Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems
Since a Pervasive Games Based Learning System (PGBLSs) is considered as technology enhanced learning system, it becomes important to enhance the development process. Despite the growing presence of mobile devices and the wireless network communication technologies, users needs satisfaction is partic...
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Format: | Article |
Language: | English |
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European Alliance for Innovation (EAI)
2018-01-01
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Series: | EAI Endorsed Transactions on Serious Games |
Subjects: | |
Online Access: | http://eudl.eu/doi/10.4108/eai.4-1-2018.153533 |
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author | Yemna Mejbri Maha Khemaja Kaouther Raies |
author_facet | Yemna Mejbri Maha Khemaja Kaouther Raies |
author_sort | Yemna Mejbri |
collection | DOAJ |
description | Since a Pervasive Games Based Learning System (PGBLSs) is considered as technology enhanced learning system, it becomes important to enhance the development process. Despite the growing presence of mobile devices and the wireless network communication technologies, users needs satisfaction is particularly challenging due to problems arising from the highly dynamic environments in which services will operate. We propose, in this paper, a semantic model driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO) as a powerful formalism to assist requirements' analysts for fulfilling changing requirements in PGBLSs dynamic contexts. In such environments, analysts have to establish the relative priorities of requirements for resolving conflicting requests. For this issue, a requirements analysis technique is also proposed. |
first_indexed | 2024-12-13T08:26:05Z |
format | Article |
id | doaj.art-a1709575923d47e1bbbd79c6609837e4 |
institution | Directory Open Access Journal |
issn | 2034-8800 |
language | English |
last_indexed | 2024-12-13T08:26:05Z |
publishDate | 2018-01-01 |
publisher | European Alliance for Innovation (EAI) |
record_format | Article |
series | EAI Endorsed Transactions on Serious Games |
spelling | doaj.art-a1709575923d47e1bbbd79c6609837e42022-12-21T23:53:54ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002018-01-0141411110.4108/eai.4-1-2018.153533Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning SystemsYemna Mejbri0Maha Khemaja1Kaouther Raies2PRINCE Research Group, ISITCom, Sousse; Faculty of Economic Sciences and Management, University of Sfax; mejbriyemna@yahoo.frPRINCE Research Group, ISITCom, Sousse; Higher Institute of Applied Sciences and Technology, University of SoussePRINCE Research Group, ISITCom, Sousse; National School of Computer Sciences, University of ManoubaSince a Pervasive Games Based Learning System (PGBLSs) is considered as technology enhanced learning system, it becomes important to enhance the development process. Despite the growing presence of mobile devices and the wireless network communication technologies, users needs satisfaction is particularly challenging due to problems arising from the highly dynamic environments in which services will operate. We propose, in this paper, a semantic model driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO) as a powerful formalism to assist requirements' analysts for fulfilling changing requirements in PGBLSs dynamic contexts. In such environments, analysts have to establish the relative priorities of requirements for resolving conflicting requests. For this issue, a requirements analysis technique is also proposed.http://eudl.eu/doi/10.4108/eai.4-1-2018.153533Pervasive Games based Learning SystemsOntologyRequirements EngineeringAnalysis techniqueGame Theory |
spellingShingle | Yemna Mejbri Maha Khemaja Kaouther Raies Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems EAI Endorsed Transactions on Serious Games Pervasive Games based Learning Systems Ontology Requirements Engineering Analysis technique Game Theory |
title | Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems |
title_full | Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems |
title_fullStr | Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems |
title_full_unstemmed | Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems |
title_short | Towards a new requirements’ definition methodology using ontologies for Pervasive Games Based Learning Systems |
title_sort | towards a new requirements definition methodology using ontologies for pervasive games based learning systems |
topic | Pervasive Games based Learning Systems Ontology Requirements Engineering Analysis technique Game Theory |
url | http://eudl.eu/doi/10.4108/eai.4-1-2018.153533 |
work_keys_str_mv | AT yemnamejbri towardsanewrequirementsdefinitionmethodologyusingontologiesforpervasivegamesbasedlearningsystems AT mahakhemaja towardsanewrequirementsdefinitionmethodologyusingontologiesforpervasivegamesbasedlearningsystems AT kaoutherraies towardsanewrequirementsdefinitionmethodologyusingontologiesforpervasivegamesbasedlearningsystems |