Encouraging Positive Youth Video Game Activities
In todays world youth are increasingly using electronic media. School assignments include web-based research for homework, e-mail has replaced letter writing, and the convenience of instant messaging is starting to replace the telephone. Youth today are more media literate than their parents, yet t...
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Format: | Article |
Language: | English |
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The University of Florida George A. Smathers Libraries
2005-12-01
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Series: | EDIS |
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Online Access: | https://journals.flvc.org/edis/article/view/115217 |
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author | Rosemary V. Barnett |
author_facet | Rosemary V. Barnett |
author_sort | Rosemary V. Barnett |
collection | DOAJ |
description |
In todays world youth are increasingly using electronic media. School assignments include web-based research for homework, e-mail has replaced letter writing, and the convenience of instant messaging is starting to replace the telephone. Youth today are more media literate than their parents, yet the outcomes of this transition are not always positive. Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. This document is FCS2238, one of a series of the Family, Youth and Community Sciences Department, Florida Cooperative Extension Service, Institute of Food and Agricultural Sciences, University of Florida. Original publication date: December 2005.
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first_indexed | 2024-04-24T06:09:57Z |
format | Article |
id | doaj.art-9c4172f3649f439382c512f2a3597baf |
institution | Directory Open Access Journal |
issn | 2576-0009 |
language | English |
last_indexed | 2024-04-24T06:09:57Z |
publishDate | 2005-12-01 |
publisher | The University of Florida George A. Smathers Libraries |
record_format | Article |
series | EDIS |
spelling | doaj.art-9c4172f3649f439382c512f2a3597baf2024-04-23T05:06:03ZengThe University of Florida George A. Smathers LibrariesEDIS2576-00092005-12-01200515Encouraging Positive Youth Video Game ActivitiesRosemary V. Barnett0University of Florida In todays world youth are increasingly using electronic media. School assignments include web-based research for homework, e-mail has replaced letter writing, and the convenience of instant messaging is starting to replace the telephone. Youth today are more media literate than their parents, yet the outcomes of this transition are not always positive. Youth recreation has merged with media to include video games, music downloading, and interactive websites, in many cases replacing traditional youth activities, such as basketball, swimming, or other outdoor recreation. This document is FCS2238, one of a series of the Family, Youth and Community Sciences Department, Florida Cooperative Extension Service, Institute of Food and Agricultural Sciences, University of Florida. Original publication date: December 2005. https://journals.flvc.org/edis/article/view/115217FY772 |
spellingShingle | Rosemary V. Barnett Encouraging Positive Youth Video Game Activities EDIS FY772 |
title | Encouraging Positive Youth Video Game Activities |
title_full | Encouraging Positive Youth Video Game Activities |
title_fullStr | Encouraging Positive Youth Video Game Activities |
title_full_unstemmed | Encouraging Positive Youth Video Game Activities |
title_short | Encouraging Positive Youth Video Game Activities |
title_sort | encouraging positive youth video game activities |
topic | FY772 |
url | https://journals.flvc.org/edis/article/view/115217 |
work_keys_str_mv | AT rosemaryvbarnett encouragingpositiveyouthvideogameactivities |