What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual reality

The immersion of virtual reality (VR) can impact user perceptions in numerous forms, even racial bias and embodied experiences. These effects are often limited to head-mounted displays (HMDs) and other immersive technologies that may not be inclusive to the general population. This paper investigate...

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Main Authors: Christopher You, Tabitha Peck, Jacob Stuart, Alexandre Gomes de Siqueira, Benjamin Lok
Format: Article
Language:English
Published: Frontiers Media S.A. 2024-03-01
Series:Frontiers in Virtual Reality
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/frvir.2024.1251564/full
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author Christopher You
Tabitha Peck
Jacob Stuart
Alexandre Gomes de Siqueira
Benjamin Lok
author_facet Christopher You
Tabitha Peck
Jacob Stuart
Alexandre Gomes de Siqueira
Benjamin Lok
author_sort Christopher You
collection DOAJ
description The immersion of virtual reality (VR) can impact user perceptions in numerous forms, even racial bias and embodied experiences. These effects are often limited to head-mounted displays (HMDs) and other immersive technologies that may not be inclusive to the general population. This paper investigates racial bias and embodiment on a less immersive but more accessible medium: desktop VR. A population of participants (n = 158) participated in a desktop simulation where they embodied a virtual avatar and interacted with virtual humans to determine if desktop embodiment is induced and if there is a resulting effect on racial bias. Our results indicate that desktop embodiment can be induced at low levels, as measured by an embodiment questionnaire. Furthermore, one’s implicit bias may actually influence embodiment, and the experience and perceptions of a desktop VR simulation can be improved through embodied avatars. We discuss these findings and their implications in the context of stereotype activation and existing literature in embodiment.
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spelling doaj.art-9f9526b3e4de4f29bd2ace775270ad5d2024-03-25T04:38:33ZengFrontiers Media S.A.Frontiers in Virtual Reality2673-41922024-03-01510.3389/frvir.2024.12515641251564What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual realityChristopher You0Tabitha Peck1Jacob Stuart2Alexandre Gomes de Siqueira3Benjamin Lok4Virtual Experiences Research Group, Department of Computer and Information Science and Engineering, University of Florida, Gainesville, FL, United StatesDavidson Research in Virtual Environments Lab, Davidson College, Mathematics and Computer Science Department, Davidson, NC, United StatesUniversity of Florida, Gainesville, FL, United StatesUniversity of Florida, Gainesville, FL, United StatesVirtual Experiences Research Group, Department of Computer and Information Science and Engineering, University of Florida, Gainesville, FL, United StatesThe immersion of virtual reality (VR) can impact user perceptions in numerous forms, even racial bias and embodied experiences. These effects are often limited to head-mounted displays (HMDs) and other immersive technologies that may not be inclusive to the general population. This paper investigates racial bias and embodiment on a less immersive but more accessible medium: desktop VR. A population of participants (n = 158) participated in a desktop simulation where they embodied a virtual avatar and interacted with virtual humans to determine if desktop embodiment is induced and if there is a resulting effect on racial bias. Our results indicate that desktop embodiment can be induced at low levels, as measured by an embodiment questionnaire. Furthermore, one’s implicit bias may actually influence embodiment, and the experience and perceptions of a desktop VR simulation can be improved through embodied avatars. We discuss these findings and their implications in the context of stereotype activation and existing literature in embodiment.https://www.frontiersin.org/articles/10.3389/frvir.2024.1251564/fullembodimentdesktop virtual realitybiasavatarvirtual realitystereotype
spellingShingle Christopher You
Tabitha Peck
Jacob Stuart
Alexandre Gomes de Siqueira
Benjamin Lok
What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual reality
Frontiers in Virtual Reality
embodiment
desktop virtual reality
bias
avatar
virtual reality
stereotype
title What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual reality
title_full What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual reality
title_fullStr What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual reality
title_full_unstemmed What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual reality
title_short What my bias meant for my embodiment: an investigation on virtual embodiment in desktop-based virtual reality
title_sort what my bias meant for my embodiment an investigation on virtual embodiment in desktop based virtual reality
topic embodiment
desktop virtual reality
bias
avatar
virtual reality
stereotype
url https://www.frontiersin.org/articles/10.3389/frvir.2024.1251564/full
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