open-House Event: A Metaverse Approach
Future Internet
metaverse
metaverse platform architecture
virtual world
user study
player experience
system usability
title Developing a Virtual World for an Open-House Event: A Metaverse Approach
title_full Developing a Virtual World for an Open-House Event: A Metaverse Approach
title_fullStr Developing a Virtual World for an Open-House Event: A Metaverse Approach
title_full_unstemmed Developing a Virtual World for an Open-House Event: A Metaverse Approach
title_short Developing a Virtual World for an Open-House Event: A Metaverse Approach
title_sort developing a virtual world for an open house event a metaverse approach
topic metaverse
metaverse platform architecture
virtual world
user study
player experience
system usability
url https://www.mdpi.com/1999-5903/15/4/124
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AT konlawatklaynak developingavirtualworldforanopenhouseeventametaverseapproach