Image Classification Methods Applied in Immersive Environments for Fine Motor Skills Training in Early Education

Fine motor skills allow to carry out the execution of crucial tasks in people's daily lives, increasing their independence and self-esteem. Among the alternatives for working these skills, immersive environments are found providing a set of elements arranged to have a haptic experience through...

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Main Authors: Andrés Ovidio Restrepo Rodríguez, Maddyzeth Ariza Riaño, Paulo Alonso Gaona-García, Carlos Enrique Montenegro-Marin, Íñigo Sarría Martínez Mendivil
Format: Article
Language:English
Published: Universidad Internacional de La Rioja (UNIR) 2019-12-01
Series:International Journal of Interactive Multimedia and Artificial Intelligence
Subjects:
Online Access:http://www.ijimai.org/journal/node/3534
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author Andrés Ovidio Restrepo Rodríguez
Maddyzeth Ariza Riaño
Paulo Alonso Gaona-García
Carlos Enrique Montenegro-Marin
Íñigo Sarría Martínez Mendivil
author_facet Andrés Ovidio Restrepo Rodríguez
Maddyzeth Ariza Riaño
Paulo Alonso Gaona-García
Carlos Enrique Montenegro-Marin
Íñigo Sarría Martínez Mendivil
author_sort Andrés Ovidio Restrepo Rodríguez
collection DOAJ
description Fine motor skills allow to carry out the execution of crucial tasks in people's daily lives, increasing their independence and self-esteem. Among the alternatives for working these skills, immersive environments are found providing a set of elements arranged to have a haptic experience through gestural control devices. However, generally, these environments do not have a mechanism for evaluation and feedback of the exercise performed, which does not easily identify the objective's fulfillment. For this reason, this study aims to carry out a comparison of image recognition methods such as Convolutional Neural Network (CNN), K-Nearest Neighbor (K-NN), Support Vector Machine (SVM) and Decision Tree (DT), for the purpose of performing an evaluation and feedback of exercises. The assessment of the techniques is carried out using images captured from an immersive environment, calculating metrics such as confusion matrix, cross validation and classification report. As a result of this process, it was obtained that the CNN model has a better supported performance in 82.5% accuracy, showing an increase of 23.5% compared to SVM, 30% compared to K-NN and 25% compared to DT. Finally, it is concluded that in order to implement a method of evaluation and feedback in an immersive environment for academic training in the first school years, a low margin of error must be taken in the percentage of successes of the image recognition technique implemented, to ensure the proper development of these skills considering their great importance in childhood.
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spelling doaj.art-9b60b7ba05a143cbbc6a6fd066f512df2022-12-22T01:37:44ZengUniversidad Internacional de La Rioja (UNIR)International Journal of Interactive Multimedia and Artificial Intelligence1989-16601989-16602019-12-015715115810.9781/ijimai.2019.10.004ijimai.2019.10.004Image Classification Methods Applied in Immersive Environments for Fine Motor Skills Training in Early EducationAndrés Ovidio Restrepo RodríguezMaddyzeth Ariza RiañoPaulo Alonso Gaona-GarcíaCarlos Enrique Montenegro-MarinÍñigo Sarría Martínez MendivilFine motor skills allow to carry out the execution of crucial tasks in people's daily lives, increasing their independence and self-esteem. Among the alternatives for working these skills, immersive environments are found providing a set of elements arranged to have a haptic experience through gestural control devices. However, generally, these environments do not have a mechanism for evaluation and feedback of the exercise performed, which does not easily identify the objective's fulfillment. For this reason, this study aims to carry out a comparison of image recognition methods such as Convolutional Neural Network (CNN), K-Nearest Neighbor (K-NN), Support Vector Machine (SVM) and Decision Tree (DT), for the purpose of performing an evaluation and feedback of exercises. The assessment of the techniques is carried out using images captured from an immersive environment, calculating metrics such as confusion matrix, cross validation and classification report. As a result of this process, it was obtained that the CNN model has a better supported performance in 82.5% accuracy, showing an increase of 23.5% compared to SVM, 30% compared to K-NN and 25% compared to DT. Finally, it is concluded that in order to implement a method of evaluation and feedback in an immersive environment for academic training in the first school years, a low margin of error must be taken in the percentage of successes of the image recognition technique implemented, to ensure the proper development of these skills considering their great importance in childhood.http://www.ijimai.org/journal/node/3534augmented realityconvolution neural networkdecision treeimage recognitionimmersive environmentk-nearest neighborssupport vector machine
spellingShingle Andrés Ovidio Restrepo Rodríguez
Maddyzeth Ariza Riaño
Paulo Alonso Gaona-García
Carlos Enrique Montenegro-Marin
Íñigo Sarría Martínez Mendivil
Image Classification Methods Applied in Immersive Environments for Fine Motor Skills Training in Early Education
International Journal of Interactive Multimedia and Artificial Intelligence
augmented reality
convolution neural network
decision tree
image recognition
immersive environment
k-nearest neighbors
support vector machine
title Image Classification Methods Applied in Immersive Environments for Fine Motor Skills Training in Early Education
title_full Image Classification Methods Applied in Immersive Environments for Fine Motor Skills Training in Early Education
title_fullStr Image Classification Methods Applied in Immersive Environments for Fine Motor Skills Training in Early Education
title_full_unstemmed Image Classification Methods Applied in Immersive Environments for Fine Motor Skills Training in Early Education
title_short Image Classification Methods Applied in Immersive Environments for Fine Motor Skills Training in Early Education
title_sort image classification methods applied in immersive environments for fine motor skills training in early education
topic augmented reality
convolution neural network
decision tree
image recognition
immersive environment
k-nearest neighbors
support vector machine
url http://www.ijimai.org/journal/node/3534
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