A multicenter feasibility randomized controlled trial using a virtual reality application of pain neuroscience education for adults with chronic low back pain

AbstractBackground Chronic low back pain (CLBP) is a highly prevalent condition among adults and is correlated to high levels of pain, high disability, and lower quality of life. Pain neuroscience education (PNE) helps to explain the pain experience and can affect psychosocial factors, such as fear...

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Main Authors: Ryan McConnell, Elizabeth Lane, Grace Webb, Dana LaPeze, Hailey Grillo, Julie Fritz
Format: Article
Language:English
Published: Taylor & Francis Group 2024-12-01
Series:Annals of Medicine
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/07853890.2024.2311846
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author Ryan McConnell
Elizabeth Lane
Grace Webb
Dana LaPeze
Hailey Grillo
Julie Fritz
author_facet Ryan McConnell
Elizabeth Lane
Grace Webb
Dana LaPeze
Hailey Grillo
Julie Fritz
author_sort Ryan McConnell
collection DOAJ
description AbstractBackground Chronic low back pain (CLBP) is a highly prevalent condition among adults and is correlated to high levels of pain, high disability, and lower quality of life. Pain neuroscience education (PNE) helps to explain the pain experience and can affect psychosocial factors, such as fear of movement, anxiety, socioeconomic status, work life satisfaction, etc. More recently, virtual reality (VR) programs have emerged allowing for immersive PNE experiences.Objective The purpose of this randomized clinical trial is to determine the feasibility of using a VR application for the delivery of immersive PNE (VR-PNE) and other activity training for patients with CLBP presenting to outpatient physical therapy (PT) clinics.Methods A two-arm, parallel group, randomized controlled feasibility trial of patients was conducted at 12 outpatient PT clinics from March 9, 2022, through September 9, 2022. The intervention group received PT as usual and VR-PNE while the control group received PT as usual. Between group feasibility, acceptability outcomes and other patient-reported outcomes were assessed at six weeks.Results: A total of 595 individuals were evaluated for low back pain during the recruitment period. Seventy individuals were eligible and met definition for CLBP, 52 enrolled and 32 completed the trial. Participant adherence was 63.6% for VR-PNE and 63.2% for PT as usual. Participants found VR-PNE acceptable and reported satisfaction scores (0–100) of 87.37 ± 11.05 compared to 81.17 ± 23.72 in the PT as usual group. There were no significant differences between groups for the BBQ, BRS, FABQ-PA, FABQ-W, GROC, NPRS, NPQ, PCS, and PSEQ at 6 weeks.Conclusion The results of the trial suggest that VR-PNE may be acceptable and feasible for patients with CLBP. Study procedures and PT delivery modifications should be considered for the next iteration of this study to improve follow-up assessment rates.
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spelling doaj.art-a3bd9056d351469f978bdba1b591e1f52024-02-14T23:04:30ZengTaylor & Francis GroupAnnals of Medicine0785-38901365-20602024-12-0156110.1080/07853890.2024.2311846A multicenter feasibility randomized controlled trial using a virtual reality application of pain neuroscience education for adults with chronic low back painRyan McConnell0Elizabeth Lane1Grace Webb2Dana LaPeze3Hailey Grillo4Julie Fritz5Department of Physical Therapy, Belmont University, Nashville, TN, USAUniversity of Utah, Salt Lake City, UT, USABenchmark Physical Therapy, Chattanooga, TN, USABenchmark Physical Therapy, Chattanooga, TN, USABenchmark Physical Therapy, Chattanooga, TN, USAUniversity of Utah, Salt Lake City, UT, USAAbstractBackground Chronic low back pain (CLBP) is a highly prevalent condition among adults and is correlated to high levels of pain, high disability, and lower quality of life. Pain neuroscience education (PNE) helps to explain the pain experience and can affect psychosocial factors, such as fear of movement, anxiety, socioeconomic status, work life satisfaction, etc. More recently, virtual reality (VR) programs have emerged allowing for immersive PNE experiences.Objective The purpose of this randomized clinical trial is to determine the feasibility of using a VR application for the delivery of immersive PNE (VR-PNE) and other activity training for patients with CLBP presenting to outpatient physical therapy (PT) clinics.Methods A two-arm, parallel group, randomized controlled feasibility trial of patients was conducted at 12 outpatient PT clinics from March 9, 2022, through September 9, 2022. The intervention group received PT as usual and VR-PNE while the control group received PT as usual. Between group feasibility, acceptability outcomes and other patient-reported outcomes were assessed at six weeks.Results: A total of 595 individuals were evaluated for low back pain during the recruitment period. Seventy individuals were eligible and met definition for CLBP, 52 enrolled and 32 completed the trial. Participant adherence was 63.6% for VR-PNE and 63.2% for PT as usual. Participants found VR-PNE acceptable and reported satisfaction scores (0–100) of 87.37 ± 11.05 compared to 81.17 ± 23.72 in the PT as usual group. There were no significant differences between groups for the BBQ, BRS, FABQ-PA, FABQ-W, GROC, NPRS, NPQ, PCS, and PSEQ at 6 weeks.Conclusion The results of the trial suggest that VR-PNE may be acceptable and feasible for patients with CLBP. Study procedures and PT delivery modifications should be considered for the next iteration of this study to improve follow-up assessment rates.https://www.tandfonline.com/doi/10.1080/07853890.2024.2311846Musculoskeletal painpsychological distressphysical therapistsvirtual realitychronic pain
spellingShingle Ryan McConnell
Elizabeth Lane
Grace Webb
Dana LaPeze
Hailey Grillo
Julie Fritz
A multicenter feasibility randomized controlled trial using a virtual reality application of pain neuroscience education for adults with chronic low back pain
Annals of Medicine
Musculoskeletal pain
psychological distress
physical therapists
virtual reality
chronic pain
title A multicenter feasibility randomized controlled trial using a virtual reality application of pain neuroscience education for adults with chronic low back pain
title_full A multicenter feasibility randomized controlled trial using a virtual reality application of pain neuroscience education for adults with chronic low back pain
title_fullStr A multicenter feasibility randomized controlled trial using a virtual reality application of pain neuroscience education for adults with chronic low back pain
title_full_unstemmed A multicenter feasibility randomized controlled trial using a virtual reality application of pain neuroscience education for adults with chronic low back pain
title_short A multicenter feasibility randomized controlled trial using a virtual reality application of pain neuroscience education for adults with chronic low back pain
title_sort multicenter feasibility randomized controlled trial using a virtual reality application of pain neuroscience education for adults with chronic low back pain
topic Musculoskeletal pain
psychological distress
physical therapists
virtual reality
chronic pain
url https://www.tandfonline.com/doi/10.1080/07853890.2024.2311846
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