Badminton Activity Recognition Using Accelerometer Data

A thorough analysis of sports is becoming increasingly important during the training process of badminton players at both the recreational and professional level. Nowadays, game situations are usually filmed and reviewed afterwards in order to analyze the game situation, but these video set-ups tend...

Full description

Bibliographic Details
Main Authors: Tim Steels, Ben Van Herbruggen, Jaron Fontaine, Toon De Pessemier, David Plets, Eli De Poorter
Format: Article
Language:English
Published: MDPI AG 2020-08-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/20/17/4685
_version_ 1827708832118210560
author Tim Steels
Ben Van Herbruggen
Jaron Fontaine
Toon De Pessemier
David Plets
Eli De Poorter
author_facet Tim Steels
Ben Van Herbruggen
Jaron Fontaine
Toon De Pessemier
David Plets
Eli De Poorter
author_sort Tim Steels
collection DOAJ
description A thorough analysis of sports is becoming increasingly important during the training process of badminton players at both the recreational and professional level. Nowadays, game situations are usually filmed and reviewed afterwards in order to analyze the game situation, but these video set-ups tend to be difficult to analyze, expensive, and intrusive to set up. In contrast, we classified badminton movements using off-the-shelf accelerometer and gyroscope data. To this end, we organized a data capturing campaign and designed a novel neural network using different frame sizes as input. This paper shows that with only accelerometer data, our novel convolutional neural network is able to distinguish nine activities with 86% precision when using a sampling frequency of 50 Hz. Adding the gyroscope data causes an increase of up to 99% precision, as compared to, respectively, 79% and 88% when using a traditional convolutional neural network. In addition, our paper analyses the impact of different sensor placement options and discusses the impact of different sampling frequenciess of the sensors. As such, our approach provides a low cost solution that is easy to use and can collect useful information for the analysis of a badminton game.
first_indexed 2024-03-10T17:10:21Z
format Article
id doaj.art-a166af4bd2b64062b4c7fd58bc9bb44e
institution Directory Open Access Journal
issn 1424-8220
language English
last_indexed 2024-03-10T17:10:21Z
publishDate 2020-08-01
publisher MDPI AG
record_format Article
series Sensors
spelling doaj.art-a166af4bd2b64062b4c7fd58bc9bb44e2023-11-20T10:40:49ZengMDPI AGSensors1424-82202020-08-012017468510.3390/s20174685Badminton Activity Recognition Using Accelerometer DataTim Steels0Ben Van Herbruggen1Jaron Fontaine2Toon De Pessemier3David Plets4Eli De Poorter5IDLab, Department of Information Technology, Ghent University-imec, 9000 Ghent, BelgiumIDLab, Department of Information Technology, Ghent University-imec, 9000 Ghent, BelgiumIDLab, Department of Information Technology, Ghent University-imec, 9000 Ghent, BelgiumWAVES, Department of Information Technology, Ghent University-imec, 9000 Ghent, BelgiumWAVES, Department of Information Technology, Ghent University-imec, 9000 Ghent, BelgiumIDLab, Department of Information Technology, Ghent University-imec, 9000 Ghent, BelgiumA thorough analysis of sports is becoming increasingly important during the training process of badminton players at both the recreational and professional level. Nowadays, game situations are usually filmed and reviewed afterwards in order to analyze the game situation, but these video set-ups tend to be difficult to analyze, expensive, and intrusive to set up. In contrast, we classified badminton movements using off-the-shelf accelerometer and gyroscope data. To this end, we organized a data capturing campaign and designed a novel neural network using different frame sizes as input. This paper shows that with only accelerometer data, our novel convolutional neural network is able to distinguish nine activities with 86% precision when using a sampling frequency of 50 Hz. Adding the gyroscope data causes an increase of up to 99% precision, as compared to, respectively, 79% and 88% when using a traditional convolutional neural network. In addition, our paper analyses the impact of different sensor placement options and discusses the impact of different sampling frequenciess of the sensors. As such, our approach provides a low cost solution that is easy to use and can collect useful information for the analysis of a badminton game.https://www.mdpi.com/1424-8220/20/17/4685badmintonactivity recognitionaccelerometergyroscopeDNNCNN
spellingShingle Tim Steels
Ben Van Herbruggen
Jaron Fontaine
Toon De Pessemier
David Plets
Eli De Poorter
Badminton Activity Recognition Using Accelerometer Data
Sensors
badminton
activity recognition
accelerometer
gyroscope
DNN
CNN
title Badminton Activity Recognition Using Accelerometer Data
title_full Badminton Activity Recognition Using Accelerometer Data
title_fullStr Badminton Activity Recognition Using Accelerometer Data
title_full_unstemmed Badminton Activity Recognition Using Accelerometer Data
title_short Badminton Activity Recognition Using Accelerometer Data
title_sort badminton activity recognition using accelerometer data
topic badminton
activity recognition
accelerometer
gyroscope
DNN
CNN
url https://www.mdpi.com/1424-8220/20/17/4685
work_keys_str_mv AT timsteels badmintonactivityrecognitionusingaccelerometerdata
AT benvanherbruggen badmintonactivityrecognitionusingaccelerometerdata
AT jaronfontaine badmintonactivityrecognitionusingaccelerometerdata
AT toondepessemier badmintonactivityrecognitionusingaccelerometerdata
AT davidplets badmintonactivityrecognitionusingaccelerometerdata
AT elidepoorter badmintonactivityrecognitionusingaccelerometerdata