The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study

Abstract This study aimed to examine the effect of time of day (TOD) on the acquisition of basketball game actions from dynamic and static visualizations in physical education students (novice practitioners). Participants were quasi-randomly assigned to three treatments (static pictures, enriched st...

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Main Authors: Ghazi Rekik, Ghada Jouira, Yosra Belkhir, Mohamed Jarraya, Cheng-Deng Kuo, Yung-Sheng Chen
Format: Article
Language:English
Published: Nature Portfolio 2023-10-01
Series:Scientific Reports
Online Access:https://doi.org/10.1038/s41598-023-45278-x
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author Ghazi Rekik
Ghada Jouira
Yosra Belkhir
Mohamed Jarraya
Cheng-Deng Kuo
Yung-Sheng Chen
author_facet Ghazi Rekik
Ghada Jouira
Yosra Belkhir
Mohamed Jarraya
Cheng-Deng Kuo
Yung-Sheng Chen
author_sort Ghazi Rekik
collection DOAJ
description Abstract This study aimed to examine the effect of time of day (TOD) on the acquisition of basketball game actions from dynamic and static visualizations in physical education students (novice practitioners). Participants were quasi-randomly assigned to three treatments (static pictures, enriched static-pictures, or video). Morning and late-afternoon sessions were conducted, involving study phases and immediate-recall tests [game comprehension (GC) test and game performance (GP) test]. Oral temperature (OT) and mood states (MS) were also measured. Compared to the morning, the results revealed that afternoon resulted in higher OT, higher negative MS (e.g., anxiety and fatigue), and lower positive MS (i.e., vigor) in all experimental conditions. Moreover, the results showed that: (a) GC and GP decreased throughout the day (regardless of treatments), (b) GC and GP were better with enriched static-pictures (with arrows) than with static pictures, at both TOD, and (c) the video resulted in better GC and GP than the two static presentations, at both TOD. This study (a) highlights the morning's superiority in the acquisition of motor skills from dynamic and static visualizations, due to mood disturbances and lower arousal levels, and (b) encourages basketball teachers to use video modeling by experts, particularly in the morning, for explaining tactical skills.
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spelling doaj.art-a09891a483c44d36bc5c0c68cf7b6fd32023-11-19T12:58:40ZengNature PortfolioScientific Reports2045-23222023-10-0113111210.1038/s41598-023-45278-xThe effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal studyGhazi Rekik0Ghada Jouira1Yosra Belkhir2Mohamed Jarraya3Cheng-Deng Kuo4Yung-Sheng Chen5High Institute of Sport and Physical Education, University of SfaxResearch Laboratory: Education, Motricité, Sport et Santé, EM2S, LR19JS01, High Institute of Sport and Physical Education, University of SfaxResearch Laboratory: Education, Motricité, Sport et Santé, EM2S, LR19JS01, High Institute of Sport and Physical Education, University of SfaxHigh Institute of Sport and Physical Education, University of SfaxTanyu Research LaboratoryTanyu Research LaboratoryAbstract This study aimed to examine the effect of time of day (TOD) on the acquisition of basketball game actions from dynamic and static visualizations in physical education students (novice practitioners). Participants were quasi-randomly assigned to three treatments (static pictures, enriched static-pictures, or video). Morning and late-afternoon sessions were conducted, involving study phases and immediate-recall tests [game comprehension (GC) test and game performance (GP) test]. Oral temperature (OT) and mood states (MS) were also measured. Compared to the morning, the results revealed that afternoon resulted in higher OT, higher negative MS (e.g., anxiety and fatigue), and lower positive MS (i.e., vigor) in all experimental conditions. Moreover, the results showed that: (a) GC and GP decreased throughout the day (regardless of treatments), (b) GC and GP were better with enriched static-pictures (with arrows) than with static pictures, at both TOD, and (c) the video resulted in better GC and GP than the two static presentations, at both TOD. This study (a) highlights the morning's superiority in the acquisition of motor skills from dynamic and static visualizations, due to mood disturbances and lower arousal levels, and (b) encourages basketball teachers to use video modeling by experts, particularly in the morning, for explaining tactical skills.https://doi.org/10.1038/s41598-023-45278-x
spellingShingle Ghazi Rekik
Ghada Jouira
Yosra Belkhir
Mohamed Jarraya
Cheng-Deng Kuo
Yung-Sheng Chen
The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study
Scientific Reports
title The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study
title_full The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study
title_fullStr The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study
title_full_unstemmed The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study
title_short The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study
title_sort effect of dynamic versus static visualizations on acquisition of basketball game actions a diurnal study
url https://doi.org/10.1038/s41598-023-45278-x
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