Design Science Research: Balancing Science and Art in Building a Game Applied to Health

In the field of applied computing, such as in the development of games applied to health, there is a growing interweaving of two distinct fields: ”Science” and ”Art”. The methodology of Design Science Research (DSR) can contribute by directing with greater scientific rigor the development of technol...

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Main Authors: Luma Wanderley de Oliveira, Saulo Soares de Oliveira, Marcos Alves Vieira, Silvana de Lima Vieira dos Santos, Sérgio Teixeira de Carvalho
Format: Article
Language:English
Published: Brazilian Computer Society 2022-08-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://sol.sbc.org.br/journals/index.php/jis/article/view/2682
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author Luma Wanderley de Oliveira
Saulo Soares de Oliveira
Marcos Alves Vieira
Silvana de Lima Vieira dos Santos
Sérgio Teixeira de Carvalho
author_facet Luma Wanderley de Oliveira
Saulo Soares de Oliveira
Marcos Alves Vieira
Silvana de Lima Vieira dos Santos
Sérgio Teixeira de Carvalho
author_sort Luma Wanderley de Oliveira
collection DOAJ
description In the field of applied computing, such as in the development of games applied to health, there is a growing interweaving of two distinct fields: ”Science” and ”Art”. The methodology of Design Science Research (DSR) can contribute by directing with greater scientific rigor the development of technology-oriented research. The objective of this paper is to present and discuss the use of the DSR methodology in applied computing research, in which the developed artifact is a game applied to health. Three development cycles were defined. The first cycle prioritizes the understanding of the problem, the second defines the development of the main artifact, and the third, in turn, deals with the evaluation of the artifact. In this way, it was possible to instantiate a DSR model and generate artifacts that contribute to the understanding and the practical development of the solution. We also present a discussion about the conduct of the research and adaptations that this model could receive for research focused on game design for applied game development. The conclusion is that a balance between ”Science” and ”Art” results in innovative work that is in demand for production.
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spelling doaj.art-a06b42720b164d179ddd692dba3674452023-02-09T18:01:17ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192022-08-0113112713810.5753/jis.2022.26822279Design Science Research: Balancing Science and Art in Building a Game Applied to HealthLuma Wanderley de Oliveira0https://orcid.org/0000-0001-7585-8042Saulo Soares de Oliveira1https://orcid.org/0000-0002-0406-1607Marcos Alves Vieira2https://orcid.org/0000-0002-5498-5015Silvana de Lima Vieira dos Santos3https://orcid.org/0000-0002-7463-5733Sérgio Teixeira de Carvalho4https://orcid.org/0000-0002-4191-5173Universidade Federal de GoiásUniversidade Federal de GoiásUniversidade Federal de GoiásUniversidade Federal de GoiásUniversidade Federal de GoiásIn the field of applied computing, such as in the development of games applied to health, there is a growing interweaving of two distinct fields: ”Science” and ”Art”. The methodology of Design Science Research (DSR) can contribute by directing with greater scientific rigor the development of technology-oriented research. The objective of this paper is to present and discuss the use of the DSR methodology in applied computing research, in which the developed artifact is a game applied to health. Three development cycles were defined. The first cycle prioritizes the understanding of the problem, the second defines the development of the main artifact, and the third, in turn, deals with the evaluation of the artifact. In this way, it was possible to instantiate a DSR model and generate artifacts that contribute to the understanding and the practical development of the solution. We also present a discussion about the conduct of the research and adaptations that this model could receive for research focused on game design for applied game development. The conclusion is that a balance between ”Science” and ”Art” results in innovative work that is in demand for production.https://sol.sbc.org.br/journals/index.php/jis/article/view/2682design science researchdsrapplied gameserious gamearterial hypertension
spellingShingle Luma Wanderley de Oliveira
Saulo Soares de Oliveira
Marcos Alves Vieira
Silvana de Lima Vieira dos Santos
Sérgio Teixeira de Carvalho
Design Science Research: Balancing Science and Art in Building a Game Applied to Health
Journal on Interactive Systems
design science research
dsr
applied game
serious game
arterial hypertension
title Design Science Research: Balancing Science and Art in Building a Game Applied to Health
title_full Design Science Research: Balancing Science and Art in Building a Game Applied to Health
title_fullStr Design Science Research: Balancing Science and Art in Building a Game Applied to Health
title_full_unstemmed Design Science Research: Balancing Science and Art in Building a Game Applied to Health
title_short Design Science Research: Balancing Science and Art in Building a Game Applied to Health
title_sort design science research balancing science and art in building a game applied to health
topic design science research
dsr
applied game
serious game
arterial hypertension
url https://sol.sbc.org.br/journals/index.php/jis/article/view/2682
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AT marcosalvesvieira designscienceresearchbalancingscienceandartinbuildingagameappliedtohealth
AT silvanadelimavieiradossantos designscienceresearchbalancingscienceandartinbuildingagameappliedtohealth
AT sergioteixeiradecarvalho designscienceresearchbalancingscienceandartinbuildingagameappliedtohealth