The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality
In electronic games, the controller is the mean through which the player can interact with the game’s virtual world, being an essential factor in all of the user experience. New controllers may, therefore, completely modify the player experience, also serving as a tool to investigate new ways of in...
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Format: | Article |
Language: | English |
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Brazilian Computer Society
2023-10-01
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Series: | Journal on Interactive Systems |
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Online Access: | https://sol.sbc.org.br/journals/index.php/jis/article/view/3332 |
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author | Paulo L. S. Brizolara Leonardo Cunha de Miranda Gabriel Alves Mendes Vasiljevic Bruna Camila de Menezes |
author_facet | Paulo L. S. Brizolara Leonardo Cunha de Miranda Gabriel Alves Mendes Vasiljevic Bruna Camila de Menezes |
author_sort | Paulo L. S. Brizolara |
collection | DOAJ |
description |
In electronic games, the controller is the mean through which the player can interact with the game’s virtual world, being an essential factor in all of the user experience. New controllers may, therefore, completely modify the player experience, also serving as a tool to investigate new ways of interacting with interactive systems of various purposes. In this context, this paper presents the Interactive Sphere, a spherical device to be employed specially with games and virtual reality environments. This novel device combines the pressing of certain regions of the sphere with gestural interaction, in addition to providing haptic, auditive and visual feedback. The paper describes all of the rationale behind the decisions taken during the design and development process of the device, in addition to the techniques employed for implementing the detection of the acts of pressing and moving the Interactive Sphere. In this project, accessible, low-cost materials and techniques were prioritized, which could be more easily adapted to other contexts. We envision that the lessons learned and the guidelines derived from its design and development process may assist in the idealization and construction of new ways of interacting, by providing a set of methods, techniques and technologies that were employed in the development of a new physical artifact of interaction presented in this work.
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first_indexed | 2024-03-11T19:58:43Z |
format | Article |
id | doaj.art-a0e26eb6f88649e6b09097a5749b225a |
institution | Directory Open Access Journal |
issn | 2763-7719 |
language | English |
last_indexed | 2024-03-11T19:58:43Z |
publishDate | 2023-10-01 |
publisher | Brazilian Computer Society |
record_format | Article |
series | Journal on Interactive Systems |
spelling | doaj.art-a0e26eb6f88649e6b09097a5749b225a2023-10-04T12:51:58ZengBrazilian Computer SocietyJournal on Interactive Systems2763-77192023-10-0114110.5753/jis.2023.3332The Interactive Sphere for Three-Dimensional Control in Games and Virtual RealityPaulo L. S. Brizolara0Leonardo Cunha de Miranda1Gabriel Alves Mendes Vasiljevic2Bruna Camila de Menezes3Federal University of Rio Grande do NorteFederal University of Rio Grande do NorteEdmond and Lily Safra International Institute of Neuroscience - Santos Dumont Institute, Federal University of Rio Grande do NorteFederal University of Rio Grande do Norte In electronic games, the controller is the mean through which the player can interact with the game’s virtual world, being an essential factor in all of the user experience. New controllers may, therefore, completely modify the player experience, also serving as a tool to investigate new ways of interacting with interactive systems of various purposes. In this context, this paper presents the Interactive Sphere, a spherical device to be employed specially with games and virtual reality environments. This novel device combines the pressing of certain regions of the sphere with gestural interaction, in addition to providing haptic, auditive and visual feedback. The paper describes all of the rationale behind the decisions taken during the design and development process of the device, in addition to the techniques employed for implementing the detection of the acts of pressing and moving the Interactive Sphere. In this project, accessible, low-cost materials and techniques were prioritized, which could be more easily adapted to other contexts. We envision that the lessons learned and the guidelines derived from its design and development process may assist in the idealization and construction of new ways of interacting, by providing a set of methods, techniques and technologies that were employed in the development of a new physical artifact of interaction presented in this work. https://sol.sbc.org.br/journals/index.php/jis/article/view/3332Interaction devicecontroller devicegestural interactionhaptic feedbackVRorganizational semiotics |
spellingShingle | Paulo L. S. Brizolara Leonardo Cunha de Miranda Gabriel Alves Mendes Vasiljevic Bruna Camila de Menezes The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality Journal on Interactive Systems Interaction device controller device gestural interaction haptic feedback VR organizational semiotics |
title | The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
title_full | The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
title_fullStr | The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
title_full_unstemmed | The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
title_short | The Interactive Sphere for Three-Dimensional Control in Games and Virtual Reality |
title_sort | interactive sphere for three dimensional control in games and virtual reality |
topic | Interaction device controller device gestural interaction haptic feedback VR organizational semiotics |
url | https://sol.sbc.org.br/journals/index.php/jis/article/view/3332 |
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