Multimodal Interaction and AI in Rehabilitation of Rheumatoid Arthritis

Currently, there are several devices used in kinetotherapy for rehabilitation and evaluation of movements, but fewer applications that support rehabilitation for people diagnosed with rheumatoid arthritis. In the past several ones were using Microsoft Kinect, other are using Leap Motion and artifici...

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Main Authors: Gabriela VARGA, Lăcrămioară STOICU-TIVADAR, Stelian NICOLA, Elena AMARICĂI, Oana SUCIU, Corina DOBRESCU, Elena SÎRBU
Format: Article
Language:English
Published: Iuliu Hatieganu University of Medicine and Pharmacy, Cluj-Napoca 2021-09-01
Series:Applied Medical Informatics
Subjects:
Online Access:https://ami.info.umfcluj.ro/index.php/AMI/article/view/855
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author Gabriela VARGA
Lăcrămioară STOICU-TIVADAR
Stelian NICOLA
Elena AMARICĂI
Oana SUCIU
Corina DOBRESCU
Elena SÎRBU
author_facet Gabriela VARGA
Lăcrămioară STOICU-TIVADAR
Stelian NICOLA
Elena AMARICĂI
Oana SUCIU
Corina DOBRESCU
Elena SÎRBU
author_sort Gabriela VARGA
collection DOAJ
description Currently, there are several devices used in kinetotherapy for rehabilitation and evaluation of movements, but fewer applications that support rehabilitation for people diagnosed with rheumatoid arthritis. In the past several ones were using Microsoft Kinect, other are using Leap Motion and artificial intelligence, and present gamification features. The paper presents a system for at-home rehabilitation of patients with first and second stages of rheumatoid arthritis (RA) based on multimodal interaction using leap motion, serious gaming and neuronal networks support. The system consists of an application for the doctor - who will give the diagnostic, who can view the actual patients and the deleted ones - and one for the kinetotherapist with two games matching the symptoms for first and second stage of RA. The aim of the game for RA first stage is to increase overall hand mobility through the swipe movement. The purpose of the second game is to recover the grip movement of the hand, placing some 3D models in a box. Through the neuronal network the patients can have feedback from the comfort of their home for the realized exercises. The correct movements are classified with an accuracy of 95%. The technologies used were: Visual Studio 2019, Unity 2018, C# and Python 3.7. In this moment, the application was tested by a group of 10 patients from Medical Centre Sf. Mary of Timişoara from May to June 2021. The fatigue of the fingers and wrist were, in most of the cases small, respectively, too small. Most of the users given positive feedback and confirmed that they would use the application with the aim of rehabilitation. In the current pandemic context such a system would be very useful for both: patients and healthcare workers. In this way, results would be more visible in terms of rehabilitation.
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spelling doaj.art-9e2fd62822634dfaa6efe08952bd2dfe2022-12-21T23:48:35ZengIuliu Hatieganu University of Medicine and Pharmacy, Cluj-NapocaApplied Medical Informatics2067-78552021-09-0143Suppl. S14040855Multimodal Interaction and AI in Rehabilitation of Rheumatoid ArthritisGabriela VARGA0Lăcrămioară STOICU-TIVADAR1Stelian NICOLA2Elena AMARICĂI3Oana SUCIU4Corina DOBRESCU5Elena SÎRBU6Department of Automation and Applied Informatics, Politehnica University of Timisoara, România , P-ta Victoriei no. 2, Timisoara, 300006, RomaniaDepartment of Automation and Applied Informatics, Politehnica University of Timisoara, România , P-ta Victoriei no. 2, Timisoara, 300006, RomaniaDepartment of Automation and Applied Informatics, Politehnica University of Timisoara, România , P-ta Victoriei no. 2, Timisoara, 300006, RomaniaDepartment of Rehabilitation, Physical Medicine and Rheumatology, Victor Babes University of Medicine and Pharmacy, Eftimie Murgu no. 2, Timisoara, 300041, RomaniaDepartment of Rehabilitation, Physical Medicine and Rheumatology, Victor Babes University of Medicine and Pharmacy, Eftimie Murgu no. 2, Timisoara, 300041, RomaniaPrivate practice, Romulus no 62, Timisoara, 300238, RomaniaDepartment of Physical Therapy and Special Motricity, West University of Timisoara, Vasile Parvan Boulevard no 4, Timisoara, 300233, RomaniaCurrently, there are several devices used in kinetotherapy for rehabilitation and evaluation of movements, but fewer applications that support rehabilitation for people diagnosed with rheumatoid arthritis. In the past several ones were using Microsoft Kinect, other are using Leap Motion and artificial intelligence, and present gamification features. The paper presents a system for at-home rehabilitation of patients with first and second stages of rheumatoid arthritis (RA) based on multimodal interaction using leap motion, serious gaming and neuronal networks support. The system consists of an application for the doctor - who will give the diagnostic, who can view the actual patients and the deleted ones - and one for the kinetotherapist with two games matching the symptoms for first and second stage of RA. The aim of the game for RA first stage is to increase overall hand mobility through the swipe movement. The purpose of the second game is to recover the grip movement of the hand, placing some 3D models in a box. Through the neuronal network the patients can have feedback from the comfort of their home for the realized exercises. The correct movements are classified with an accuracy of 95%. The technologies used were: Visual Studio 2019, Unity 2018, C# and Python 3.7. In this moment, the application was tested by a group of 10 patients from Medical Centre Sf. Mary of Timişoara from May to June 2021. The fatigue of the fingers and wrist were, in most of the cases small, respectively, too small. Most of the users given positive feedback and confirmed that they would use the application with the aim of rehabilitation. In the current pandemic context such a system would be very useful for both: patients and healthcare workers. In this way, results would be more visible in terms of rehabilitation.https://ami.info.umfcluj.ro/index.php/AMI/article/view/855virtual realityhand rehabilitationleap motionneuronal networkmultimodal interaction
spellingShingle Gabriela VARGA
Lăcrămioară STOICU-TIVADAR
Stelian NICOLA
Elena AMARICĂI
Oana SUCIU
Corina DOBRESCU
Elena SÎRBU
Multimodal Interaction and AI in Rehabilitation of Rheumatoid Arthritis
Applied Medical Informatics
virtual reality
hand rehabilitation
leap motion
neuronal network
multimodal interaction
title Multimodal Interaction and AI in Rehabilitation of Rheumatoid Arthritis
title_full Multimodal Interaction and AI in Rehabilitation of Rheumatoid Arthritis
title_fullStr Multimodal Interaction and AI in Rehabilitation of Rheumatoid Arthritis
title_full_unstemmed Multimodal Interaction and AI in Rehabilitation of Rheumatoid Arthritis
title_short Multimodal Interaction and AI in Rehabilitation of Rheumatoid Arthritis
title_sort multimodal interaction and ai in rehabilitation of rheumatoid arthritis
topic virtual reality
hand rehabilitation
leap motion
neuronal network
multimodal interaction
url https://ami.info.umfcluj.ro/index.php/AMI/article/view/855
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