Games with recurring certainty

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players become uncertain about the current state of the game, and thi...

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Main Authors: Dietmar Berwanger, Anup Basil Mathew
Format: Article
Language:English
Published: Open Publishing Association 2014-04-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1404.7770v1
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author Dietmar Berwanger
Anup Basil Mathew
author_facet Dietmar Berwanger
Anup Basil Mathew
author_sort Dietmar Berwanger
collection DOAJ
description Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players become uncertain about the current state of the game, and this uncertainty lasts forever. Here we consider games where the players attain certainty about the current state over and over again along any play. For finite-state games, we note that this kind of recurring certainty implies a stronger condition of periodic certainty, that is, the events of state certainty ultimately occur at uniform, regular intervals. We show that it is decidable whether a given game presents recurring certainty, and that, if so, the problem of synthesising coordination strategies under w-regular winning conditions is solvable.
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spelling doaj.art-9ef4527a0f9445d985e99031c72538c72022-12-22T03:36:20ZengOpen Publishing AssociationElectronic Proceedings in Theoretical Computer Science2075-21802014-04-01146Proc. SR 2014919610.4204/EPTCS.146.12:17Games with recurring certaintyDietmar Berwanger0Anup Basil Mathew1 Laboratoire Specification et Verification CNRS & ENS Cachan, France Institute of Mathematical Sciences Chennai, India Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players become uncertain about the current state of the game, and this uncertainty lasts forever. Here we consider games where the players attain certainty about the current state over and over again along any play. For finite-state games, we note that this kind of recurring certainty implies a stronger condition of periodic certainty, that is, the events of state certainty ultimately occur at uniform, regular intervals. We show that it is decidable whether a given game presents recurring certainty, and that, if so, the problem of synthesising coordination strategies under w-regular winning conditions is solvable.http://arxiv.org/pdf/1404.7770v1
spellingShingle Dietmar Berwanger
Anup Basil Mathew
Games with recurring certainty
Electronic Proceedings in Theoretical Computer Science
title Games with recurring certainty
title_full Games with recurring certainty
title_fullStr Games with recurring certainty
title_full_unstemmed Games with recurring certainty
title_short Games with recurring certainty
title_sort games with recurring certainty
url http://arxiv.org/pdf/1404.7770v1
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