Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems

Since a Pervasive Games Based Learning System (PGBLSs) is considered as technology enhanced learning system, it becomes important to enhance the development process. Despite the growing presence of mobile devices and the wireless network communication technologies, users needs satisfaction is partic...

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Main Authors: Yemna Mejbri, Maha Khemaja, Kaouther Raies
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2018-01-01
Series:EAI Endorsed Transactions on Serious Games
Subjects:
Online Access:http://eudl.eu/doi/10.4108/eai.4-1-2018.153533
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author Yemna Mejbri
Maha Khemaja
Kaouther Raies
author_facet Yemna Mejbri
Maha Khemaja
Kaouther Raies
author_sort Yemna Mejbri
collection DOAJ
description Since a Pervasive Games Based Learning System (PGBLSs) is considered as technology enhanced learning system, it becomes important to enhance the development process. Despite the growing presence of mobile devices and the wireless network communication technologies, users needs satisfaction is particularly challenging due to problems arising from the highly dynamic environments in which services will operate. We propose, in this paper, a semantic model driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO) as a powerful formalism to assist requirements' analysts for fulfilling changing requirements in PGBLSs dynamic contexts. In such environments, analysts have to establish the relative priorities of requirements for resolving conflicting requests. For this issue, a requirements analysis technique is also proposed.
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spelling doaj.art-a1709575923d47e1bbbd79c6609837e42022-12-21T23:53:54ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002018-01-0141411110.4108/eai.4-1-2018.153533Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning SystemsYemna Mejbri0Maha Khemaja1Kaouther Raies2PRINCE Research Group, ISITCom, Sousse; Faculty of Economic Sciences and Management, University of Sfax; mejbriyemna@yahoo.frPRINCE Research Group, ISITCom, Sousse; Higher Institute of Applied Sciences and Technology, University of SoussePRINCE Research Group, ISITCom, Sousse; National School of Computer Sciences, University of ManoubaSince a Pervasive Games Based Learning System (PGBLSs) is considered as technology enhanced learning system, it becomes important to enhance the development process. Despite the growing presence of mobile devices and the wireless network communication technologies, users needs satisfaction is particularly challenging due to problems arising from the highly dynamic environments in which services will operate. We propose, in this paper, a semantic model driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO) as a powerful formalism to assist requirements' analysts for fulfilling changing requirements in PGBLSs dynamic contexts. In such environments, analysts have to establish the relative priorities of requirements for resolving conflicting requests. For this issue, a requirements analysis technique is also proposed.http://eudl.eu/doi/10.4108/eai.4-1-2018.153533Pervasive Games based Learning SystemsOntologyRequirements EngineeringAnalysis techniqueGame Theory
spellingShingle Yemna Mejbri
Maha Khemaja
Kaouther Raies
Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems
EAI Endorsed Transactions on Serious Games
Pervasive Games based Learning Systems
Ontology
Requirements Engineering
Analysis technique
Game Theory
title Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems
title_full Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems
title_fullStr Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems
title_full_unstemmed Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems
title_short Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems
title_sort towards a new requirements definition methodology using ontologies for pervasive games based learning systems
topic Pervasive Games based Learning Systems
Ontology
Requirements Engineering
Analysis technique
Game Theory
url http://eudl.eu/doi/10.4108/eai.4-1-2018.153533
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AT kaoutherraies towardsanewrequirementsdefinitionmethodologyusingontologiesforpervasivegamesbasedlearningsystems