Game-based collaborative learning framework for computational thinking development

Computational Thinking (CT) can amplify learners’ skill sets so that they become excellent problem-solvers. Game-Based Learning and Collaborative Learning are two approaches that may aid in the development of CT skills. This paper describes a framework based on Game and Problem-Based Learning Strat...

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Main Authors: Ángelo Magno De Jesús, Ismar Frango Silveira
Format: Article
Language:English
Published: Universidad de Antioquia 2021-06-01
Series:Revista Facultad de Ingeniería Universidad de Antioquia
Subjects:
Online Access:https://revistas.udea.edu.co/index.php/ingenieria/article/view/340020
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author Ángelo Magno De Jesús
Ismar Frango Silveira
author_facet Ángelo Magno De Jesús
Ismar Frango Silveira
author_sort Ángelo Magno De Jesús
collection DOAJ
description Computational Thinking (CT) can amplify learners’ skill sets so that they become excellent problem-solvers. Game-Based Learning and Collaborative Learning are two approaches that may aid in the development of CT skills. This paper describes a framework based on Game and Problem-Based Learning Strategies which aims to enhance the CT teaching and improves students’ social skills, considering aspects of fun. The framework stands out for including collaborative learning features defined in the main literature. Also, the strategy was developed specifically to fit the games’ dynamics. The approach was evaluated via metacognitive and transactive analysis and by a survey. The results showed evidence that the method is able to stimulate interaction among students to apply problem-solving strategies.
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spelling doaj.art-a2650551de3a413b9b8f83b56dc1ba712023-03-23T12:27:26ZengUniversidad de AntioquiaRevista Facultad de Ingeniería Universidad de Antioquia0120-62302422-28442021-06-019910.17533/udea.redin.20200690Game-based collaborative learning framework for computational thinking developmentÁngelo Magno De Jesús0Ismar Frango Silveira1University Cruzeiro do SulUniversity Cruzeiro do Sul Computational Thinking (CT) can amplify learners’ skill sets so that they become excellent problem-solvers. Game-Based Learning and Collaborative Learning are two approaches that may aid in the development of CT skills. This paper describes a framework based on Game and Problem-Based Learning Strategies which aims to enhance the CT teaching and improves students’ social skills, considering aspects of fun. The framework stands out for including collaborative learning features defined in the main literature. Also, the strategy was developed specifically to fit the games’ dynamics. The approach was evaluated via metacognitive and transactive analysis and by a survey. The results showed evidence that the method is able to stimulate interaction among students to apply problem-solving strategies. https://revistas.udea.edu.co/index.php/ingenieria/article/view/340020video gamescomputer science educationlearning methodsgroup instruction
spellingShingle Ángelo Magno De Jesús
Ismar Frango Silveira
Game-based collaborative learning framework for computational thinking development
Revista Facultad de Ingeniería Universidad de Antioquia
video games
computer science education
learning methods
group instruction
title Game-based collaborative learning framework for computational thinking development
title_full Game-based collaborative learning framework for computational thinking development
title_fullStr Game-based collaborative learning framework for computational thinking development
title_full_unstemmed Game-based collaborative learning framework for computational thinking development
title_short Game-based collaborative learning framework for computational thinking development
title_sort game based collaborative learning framework for computational thinking development
topic video games
computer science education
learning methods
group instruction
url https://revistas.udea.edu.co/index.php/ingenieria/article/view/340020
work_keys_str_mv AT angelomagnodejesus gamebasedcollaborativelearningframeworkforcomputationalthinkingdevelopment
AT ismarfrangosilveira gamebasedcollaborativelearningframeworkforcomputationalthinkingdevelopment