Exploring EFL learners’ acceptance and cognitive absorption at VR-Based language learning: A survey and experimental study
This study aimed to explore the applicability of VR-based language learning in an EFL context. An online survey was conducted to understand the structural relationship between EFL learners' cognitive absorption, behavioral intention to use VR for English learning, and perceptions regarding the...
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Format: | Article |
Language: | English |
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Elsevier
2024-02-01
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Series: | Heliyon |
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Online Access: | http://www.sciencedirect.com/science/article/pii/S2405844024008946 |
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author | Liwei Hsu |
author_facet | Liwei Hsu |
author_sort | Liwei Hsu |
collection | DOAJ |
description | This study aimed to explore the applicability of VR-based language learning in an EFL context. An online survey was conducted to understand the structural relationship between EFL learners' cognitive absorption, behavioral intention to use VR for English learning, and perceptions regarding the sense of immersion created by VR. The hedonic motivation system adoption model (HMSAM) was adopted, and 230 valid responses were retrieved for statistical analyses. The results showed that most constructs of HMSAM, namely, perceived ease of use, perceived usefulness, curiosity, joy, control, behavioral intention to use, and immersion, were significantly associated with other constructs. VR's immersion had a positive significant influence on the behavioral intention of EFL learners to engage in VR-based language learning. It was revealed that curiosity was not a significant predictor for immersion. Moreover, a within-subject neurophysiological experiment was conducted with 33 EFL learners who experienced both VR-based and non-VR-based settings to examine the influence of VR technologies on their cognitive absorption and learning outcomes. Results demonstrated that VR did increase the participants' cognitive absorption; furthermore, participants had better retention about the learned contents in VR-based setting. The findings have practical and theoretical implications based on the findings of the survey and experiment. |
first_indexed | 2024-03-08T00:12:18Z |
format | Article |
id | doaj.art-9c9c556b9efa4009a23c4f3eb0cb4eb3 |
institution | Directory Open Access Journal |
issn | 2405-8440 |
language | English |
last_indexed | 2024-03-08T00:12:18Z |
publishDate | 2024-02-01 |
publisher | Elsevier |
record_format | Article |
series | Heliyon |
spelling | doaj.art-9c9c556b9efa4009a23c4f3eb0cb4eb32024-02-17T06:38:54ZengElsevierHeliyon2405-84402024-02-01103e24863Exploring EFL learners’ acceptance and cognitive absorption at VR-Based language learning: A survey and experimental studyLiwei Hsu0Professor, Graduate Institute of Hospitality Management National Kaohsiung University of Hospitality and Tourism, No. 1, Song-he Rd., Hsiao-kang District, Kaohsiung City, TaiwanThis study aimed to explore the applicability of VR-based language learning in an EFL context. An online survey was conducted to understand the structural relationship between EFL learners' cognitive absorption, behavioral intention to use VR for English learning, and perceptions regarding the sense of immersion created by VR. The hedonic motivation system adoption model (HMSAM) was adopted, and 230 valid responses were retrieved for statistical analyses. The results showed that most constructs of HMSAM, namely, perceived ease of use, perceived usefulness, curiosity, joy, control, behavioral intention to use, and immersion, were significantly associated with other constructs. VR's immersion had a positive significant influence on the behavioral intention of EFL learners to engage in VR-based language learning. It was revealed that curiosity was not a significant predictor for immersion. Moreover, a within-subject neurophysiological experiment was conducted with 33 EFL learners who experienced both VR-based and non-VR-based settings to examine the influence of VR technologies on their cognitive absorption and learning outcomes. Results demonstrated that VR did increase the participants' cognitive absorption; furthermore, participants had better retention about the learned contents in VR-based setting. The findings have practical and theoretical implications based on the findings of the survey and experiment.http://www.sciencedirect.com/science/article/pii/S2405844024008946Cognitive absorptionHedonic motivation system adoption modelLanguage learningNeurophysiological experimentVirtual reality |
spellingShingle | Liwei Hsu Exploring EFL learners’ acceptance and cognitive absorption at VR-Based language learning: A survey and experimental study Heliyon Cognitive absorption Hedonic motivation system adoption model Language learning Neurophysiological experiment Virtual reality |
title | Exploring EFL learners’ acceptance and cognitive absorption at VR-Based language learning: A survey and experimental study |
title_full | Exploring EFL learners’ acceptance and cognitive absorption at VR-Based language learning: A survey and experimental study |
title_fullStr | Exploring EFL learners’ acceptance and cognitive absorption at VR-Based language learning: A survey and experimental study |
title_full_unstemmed | Exploring EFL learners’ acceptance and cognitive absorption at VR-Based language learning: A survey and experimental study |
title_short | Exploring EFL learners’ acceptance and cognitive absorption at VR-Based language learning: A survey and experimental study |
title_sort | exploring efl learners acceptance and cognitive absorption at vr based language learning a survey and experimental study |
topic | Cognitive absorption Hedonic motivation system adoption model Language learning Neurophysiological experiment Virtual reality |
url | http://www.sciencedirect.com/science/article/pii/S2405844024008946 |
work_keys_str_mv | AT liweihsu exploringefllearnersacceptanceandcognitiveabsorptionatvrbasedlanguagelearningasurveyandexperimentalstudy |