The untapped potential of Games for Health in times of crises. A critical reflection

Given its promising role in public health to address hard to reach population groups, game-based interventions (i.e., Games for Health, G4H) have experienced growing interest in recent years. Therefore, it is surprising that they have played only a minor role during the COVID-19 pandemic. Hence, the...

Full description

Bibliographic Details
Main Authors: Kevin Dadaczynski, Daniel Tolks, Kamil J. Wrona, Timothy Mc Call, Florian Fischer
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-02-01
Series:Frontiers in Public Health
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpubh.2023.1140665/full
_version_ 1797893716147437568
author Kevin Dadaczynski
Kevin Dadaczynski
Daniel Tolks
Daniel Tolks
Kamil J. Wrona
Kamil J. Wrona
Timothy Mc Call
Florian Fischer
Florian Fischer
author_facet Kevin Dadaczynski
Kevin Dadaczynski
Daniel Tolks
Daniel Tolks
Kamil J. Wrona
Kamil J. Wrona
Timothy Mc Call
Florian Fischer
Florian Fischer
author_sort Kevin Dadaczynski
collection DOAJ
description Given its promising role in public health to address hard to reach population groups, game-based interventions (i.e., Games for Health, G4H) have experienced growing interest in recent years. Therefore, it is surprising that they have played only a minor role during the COVID-19 pandemic. Hence, the aim of this paper is to reflect the opportunities and challenges of G4H especially during the pandemic but also with regard to future health crises. As commercial video games (i.e., those that primarily aim to entertain its users) were often used to deal with the containment measures during the COVID-19 pandemic, we call for greater cooperation with commercial game makers to distribute health-related messages via entertainment games. With regard to G4H we see a need to (i) strengthen the intervention theory underlying game-based applications, (ii) to enhance the appeal of games in order to maintain the interest of users in the long term, and (iii) to improve the evidence base using appropriate study designs. Finally, we argue for (iv) greater user involvement, both in terms of developing game-based approaches and as co-researchers in solving complex health problems.
first_indexed 2024-04-10T06:58:25Z
format Article
id doaj.art-9b66745bb1f6406fa5c7f256e59e89ed
institution Directory Open Access Journal
issn 2296-2565
language English
last_indexed 2024-04-10T06:58:25Z
publishDate 2023-02-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Public Health
spelling doaj.art-9b66745bb1f6406fa5c7f256e59e89ed2023-02-28T05:55:57ZengFrontiers Media S.A.Frontiers in Public Health2296-25652023-02-011110.3389/fpubh.2023.11406651140665The untapped potential of Games for Health in times of crises. A critical reflectionKevin Dadaczynski0Kevin Dadaczynski1Daniel Tolks2Daniel Tolks3Kamil J. Wrona4Kamil J. Wrona5Timothy Mc Call6Florian Fischer7Florian Fischer8Department of Health Sciences, Fulda University of Applied Sciences, Fulda, GermanyCenter for Applied Health Sciences, Leuphana University Lüneburg, Lüneburg, GermanyCenter for Applied Health Sciences, Leuphana University Lüneburg, Lüneburg, GermanyDepartment Pedagogy, Nursing and Health, Medical School Hamburg, Hamburg, GermanyDepartment of Engineering and Mathematic, Bielefeld University of Applied Sciences, Bielefeld, GermanyDepartment of Health, Bielefeld University of Applied Sciences, Bielefeld, GermanyMedical School OWL, Bielefeld University, Bielefeld, GermanyBavarian Research Center for Digital Health and Social Care, Kempten University of Applied Sciences, Kempten, GermanyInstitute of Public Health, Charité–Universitätsmedizin Berlin, Berlin, GermanyGiven its promising role in public health to address hard to reach population groups, game-based interventions (i.e., Games for Health, G4H) have experienced growing interest in recent years. Therefore, it is surprising that they have played only a minor role during the COVID-19 pandemic. Hence, the aim of this paper is to reflect the opportunities and challenges of G4H especially during the pandemic but also with regard to future health crises. As commercial video games (i.e., those that primarily aim to entertain its users) were often used to deal with the containment measures during the COVID-19 pandemic, we call for greater cooperation with commercial game makers to distribute health-related messages via entertainment games. With regard to G4H we see a need to (i) strengthen the intervention theory underlying game-based applications, (ii) to enhance the appeal of games in order to maintain the interest of users in the long term, and (iii) to improve the evidence base using appropriate study designs. Finally, we argue for (iv) greater user involvement, both in terms of developing game-based approaches and as co-researchers in solving complex health problems.https://www.frontiersin.org/articles/10.3389/fpubh.2023.1140665/fullgames for healthgamificationserious gamesCOVID-19emergency situationhealth inequalities
spellingShingle Kevin Dadaczynski
Kevin Dadaczynski
Daniel Tolks
Daniel Tolks
Kamil J. Wrona
Kamil J. Wrona
Timothy Mc Call
Florian Fischer
Florian Fischer
The untapped potential of Games for Health in times of crises. A critical reflection
Frontiers in Public Health
games for health
gamification
serious games
COVID-19
emergency situation
health inequalities
title The untapped potential of Games for Health in times of crises. A critical reflection
title_full The untapped potential of Games for Health in times of crises. A critical reflection
title_fullStr The untapped potential of Games for Health in times of crises. A critical reflection
title_full_unstemmed The untapped potential of Games for Health in times of crises. A critical reflection
title_short The untapped potential of Games for Health in times of crises. A critical reflection
title_sort untapped potential of games for health in times of crises a critical reflection
topic games for health
gamification
serious games
COVID-19
emergency situation
health inequalities
url https://www.frontiersin.org/articles/10.3389/fpubh.2023.1140665/full
work_keys_str_mv AT kevindadaczynski theuntappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT kevindadaczynski theuntappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT danieltolks theuntappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT danieltolks theuntappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT kamiljwrona theuntappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT kamiljwrona theuntappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT timothymccall theuntappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT florianfischer theuntappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT florianfischer theuntappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT kevindadaczynski untappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT kevindadaczynski untappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT danieltolks untappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT danieltolks untappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT kamiljwrona untappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT kamiljwrona untappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT timothymccall untappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT florianfischer untappedpotentialofgamesforhealthintimesofcrisesacriticalreflection
AT florianfischer untappedpotentialofgamesforhealthintimesofcrisesacriticalreflection