Design Science Research: Balancing Science and Art in Building a Game Applied to Health
In the field of applied computing, such as in the development of games applied to health, there is a growing interweaving of two distinct fields: ”Science” and ”Art”. The methodology of Design Science Research (DSR) can contribute by directing with greater scientific rigor the development of technol...
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Format: | Article |
Language: | English |
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Brazilian Computer Society
2022-08-01
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Series: | Journal on Interactive Systems |
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Online Access: | https://sol.sbc.org.br/journals/index.php/jis/article/view/2682 |
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author | Luma Wanderley de Oliveira Saulo Soares de Oliveira Marcos Alves Vieira Silvana de Lima Vieira dos Santos Sérgio Teixeira de Carvalho |
author_facet | Luma Wanderley de Oliveira Saulo Soares de Oliveira Marcos Alves Vieira Silvana de Lima Vieira dos Santos Sérgio Teixeira de Carvalho |
author_sort | Luma Wanderley de Oliveira |
collection | DOAJ |
description | In the field of applied computing, such as in the development of games applied to health, there is a growing interweaving of two distinct fields: ”Science” and ”Art”. The methodology of Design Science Research (DSR) can contribute by directing with greater scientific rigor the development of technology-oriented research. The objective of this paper is to present and discuss the use of the DSR methodology in applied computing research, in which the developed artifact is a game applied to health. Three development cycles were defined. The first cycle prioritizes the understanding of the problem, the second defines the development of the main artifact, and the third, in turn, deals with the evaluation of the artifact. In this way, it was possible to instantiate a DSR model and generate artifacts that contribute to the understanding and the practical development of the solution. We also present a discussion about the conduct of the research and adaptations that this model could receive for research focused on game design for applied game development. The conclusion is that a balance between ”Science” and ”Art” results in innovative work that is in demand for production. |
first_indexed | 2024-04-10T16:15:09Z |
format | Article |
id | doaj.art-a06b42720b164d179ddd692dba367445 |
institution | Directory Open Access Journal |
issn | 2763-7719 |
language | English |
last_indexed | 2024-04-10T16:15:09Z |
publishDate | 2022-08-01 |
publisher | Brazilian Computer Society |
record_format | Article |
series | Journal on Interactive Systems |
spelling | doaj.art-a06b42720b164d179ddd692dba3674452023-02-09T18:01:17ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192022-08-0113112713810.5753/jis.2022.26822279Design Science Research: Balancing Science and Art in Building a Game Applied to HealthLuma Wanderley de Oliveira0https://orcid.org/0000-0001-7585-8042Saulo Soares de Oliveira1https://orcid.org/0000-0002-0406-1607Marcos Alves Vieira2https://orcid.org/0000-0002-5498-5015Silvana de Lima Vieira dos Santos3https://orcid.org/0000-0002-7463-5733Sérgio Teixeira de Carvalho4https://orcid.org/0000-0002-4191-5173Universidade Federal de GoiásUniversidade Federal de GoiásUniversidade Federal de GoiásUniversidade Federal de GoiásUniversidade Federal de GoiásIn the field of applied computing, such as in the development of games applied to health, there is a growing interweaving of two distinct fields: ”Science” and ”Art”. The methodology of Design Science Research (DSR) can contribute by directing with greater scientific rigor the development of technology-oriented research. The objective of this paper is to present and discuss the use of the DSR methodology in applied computing research, in which the developed artifact is a game applied to health. Three development cycles were defined. The first cycle prioritizes the understanding of the problem, the second defines the development of the main artifact, and the third, in turn, deals with the evaluation of the artifact. In this way, it was possible to instantiate a DSR model and generate artifacts that contribute to the understanding and the practical development of the solution. We also present a discussion about the conduct of the research and adaptations that this model could receive for research focused on game design for applied game development. The conclusion is that a balance between ”Science” and ”Art” results in innovative work that is in demand for production.https://sol.sbc.org.br/journals/index.php/jis/article/view/2682design science researchdsrapplied gameserious gamearterial hypertension |
spellingShingle | Luma Wanderley de Oliveira Saulo Soares de Oliveira Marcos Alves Vieira Silvana de Lima Vieira dos Santos Sérgio Teixeira de Carvalho Design Science Research: Balancing Science and Art in Building a Game Applied to Health Journal on Interactive Systems design science research dsr applied game serious game arterial hypertension |
title | Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
title_full | Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
title_fullStr | Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
title_full_unstemmed | Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
title_short | Design Science Research: Balancing Science and Art in Building a Game Applied to Health |
title_sort | design science research balancing science and art in building a game applied to health |
topic | design science research dsr applied game serious game arterial hypertension |
url | https://sol.sbc.org.br/journals/index.php/jis/article/view/2682 |
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