The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study
Abstract This study aimed to examine the effect of time of day (TOD) on the acquisition of basketball game actions from dynamic and static visualizations in physical education students (novice practitioners). Participants were quasi-randomly assigned to three treatments (static pictures, enriched st...
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Nature Portfolio
2023-10-01
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Series: | Scientific Reports |
Online Access: | https://doi.org/10.1038/s41598-023-45278-x |
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author | Ghazi Rekik Ghada Jouira Yosra Belkhir Mohamed Jarraya Cheng-Deng Kuo Yung-Sheng Chen |
author_facet | Ghazi Rekik Ghada Jouira Yosra Belkhir Mohamed Jarraya Cheng-Deng Kuo Yung-Sheng Chen |
author_sort | Ghazi Rekik |
collection | DOAJ |
description | Abstract This study aimed to examine the effect of time of day (TOD) on the acquisition of basketball game actions from dynamic and static visualizations in physical education students (novice practitioners). Participants were quasi-randomly assigned to three treatments (static pictures, enriched static-pictures, or video). Morning and late-afternoon sessions were conducted, involving study phases and immediate-recall tests [game comprehension (GC) test and game performance (GP) test]. Oral temperature (OT) and mood states (MS) were also measured. Compared to the morning, the results revealed that afternoon resulted in higher OT, higher negative MS (e.g., anxiety and fatigue), and lower positive MS (i.e., vigor) in all experimental conditions. Moreover, the results showed that: (a) GC and GP decreased throughout the day (regardless of treatments), (b) GC and GP were better with enriched static-pictures (with arrows) than with static pictures, at both TOD, and (c) the video resulted in better GC and GP than the two static presentations, at both TOD. This study (a) highlights the morning's superiority in the acquisition of motor skills from dynamic and static visualizations, due to mood disturbances and lower arousal levels, and (b) encourages basketball teachers to use video modeling by experts, particularly in the morning, for explaining tactical skills. |
first_indexed | 2024-03-10T22:00:35Z |
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id | doaj.art-a09891a483c44d36bc5c0c68cf7b6fd3 |
institution | Directory Open Access Journal |
issn | 2045-2322 |
language | English |
last_indexed | 2024-03-10T22:00:35Z |
publishDate | 2023-10-01 |
publisher | Nature Portfolio |
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series | Scientific Reports |
spelling | doaj.art-a09891a483c44d36bc5c0c68cf7b6fd32023-11-19T12:58:40ZengNature PortfolioScientific Reports2045-23222023-10-0113111210.1038/s41598-023-45278-xThe effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal studyGhazi Rekik0Ghada Jouira1Yosra Belkhir2Mohamed Jarraya3Cheng-Deng Kuo4Yung-Sheng Chen5High Institute of Sport and Physical Education, University of SfaxResearch Laboratory: Education, Motricité, Sport et Santé, EM2S, LR19JS01, High Institute of Sport and Physical Education, University of SfaxResearch Laboratory: Education, Motricité, Sport et Santé, EM2S, LR19JS01, High Institute of Sport and Physical Education, University of SfaxHigh Institute of Sport and Physical Education, University of SfaxTanyu Research LaboratoryTanyu Research LaboratoryAbstract This study aimed to examine the effect of time of day (TOD) on the acquisition of basketball game actions from dynamic and static visualizations in physical education students (novice practitioners). Participants were quasi-randomly assigned to three treatments (static pictures, enriched static-pictures, or video). Morning and late-afternoon sessions were conducted, involving study phases and immediate-recall tests [game comprehension (GC) test and game performance (GP) test]. Oral temperature (OT) and mood states (MS) were also measured. Compared to the morning, the results revealed that afternoon resulted in higher OT, higher negative MS (e.g., anxiety and fatigue), and lower positive MS (i.e., vigor) in all experimental conditions. Moreover, the results showed that: (a) GC and GP decreased throughout the day (regardless of treatments), (b) GC and GP were better with enriched static-pictures (with arrows) than with static pictures, at both TOD, and (c) the video resulted in better GC and GP than the two static presentations, at both TOD. This study (a) highlights the morning's superiority in the acquisition of motor skills from dynamic and static visualizations, due to mood disturbances and lower arousal levels, and (b) encourages basketball teachers to use video modeling by experts, particularly in the morning, for explaining tactical skills.https://doi.org/10.1038/s41598-023-45278-x |
spellingShingle | Ghazi Rekik Ghada Jouira Yosra Belkhir Mohamed Jarraya Cheng-Deng Kuo Yung-Sheng Chen The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study Scientific Reports |
title | The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study |
title_full | The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study |
title_fullStr | The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study |
title_full_unstemmed | The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study |
title_short | The effect of dynamic versus static visualizations on acquisition of basketball game actions: a diurnal study |
title_sort | effect of dynamic versus static visualizations on acquisition of basketball game actions a diurnal study |
url | https://doi.org/10.1038/s41598-023-45278-x |
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