Efficient Simulation of Volumetric Deformable Objects in Unity3D: GPU-Accelerated Position-Based Dynamics
This paper proposes an efficient approach for simulating volumetric deformable objects using the Position-Based Dynamics (PBD) method. Volumetric bodies generated by TetGen are used to represent three-dimensional objects, which accurately capture complex shapes and volumes. However, when a large num...
Main Authors: | Hongly Va, Min-Hyung Choi, Min Hong |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2023-05-01
|
Series: | Electronics |
Subjects: | |
Online Access: | https://www.mdpi.com/2079-9292/12/10/2229 |
Similar Items
-
Real-Time Cloth Simulation Using Compute Shader in Unity3D for AR/VR Contents
by: Hongly Va, et al.
Published: (2021-09-01) -
Real-Time Surface-Based Volume Constraints on Mass-Spring Model in Unity3D
by: Hongly Va, et al.
Published: (2023-01-01) -
Implementación de algoritmos para luces y sombras dinámicas usando la GPU
by: Lien Muguercia
Published: (2019-05-01) -
Parallel algorithm for multi-viewpoint viewshed analysis on the GPU grounded in target cluster segmentation
by: Tianren Xiao, et al.
Published: (2024-12-01) -
The Doctrine of “Unity in Multiplicity and Multiplicity in Unity” and Its Role in Explaining Individual Unity of Existence
by: Mohammad Reza Ershadinia
Published: (2020-04-01)