Efficient Simulation of Volumetric Deformable Objects in Unity3D: GPU-Accelerated Position-Based Dynamics

This paper proposes an efficient approach for simulating volumetric deformable objects using the Position-Based Dynamics (PBD) method. Volumetric bodies generated by TetGen are used to represent three-dimensional objects, which accurately capture complex shapes and volumes. However, when a large num...

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Bibliographic Details
Main Authors: Hongly Va, Min-Hyung Choi, Min Hong
Format: Article
Language:English
Published: MDPI AG 2023-05-01
Series:Electronics
Subjects:
Online Access:https://www.mdpi.com/2079-9292/12/10/2229