Construction of Virtual Video Scene and Its Visualization During Sports Training

This article studies the actual captured human motion data for human motion synthesis and style transfer, constructs a scene of motion virtual video, and attempts to directly generate human motion style video to establish a sports style transfer model that combines and self-encoding. The original hu...

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Main Authors: Rui Yuan, Zhendong Zhang, Pengwei Song, Jia Zhang, Long Qin
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9136704/
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author Rui Yuan
Zhendong Zhang
Pengwei Song
Jia Zhang
Long Qin
author_facet Rui Yuan
Zhendong Zhang
Pengwei Song
Jia Zhang
Long Qin
author_sort Rui Yuan
collection DOAJ
description This article studies the actual captured human motion data for human motion synthesis and style transfer, constructs a scene of motion virtual video, and attempts to directly generate human motion style video to establish a sports style transfer model that combines and self-encoding. The original human motion capture data mapped to the motion feature space for style transfer synthesis. The coding network used to map the high-dimensional motion capture data to the low-dimensional feature space, and the motion style transfer constraints established in the feature space, and the human body motion results after the style transfer obtained by decoding. This paper proposes a pixel-level human motion style transfer model based on conditional adversarial networks and uses convolution and convolution to establish two branch coding networks to extract the features of the input style video and content pictures. The decoding network decodes the combined two features and generates a human motion video data frame by frame. The Gram matrix establishes constraints on the encoding and decoding features, controls the movement style of the human body, and finally realizes the visualization of the movement process. The incremental learning method based on the cascade network can improve the high accuracy and achieve the posture measurement frequency of 200Hz. The research results provide a key foundation for improving the immersion sensation of sport visual and tactile interaction simulation.
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spelling doaj.art-9d84ac67cf804009a9f194407024c90d2022-12-21T19:53:12ZengIEEEIEEE Access2169-35362020-01-01812499912501210.1109/ACCESS.2020.30078979136704Construction of Virtual Video Scene and Its Visualization During Sports TrainingRui Yuan0https://orcid.org/0000-0001-7894-7913Zhendong Zhang1https://orcid.org/0000-0002-5267-9030Pengwei Song2Jia Zhang3https://orcid.org/0000-0002-0107-7152Long Qin4https://orcid.org/0000-0002-4508-1663School of Physical Education, Zhengzhou University, Zhengzhou, ChinaSchool of Physical Education, Zhengzhou University, Zhengzhou, ChinaSchool of Physical Education, Zhengzhou University, Zhengzhou, ChinaDivision of Physical Education, Chung-Ang University, Seoul, South KoreaDivision of Physical Education, Keimyung University, Daegu, South KoreaThis article studies the actual captured human motion data for human motion synthesis and style transfer, constructs a scene of motion virtual video, and attempts to directly generate human motion style video to establish a sports style transfer model that combines and self-encoding. The original human motion capture data mapped to the motion feature space for style transfer synthesis. The coding network used to map the high-dimensional motion capture data to the low-dimensional feature space, and the motion style transfer constraints established in the feature space, and the human body motion results after the style transfer obtained by decoding. This paper proposes a pixel-level human motion style transfer model based on conditional adversarial networks and uses convolution and convolution to establish two branch coding networks to extract the features of the input style video and content pictures. The decoding network decodes the combined two features and generates a human motion video data frame by frame. The Gram matrix establishes constraints on the encoding and decoding features, controls the movement style of the human body, and finally realizes the visualization of the movement process. The incremental learning method based on the cascade network can improve the high accuracy and achieve the posture measurement frequency of 200Hz. The research results provide a key foundation for improving the immersion sensation of sport visual and tactile interaction simulation.https://ieeexplore.ieee.org/document/9136704/Virtual videoscene constructionmovement processvisualization
spellingShingle Rui Yuan
Zhendong Zhang
Pengwei Song
Jia Zhang
Long Qin
Construction of Virtual Video Scene and Its Visualization During Sports Training
IEEE Access
Virtual video
scene construction
movement process
visualization
title Construction of Virtual Video Scene and Its Visualization During Sports Training
title_full Construction of Virtual Video Scene and Its Visualization During Sports Training
title_fullStr Construction of Virtual Video Scene and Its Visualization During Sports Training
title_full_unstemmed Construction of Virtual Video Scene and Its Visualization During Sports Training
title_short Construction of Virtual Video Scene and Its Visualization During Sports Training
title_sort construction of virtual video scene and its visualization during sports training
topic Virtual video
scene construction
movement process
visualization
url https://ieeexplore.ieee.org/document/9136704/
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AT pengweisong constructionofvirtualvideosceneanditsvisualizationduringsportstraining
AT jiazhang constructionofvirtualvideosceneanditsvisualizationduringsportstraining
AT longqin constructionofvirtualvideosceneanditsvisualizationduringsportstraining