Cybersecurity Enhancement through Blockchain Training (CEBT) – A serious game approach
Blockchain technology is increasingly finding traction in diverse areas such as finance, supply-chain management, and cloud services because of its ability to provide robust cybersecurity inherent in its system of having decentralized data storage. The rising complexity in the architecture of popula...
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Elsevier
2021-04-01
|
Series: | International Journal of Information Management Data Insights |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S266709682030001X |
_version_ | 1818437878377611264 |
---|---|
author | Ansh Mittal M.P. Gupta Manmohan Chaturvedi Shailesh R. Chansarkar Sameer Gupta |
author_facet | Ansh Mittal M.P. Gupta Manmohan Chaturvedi Shailesh R. Chansarkar Sameer Gupta |
author_sort | Ansh Mittal |
collection | DOAJ |
description | Blockchain technology is increasingly finding traction in diverse areas such as finance, supply-chain management, and cloud services because of its ability to provide robust cybersecurity inherent in its system of having decentralized data storage. The rising complexity in the architecture of popular blockchain platforms create barriers to correct adoption of the technology. It becomes imperative that pedagogical tools are inducted in the blockchain ecosystem to address this perceived or real impediments for the uptake of the technology. We propose one of the first such pedagogical tool for training in blockchain using an adversarial sandbox adaptive serious game approach for students and technology professionals. We further propose use of AI to enhance NPC interactivity based on player’s responses. We plan to evaluate this serious game on a subjective metrics that is based on a game experience questionnaire. |
first_indexed | 2024-12-14T17:31:40Z |
format | Article |
id | doaj.art-9f35b394786846fab00e1a5638cccff5 |
institution | Directory Open Access Journal |
issn | 2667-0968 |
language | English |
last_indexed | 2024-12-14T17:31:40Z |
publishDate | 2021-04-01 |
publisher | Elsevier |
record_format | Article |
series | International Journal of Information Management Data Insights |
spelling | doaj.art-9f35b394786846fab00e1a5638cccff52022-12-21T22:53:05ZengElsevierInternational Journal of Information Management Data Insights2667-09682021-04-0111100001Cybersecurity Enhancement through Blockchain Training (CEBT) – A serious game approachAnsh Mittal0M.P. Gupta1Manmohan Chaturvedi2Shailesh R. Chansarkar3Sameer Gupta4Corresponding author.; Indian Institute of Technology, New Delhi, Delhi, IndiaIndian Institute of Technology, New Delhi, Delhi, IndiaIndian Institute of Technology, New Delhi, Delhi, IndiaSc F, CAIR, DRDO IndiaNational Institute of Technology, Kurukshetra, IndiaBlockchain technology is increasingly finding traction in diverse areas such as finance, supply-chain management, and cloud services because of its ability to provide robust cybersecurity inherent in its system of having decentralized data storage. The rising complexity in the architecture of popular blockchain platforms create barriers to correct adoption of the technology. It becomes imperative that pedagogical tools are inducted in the blockchain ecosystem to address this perceived or real impediments for the uptake of the technology. We propose one of the first such pedagogical tool for training in blockchain using an adversarial sandbox adaptive serious game approach for students and technology professionals. We further propose use of AI to enhance NPC interactivity based on player’s responses. We plan to evaluate this serious game on a subjective metrics that is based on a game experience questionnaire.http://www.sciencedirect.com/science/article/pii/S266709682030001XBlockchainAdversarial sandbox adaptive serious gamesNon-Playable Character (NPC) interactionCybersecurityArtificial Intelligence (AI) |
spellingShingle | Ansh Mittal M.P. Gupta Manmohan Chaturvedi Shailesh R. Chansarkar Sameer Gupta Cybersecurity Enhancement through Blockchain Training (CEBT) – A serious game approach International Journal of Information Management Data Insights Blockchain Adversarial sandbox adaptive serious games Non-Playable Character (NPC) interaction Cybersecurity Artificial Intelligence (AI) |
title | Cybersecurity Enhancement through Blockchain Training (CEBT) – A serious game approach |
title_full | Cybersecurity Enhancement through Blockchain Training (CEBT) – A serious game approach |
title_fullStr | Cybersecurity Enhancement through Blockchain Training (CEBT) – A serious game approach |
title_full_unstemmed | Cybersecurity Enhancement through Blockchain Training (CEBT) – A serious game approach |
title_short | Cybersecurity Enhancement through Blockchain Training (CEBT) – A serious game approach |
title_sort | cybersecurity enhancement through blockchain training cebt a serious game approach |
topic | Blockchain Adversarial sandbox adaptive serious games Non-Playable Character (NPC) interaction Cybersecurity Artificial Intelligence (AI) |
url | http://www.sciencedirect.com/science/article/pii/S266709682030001X |
work_keys_str_mv | AT anshmittal cybersecurityenhancementthroughblockchaintrainingcebtaseriousgameapproach AT mpgupta cybersecurityenhancementthroughblockchaintrainingcebtaseriousgameapproach AT manmohanchaturvedi cybersecurityenhancementthroughblockchaintrainingcebtaseriousgameapproach AT shaileshrchansarkar cybersecurityenhancementthroughblockchaintrainingcebtaseriousgameapproach AT sameergupta cybersecurityenhancementthroughblockchaintrainingcebtaseriousgameapproach |