Survival and ontology: a tentative genealogy of survival in gaming and contemporary philosophy

In the popular computer game with the succinct title Raft one continually recovers items and material from the ocean in order to adapt a makeshift vessel, building it to unseen dimensions. As in many other games, survival is experienced as casual and amusing gameplay. In desperate isolation, one is...

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Main Author: Janoščík, Václav
Format: Article
Language:ces
Published: Czech Academy of Sciences, Institute of Philosophy 2023-12-01
Series:Filosofický časopis
Subjects:
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author Janoščík, Václav
author_facet Janoščík, Václav
author_sort Janoščík, Václav
collection DOAJ
description In the popular computer game with the succinct title Raft one continually recovers items and material from the ocean in order to adapt a makeshift vessel, building it to unseen dimensions. As in many other games, survival is experienced as casual and amusing gameplay. In desperate isolation, one is flooded with an overabundance of stuff, mirroring our present consumerist capitalism. This can be taken not only as a symptom of the current atmosphere of dystopian realism and mainstreaming of the survival genre, but also as a productive hint or allegory for philosophy. The seemingly inhuman and desolate ocean is full of things and potential. This is a potential that should of course be extended beyond the primitive accumulation of the Raft, because survival is prevalent not only in pop culture and gaming; we can find it to a similar degree also in contemporary philosophy. We can also categorize the poetic survivalism of new materialist thinkers (Donna Haraway, Rosi Braidotti), “thirst for annihilation” (Nick Land), theorization of current situation as a form of civil war (Alliez and Lazzarato), the (cosmic) pessimism of other speculative thinkers (Quentin Meillassoux, Ray Brassier, Eugene Thacker) or even the pop catastrophism of some ooo proponents (Timothy Morton). In gaming as well as in contemporary thinking, the demand to address the dystopian contours of our time are demands for ontology. Rather than presenting a criticism of these games and theories, we can frame them within such an economy and demand for ontology.
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spelling doaj.art-a3a205772e174d0b9598f114c8f52daf2024-01-05T13:01:04ZcesCzech Academy of Sciences, Institute of PhilosophyFilosofický časopis0015-18312570-92322023-12-0171Special issue 115617810.46854/fc.2023.1s156Survival and ontology: a tentative genealogy of survival in gaming and contemporary philosophyJanoščík, VáclavIn the popular computer game with the succinct title Raft one continually recovers items and material from the ocean in order to adapt a makeshift vessel, building it to unseen dimensions. As in many other games, survival is experienced as casual and amusing gameplay. In desperate isolation, one is flooded with an overabundance of stuff, mirroring our present consumerist capitalism. This can be taken not only as a symptom of the current atmosphere of dystopian realism and mainstreaming of the survival genre, but also as a productive hint or allegory for philosophy. The seemingly inhuman and desolate ocean is full of things and potential. This is a potential that should of course be extended beyond the primitive accumulation of the Raft, because survival is prevalent not only in pop culture and gaming; we can find it to a similar degree also in contemporary philosophy. We can also categorize the poetic survivalism of new materialist thinkers (Donna Haraway, Rosi Braidotti), “thirst for annihilation” (Nick Land), theorization of current situation as a form of civil war (Alliez and Lazzarato), the (cosmic) pessimism of other speculative thinkers (Quentin Meillassoux, Ray Brassier, Eugene Thacker) or even the pop catastrophism of some ooo proponents (Timothy Morton). In gaming as well as in contemporary thinking, the demand to address the dystopian contours of our time are demands for ontology. Rather than presenting a criticism of these games and theories, we can frame them within such an economy and demand for ontology.survivalontologygamingcontemporary philosophyplayer vs. environmentpost-apocalyptic narrationdystopia
spellingShingle Janoščík, Václav
Survival and ontology: a tentative genealogy of survival in gaming and contemporary philosophy
Filosofický časopis
survival
ontology
gaming
contemporary philosophy
player vs. environment
post-apocalyptic narration
dystopia
title Survival and ontology: a tentative genealogy of survival in gaming and contemporary philosophy
title_full Survival and ontology: a tentative genealogy of survival in gaming and contemporary philosophy
title_fullStr Survival and ontology: a tentative genealogy of survival in gaming and contemporary philosophy
title_full_unstemmed Survival and ontology: a tentative genealogy of survival in gaming and contemporary philosophy
title_short Survival and ontology: a tentative genealogy of survival in gaming and contemporary philosophy
title_sort survival and ontology a tentative genealogy of survival in gaming and contemporary philosophy
topic survival
ontology
gaming
contemporary philosophy
player vs. environment
post-apocalyptic narration
dystopia
work_keys_str_mv AT janoscikvaclav survivalandontologyatentativegenealogyofsurvivalingamingandcontemporaryphilosophy