The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students
IntroductionIn recent years there has been an increasing interest in the field of educational computer games (ECGs). Although ECGs have been researched, more analyses still need to be performed on these variables to check their effects on language learning.MethodsTo this end, 74-third grade female s...
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| Format: | Article |
| Language: | English |
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Frontiers Media S.A.
2023-01-01
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| Series: | Frontiers in Psychology |
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| Online Access: | https://www.frontiersin.org/articles/10.3389/fpsyg.2022.947577/full |
| _version_ | 1828056181787066368 |
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| author | Lin Deng Nikoo Daverpanah Siros Izadpanah |
| author_facet | Lin Deng Nikoo Daverpanah Siros Izadpanah |
| author_sort | Lin Deng |
| collection | DOAJ |
| description | IntroductionIn recent years there has been an increasing interest in the field of educational computer games (ECGs). Although ECGs have been researched, more analyses still need to be performed on these variables to check their effects on language learning.MethodsTo this end, 74-third grade female state high school students from two schools in Zanjan were selected through a two-stage cluster random sampling method. The number of students in each class was 37. One of the classes (control group) was trained traditionally and the other was for one semester through the researchers-made ECGs. After completing the training, the research tools were performed as a post-test on the experimental and control groups. The data collection stage took place for about 6 months.ResultsBased on the results from the research questions, the use of training computers has been effective in increasing AR, ASR, and AA.DiscussionIt has significant implications for teachers and learners in the EFL context and opens interesting opportunities for administrators and curriculum developers to explore when planning EFL courses. |
| first_indexed | 2024-04-10T20:50:28Z |
| format | Article |
| id | doaj.art-9ce98920b1e44d87b18ec354f0900681 |
| institution | Directory Open Access Journal |
| issn | 1664-1078 |
| language | English |
| last_indexed | 2024-04-10T20:50:28Z |
| publishDate | 2023-01-01 |
| publisher | Frontiers Media S.A. |
| record_format | Article |
| series | Frontiers in Psychology |
| spelling | doaj.art-9ce98920b1e44d87b18ec354f09006812023-01-23T14:19:34ZengFrontiers Media S.A.Frontiers in Psychology1664-10782023-01-011310.3389/fpsyg.2022.947577947577The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL studentsLin Deng0Nikoo Daverpanah1Siros Izadpanah2College of Xingzhi, Zhejiang Normal University, Zhejiang, ChinaDepartment of English Language Teaching, Zanjan Branch, Islamic Azad University, Zanjan, IranDepartment of English Language Teaching, Zanjan Branch, Islamic Azad University, Zanjan, IranIntroductionIn recent years there has been an increasing interest in the field of educational computer games (ECGs). Although ECGs have been researched, more analyses still need to be performed on these variables to check their effects on language learning.MethodsTo this end, 74-third grade female state high school students from two schools in Zanjan were selected through a two-stage cluster random sampling method. The number of students in each class was 37. One of the classes (control group) was trained traditionally and the other was for one semester through the researchers-made ECGs. After completing the training, the research tools were performed as a post-test on the experimental and control groups. The data collection stage took place for about 6 months.ResultsBased on the results from the research questions, the use of training computers has been effective in increasing AR, ASR, and AA.DiscussionIt has significant implications for teachers and learners in the EFL context and opens interesting opportunities for administrators and curriculum developers to explore when planning EFL courses.https://www.frontiersin.org/articles/10.3389/fpsyg.2022.947577/fullcomputer gamesacademic resilienceacademic self-regulationacademic achievementlearning |
| spellingShingle | Lin Deng Nikoo Daverpanah Siros Izadpanah The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students Frontiers in Psychology computer games academic resilience academic self-regulation academic achievement learning |
| title | The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students |
| title_full | The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students |
| title_fullStr | The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students |
| title_full_unstemmed | The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students |
| title_short | The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students |
| title_sort | effect of educational computer games on the academic resilience academic self regulation and academic achievement of efl students |
| topic | computer games academic resilience academic self-regulation academic achievement learning |
| url | https://www.frontiersin.org/articles/10.3389/fpsyg.2022.947577/full |
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