On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games

We study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In such games, each player aims at reaching his own goal set of states as soon as possible. A previous work on this model showed that Nash equilibria (resp. secure equilibria) are gu...

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Main Authors: Thomas Brihaye, Véronique Bruyère, Julie De Pril, Hugo Gimbert
Format: Article
Language:English
Published: Logical Methods in Computer Science e.V. 2013-02-01
Series:Logical Methods in Computer Science
Subjects:
Online Access:https://lmcs.episciences.org/790/pdf
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author Thomas Brihaye
Véronique Bruyère
Julie De Pril
Hugo Gimbert
author_facet Thomas Brihaye
Véronique Bruyère
Julie De Pril
Hugo Gimbert
author_sort Thomas Brihaye
collection DOAJ
description We study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In such games, each player aims at reaching his own goal set of states as soon as possible. A previous work on this model showed that Nash equilibria (resp. secure equilibria) are guaranteed to exist in the multiplayer (resp. two-player) case. The existence of secure equilibria in the multiplayer case remained and is still an open problem. In this paper, we focus our study on the concept of subgame perfect equilibrium, a refinement of Nash equilibrium well-suited in the framework of games played on graphs. We also introduce the new concept of subgame perfect secure equilibrium. We prove the existence of subgame perfect equilibria (resp. subgame perfect secure equilibria) in multiplayer (resp. two-player) quantitative reachability games. Moreover, we provide an algorithm deciding the existence of secure equilibria in the multiplayer case.
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spelling doaj.art-9c126e73fa45467494468930fc21b7512024-03-08T09:28:06ZengLogical Methods in Computer Science e.V.Logical Methods in Computer Science1860-59742013-02-01Volume 9, Issue 110.2168/LMCS-9(1:7)2013790On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability GamesThomas BrihayeVéronique BruyèreJulie De PrilHugo GimbertWe study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In such games, each player aims at reaching his own goal set of states as soon as possible. A previous work on this model showed that Nash equilibria (resp. secure equilibria) are guaranteed to exist in the multiplayer (resp. two-player) case. The existence of secure equilibria in the multiplayer case remained and is still an open problem. In this paper, we focus our study on the concept of subgame perfect equilibrium, a refinement of Nash equilibrium well-suited in the framework of games played on graphs. We also introduce the new concept of subgame perfect secure equilibrium. We prove the existence of subgame perfect equilibria (resp. subgame perfect secure equilibria) in multiplayer (resp. two-player) quantitative reachability games. Moreover, we provide an algorithm deciding the existence of secure equilibria in the multiplayer case.https://lmcs.episciences.org/790/pdfcomputer science - computer science and game theorycomputer science - logic in computer scienced.2.4
spellingShingle Thomas Brihaye
Véronique Bruyère
Julie De Pril
Hugo Gimbert
On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games
Logical Methods in Computer Science
computer science - computer science and game theory
computer science - logic in computer science
d.2.4
title On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games
title_full On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games
title_fullStr On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games
title_full_unstemmed On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games
title_short On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games
title_sort on subgame perfect secure equilibrium in quantitative reachability games
topic computer science - computer science and game theory
computer science - logic in computer science
d.2.4
url https://lmcs.episciences.org/790/pdf
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AT hugogimbert onsubgameperfectsecureequilibriuminquantitativereachabilitygames