Designing for diverse museum visitors’ identity exploration around inventiveness

IntroductionThis paper describes an initial phase of research to inform the design of Change YOUR Game—an exhibition at the Smithsonian National Museum of American History (NMAH) that aims to promote visitors’ inventiveness in STEM and in other life domains. The exhibition’s content focused on the h...

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Main Authors: Avi Kaplan, Joanna K. Garner, Amani Rush, Monica Smith
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-11-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2023.1078001/full
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author Avi Kaplan
Joanna K. Garner
Amani Rush
Monica Smith
author_facet Avi Kaplan
Joanna K. Garner
Amani Rush
Monica Smith
author_sort Avi Kaplan
collection DOAJ
description IntroductionThis paper describes an initial phase of research to inform the design of Change YOUR Game—an exhibition at the Smithsonian National Museum of American History (NMAH) that aims to promote visitors’ inventiveness in STEM and in other life domains. The exhibition’s content focused on the history of inventions and innovations in sports. The research was framed by the Dynamic Systems Model of Role Identity (DSMRI) and by a set of design principles for promoting visitors’ agentic identity exploration: The PRESS Principles.MethodsFive data collection sessions engaged participants in a virtual, simulated visit to an early rendition of the exhibition. Diverse groups of participants were prompted to consider the self-relevance of the exhibition content to their identities and how they have been and can be inventive in their lives.ResultsFour themes captured participants’ museum visitor role identities, varied readiness to engage in identity exploration of their inventiveness, and how these provided affordances and hindrances to participants’ engagement in identity exploration in the context of the simulated visit. The themes served as bases for design recommendations.DiscussionThe study highlights the potential of the DSMRI and PRESS design principles to address conceptual and methodological challenges of research that aims to inform environmental design of a context that is not yet in existence and that will be relatively fixed. The findings suggest recommendations for design as well as theoretical insights about museum visitor role identities and the contexts that may promote visitors’ active and agentic engagement in exploring their identities.
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spelling doaj.art-9c3d1bf8f9d842bc8fbebdc72f4a06212023-11-02T18:45:57ZengFrontiers Media S.A.Frontiers in Education2504-284X2023-11-01810.3389/feduc.2023.10780011078001Designing for diverse museum visitors’ identity exploration around inventivenessAvi Kaplan0Joanna K. Garner1Amani Rush2Monica Smith3College of Education and Human Development, Temple University, Philadelphia, PA, United StatesThe Center for Educational Partnerships, Old Dominion University, Norfolk, VA, United StatesCollege of Education and Human Development, Temple University, Philadelphia, PA, United StatesSmithsonian Institution’s Lemelson Center, Washington, DC, United StatesIntroductionThis paper describes an initial phase of research to inform the design of Change YOUR Game—an exhibition at the Smithsonian National Museum of American History (NMAH) that aims to promote visitors’ inventiveness in STEM and in other life domains. The exhibition’s content focused on the history of inventions and innovations in sports. The research was framed by the Dynamic Systems Model of Role Identity (DSMRI) and by a set of design principles for promoting visitors’ agentic identity exploration: The PRESS Principles.MethodsFive data collection sessions engaged participants in a virtual, simulated visit to an early rendition of the exhibition. Diverse groups of participants were prompted to consider the self-relevance of the exhibition content to their identities and how they have been and can be inventive in their lives.ResultsFour themes captured participants’ museum visitor role identities, varied readiness to engage in identity exploration of their inventiveness, and how these provided affordances and hindrances to participants’ engagement in identity exploration in the context of the simulated visit. The themes served as bases for design recommendations.DiscussionThe study highlights the potential of the DSMRI and PRESS design principles to address conceptual and methodological challenges of research that aims to inform environmental design of a context that is not yet in existence and that will be relatively fixed. The findings suggest recommendations for design as well as theoretical insights about museum visitor role identities and the contexts that may promote visitors’ active and agentic engagement in exploring their identities.https://www.frontiersin.org/articles/10.3389/feduc.2023.1078001/fulldiversityexplorationidentityinventivenessmuseum visitors
spellingShingle Avi Kaplan
Joanna K. Garner
Amani Rush
Monica Smith
Designing for diverse museum visitors’ identity exploration around inventiveness
Frontiers in Education
diversity
exploration
identity
inventiveness
museum visitors
title Designing for diverse museum visitors’ identity exploration around inventiveness
title_full Designing for diverse museum visitors’ identity exploration around inventiveness
title_fullStr Designing for diverse museum visitors’ identity exploration around inventiveness
title_full_unstemmed Designing for diverse museum visitors’ identity exploration around inventiveness
title_short Designing for diverse museum visitors’ identity exploration around inventiveness
title_sort designing for diverse museum visitors identity exploration around inventiveness
topic diversity
exploration
identity
inventiveness
museum visitors
url https://www.frontiersin.org/articles/10.3389/feduc.2023.1078001/full
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AT amanirush designingfordiversemuseumvisitorsidentityexplorationaroundinventiveness
AT monicasmith designingfordiversemuseumvisitorsidentityexplorationaroundinventiveness