User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching
Realistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design teaching learning environments, game engines can off...
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Format: | Article |
Language: | English |
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MDPI AG
2021-05-01
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Series: | Land |
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Online Access: | https://www.mdpi.com/2073-445X/10/5/492 |
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author | Carlos Carbonell-Carrera Jose Luis Saorin Dámari Melián Díaz |
author_facet | Carlos Carbonell-Carrera Jose Luis Saorin Dámari Melián Díaz |
author_sort | Carlos Carbonell-Carrera |
collection | DOAJ |
description | Realistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design teaching learning environments, game engines can offer an immersive 3D geovisualization mode through Virtual Reality technology, which, in addition, can be motivating for the student. Game engines allow designing the scenarios where videogames take place, but game engines can also be used for geovisualization tasks in landscape design teaching environments. In this article, we present the landscape workshop, using a Unity 3D game engine. Twenty-five architect students performed landscape design tasks and worked with an interactive 3D geovisualization low-immersive desktop screen environment. The perception of the 3D environment during geovisualization was analyzed through the Questionnaire on User eXperience in Immersive Virtual Environments, and the motivational factor with the Intrinsic Motivation Inventory. Results showed a high perception of the 3D environment during geovisualization in the nine subcategories (sense of presence, engagement, immersion, flow, usability, emotion, judgment, experience consequence, and technology adoption) analyzed. The game engine-based teaching approach carried out has been motivating for students, with values over 5 (in a 1–7 Likert scale) in the five subscales considered. |
first_indexed | 2024-03-10T11:40:38Z |
format | Article |
id | doaj.art-a3e26f1a9c004c82bd33ba25dfd554bf |
institution | Directory Open Access Journal |
issn | 2073-445X |
language | English |
last_indexed | 2024-03-10T11:40:38Z |
publishDate | 2021-05-01 |
publisher | MDPI AG |
record_format | Article |
series | Land |
spelling | doaj.art-a3e26f1a9c004c82bd33ba25dfd554bf2023-11-21T18:33:02ZengMDPI AGLand2073-445X2021-05-0110549210.3390/land10050492User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design TeachingCarlos Carbonell-Carrera0Jose Luis Saorin1Dámari Melián Díaz2Department of Techniques and Projects in Engineering and Architecture, Area of Cartographic, Geodetic and Photogrammetry Engineering, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, Santa Cruz de Tenerife, SpainDepartment of Techniques and Projects in Engineering and Architecture, Area of Engineering Graphics, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, Santa Cruz de Tenerife, SpainDepartment of Techniques and Projects in Engineering and Architecture, Area of Engineering Graphics, Universidad de La Laguna, 38200 San Cristóbal de La Laguna, Santa Cruz de Tenerife, SpainRealistic 3D geovisualization is necessary to facilitate the perception of a landscape designer in relation to the environment, which is a determining factor in decision-making in landscape planning and management. In the field of landscape design teaching learning environments, game engines can offer an immersive 3D geovisualization mode through Virtual Reality technology, which, in addition, can be motivating for the student. Game engines allow designing the scenarios where videogames take place, but game engines can also be used for geovisualization tasks in landscape design teaching environments. In this article, we present the landscape workshop, using a Unity 3D game engine. Twenty-five architect students performed landscape design tasks and worked with an interactive 3D geovisualization low-immersive desktop screen environment. The perception of the 3D environment during geovisualization was analyzed through the Questionnaire on User eXperience in Immersive Virtual Environments, and the motivational factor with the Intrinsic Motivation Inventory. Results showed a high perception of the 3D environment during geovisualization in the nine subcategories (sense of presence, engagement, immersion, flow, usability, emotion, judgment, experience consequence, and technology adoption) analyzed. The game engine-based teaching approach carried out has been motivating for students, with values over 5 (in a 1–7 Likert scale) in the five subscales considered.https://www.mdpi.com/2073-445X/10/5/492game engine3D landscape geovisualizationimmersionlow-immersive desktop environmentsmotivationsense of presence |
spellingShingle | Carlos Carbonell-Carrera Jose Luis Saorin Dámari Melián Díaz User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching Land game engine 3D landscape geovisualization immersion low-immersive desktop environments motivation sense of presence |
title | User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
title_full | User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
title_fullStr | User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
title_full_unstemmed | User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
title_short | User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching |
title_sort | user vr experience and motivation study in an immersive 3d geovisualization environment using a game engine for landscape design teaching |
topic | game engine 3D landscape geovisualization immersion low-immersive desktop environments motivation sense of presence |
url | https://www.mdpi.com/2073-445X/10/5/492 |
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