Can We Use the Oculus Quest VR Headset and Controllers to Reliably Assess Balance Stability?

Balance is the foundation upon which all other motor skills are built. Indeed, many neurological diseases and injuries often present clinically with deficits in balance control. With recent advances in virtual reality (VR) hardware bringing low-cost headsets into the mainstream market, the question...

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Main Authors: Cathy M. Craig, James Stafford, Anastasiia Egorova, Carla McCabe, Mark Matthews
Format: Article
Language:English
Published: MDPI AG 2022-06-01
Series:Diagnostics
Subjects:
Online Access:https://www.mdpi.com/2075-4418/12/6/1409
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author Cathy M. Craig
James Stafford
Anastasiia Egorova
Carla McCabe
Mark Matthews
author_facet Cathy M. Craig
James Stafford
Anastasiia Egorova
Carla McCabe
Mark Matthews
author_sort Cathy M. Craig
collection DOAJ
description Balance is the foundation upon which all other motor skills are built. Indeed, many neurological diseases and injuries often present clinically with deficits in balance control. With recent advances in virtual reality (VR) hardware bringing low-cost headsets into the mainstream market, the question remains as to whether this technology could be used in a clinical context to assess balance. We compared the head tracking performance of a low-cost VR headset (Oculus Quest) with a gold standard motion tracking system (Qualisys). We then compared the recorded head sway with the center of pressure (COP) measures collected from a force platform in different stances and different visual field manipulations. Firstly, our analysis showed that there was an excellent correspondence between the two different head movement signals (ICCs > 0.99) with minimal differences in terms of accuracy (<5 mm error). Secondly, we found that head sway mapped onto COP measures more strongly when the participant adopted a Tandem stance during balance assessment. Finally, using the power of virtual reality to manipulate the visual input to the brain, we showed how the Oculus Quest can reliably detect changes in postural control as a result of different types of visual field manipulations. Given the high levels of accuracy of the motion tracking of the Oculus Quest headset, along with the strong relationship with the COP and ability to manipulate the visual field, the Oculus Quest makes an exciting alternative to traditional lab-based balance assessments.
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spelling doaj.art-a0b4eefec15645d799887e54a19016862023-11-23T16:17:40ZengMDPI AGDiagnostics2075-44182022-06-01126140910.3390/diagnostics12061409Can We Use the Oculus Quest VR Headset and Controllers to Reliably Assess Balance Stability?Cathy M. Craig0James Stafford1Anastasiia Egorova2Carla McCabe3Mark Matthews4School of Psychology, Ulster University, Coleraine BT52 1SL, UKSchool of Psychology, Queen’s University Belfast, Belfast BT7 1NN, UKSchool of Maths & Physics, Queen’s University Belfast, Belfast BT7 1NN, UKSchool of Sport, Ulster University, Belfast BT15 1ED, UKSchool of Sport, Ulster University, Belfast BT15 1ED, UKBalance is the foundation upon which all other motor skills are built. Indeed, many neurological diseases and injuries often present clinically with deficits in balance control. With recent advances in virtual reality (VR) hardware bringing low-cost headsets into the mainstream market, the question remains as to whether this technology could be used in a clinical context to assess balance. We compared the head tracking performance of a low-cost VR headset (Oculus Quest) with a gold standard motion tracking system (Qualisys). We then compared the recorded head sway with the center of pressure (COP) measures collected from a force platform in different stances and different visual field manipulations. Firstly, our analysis showed that there was an excellent correspondence between the two different head movement signals (ICCs > 0.99) with minimal differences in terms of accuracy (<5 mm error). Secondly, we found that head sway mapped onto COP measures more strongly when the participant adopted a Tandem stance during balance assessment. Finally, using the power of virtual reality to manipulate the visual input to the brain, we showed how the Oculus Quest can reliably detect changes in postural control as a result of different types of visual field manipulations. Given the high levels of accuracy of the motion tracking of the Oculus Quest headset, along with the strong relationship with the COP and ability to manipulate the visual field, the Oculus Quest makes an exciting alternative to traditional lab-based balance assessments.https://www.mdpi.com/2075-4418/12/6/1409balance assessmentVRpostural controllow-costvisual field manipulation
spellingShingle Cathy M. Craig
James Stafford
Anastasiia Egorova
Carla McCabe
Mark Matthews
Can We Use the Oculus Quest VR Headset and Controllers to Reliably Assess Balance Stability?
Diagnostics
balance assessment
VR
postural control
low-cost
visual field manipulation
title Can We Use the Oculus Quest VR Headset and Controllers to Reliably Assess Balance Stability?
title_full Can We Use the Oculus Quest VR Headset and Controllers to Reliably Assess Balance Stability?
title_fullStr Can We Use the Oculus Quest VR Headset and Controllers to Reliably Assess Balance Stability?
title_full_unstemmed Can We Use the Oculus Quest VR Headset and Controllers to Reliably Assess Balance Stability?
title_short Can We Use the Oculus Quest VR Headset and Controllers to Reliably Assess Balance Stability?
title_sort can we use the oculus quest vr headset and controllers to reliably assess balance stability
topic balance assessment
VR
postural control
low-cost
visual field manipulation
url https://www.mdpi.com/2075-4418/12/6/1409
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