Assessment of a didactic strategy for teaching and learning software modeling using project Zero

the aim of this article is to present the assessment procedure of an innovative game strategy based on computer software internet platform, which is used for teaching and learning the software modeling in a basic course in software engineering. This is based on the Teaching...

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Main Authors: Diego A. Guerrero Peña, Adriana Guerrero Peña, Paula Ortiz Valencia
Format: Article
Language:English
Published: Instituto Tecnológico Metropolitano - ITM 2016-01-01
Series:Trilogía Ciencia Tecnología Sociedad
Subjects:
Online Access:https://revistas.itm.edu.co/index.php/trilogia/article/view/418/424
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author Diego A. Guerrero Peña
Adriana Guerrero Peña
Paula Ortiz Valencia
author_facet Diego A. Guerrero Peña
Adriana Guerrero Peña
Paula Ortiz Valencia
author_sort Diego A. Guerrero Peña
collection DOAJ
description the aim of this article is to present the assessment procedure of an innovative game strategy based on computer software internet platform, which is used for teaching and learning the software modeling in a basic course in software engineering. This is based on the Teaching for Understanding EPC, the activity Theory and Game Theory, valued through the Project Zero at Harvard University, to develop in the student the competence of modeling using the object-oriented approach. Defined the need of the using the internet to improve teaching and learning strategies; the team used a scheme for evaluating serious games through a controlled experiment using a control group, an experimental group and a team of experts. The results obtained showed that serious games developed in the Internet platform more adequately potentiate the representation and conceptual understanding of the topic of interaction between objects, specifically the sequence diagrams, compared to desktop games.
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spelling doaj.art-9f25ec8878f04f31b04364cb547a0b482022-12-21T19:05:55ZengInstituto Tecnológico Metropolitano - ITMTrilogía Ciencia Tecnología Sociedad2145-44262145-77782016-01-018148190https://doi.org/10.22430/21457778.418Assessment of a didactic strategy for teaching and learning software modeling using project ZeroDiego A. Guerrero Peña0Adriana Guerrero Peña1Paula Ortiz Valencia2Instituto Tecnológico Metropolitano - ITMInstituto Tecnológico Metropolitano - ITMInstituto Tecnológico Metropolitano - ITMthe aim of this article is to present the assessment procedure of an innovative game strategy based on computer software internet platform, which is used for teaching and learning the software modeling in a basic course in software engineering. This is based on the Teaching for Understanding EPC, the activity Theory and Game Theory, valued through the Project Zero at Harvard University, to develop in the student the competence of modeling using the object-oriented approach. Defined the need of the using the internet to improve teaching and learning strategies; the team used a scheme for evaluating serious games through a controlled experiment using a control group, an experimental group and a team of experts. The results obtained showed that serious games developed in the Internet platform more adequately potentiate the representation and conceptual understanding of the topic of interaction between objects, specifically the sequence diagrams, compared to desktop games.https://revistas.itm.edu.co/index.php/trilogia/article/view/418/424educationactivity theorysoftware modelingsoftware engineeringserious games
spellingShingle Diego A. Guerrero Peña
Adriana Guerrero Peña
Paula Ortiz Valencia
Assessment of a didactic strategy for teaching and learning software modeling using project Zero
Trilogía Ciencia Tecnología Sociedad
education
activity theory
software modeling
software engineering
serious games
title Assessment of a didactic strategy for teaching and learning software modeling using project Zero
title_full Assessment of a didactic strategy for teaching and learning software modeling using project Zero
title_fullStr Assessment of a didactic strategy for teaching and learning software modeling using project Zero
title_full_unstemmed Assessment of a didactic strategy for teaching and learning software modeling using project Zero
title_short Assessment of a didactic strategy for teaching and learning software modeling using project Zero
title_sort assessment of a didactic strategy for teaching and learning software modeling using project zero
topic education
activity theory
software modeling
software engineering
serious games
url https://revistas.itm.edu.co/index.php/trilogia/article/view/418/424
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AT paulaortizvalencia assessmentofadidacticstrategyforteachingandlearningsoftwaremodelingusingprojectzero