Exploring the bases for a mixed reality stroke rehabilitation system, Part II: Design of Interactive Feedback for upper limb rehabilitation

<p>Abstract</p> <p>Background</p> <p>Few existing interactive rehabilitation systems can effectively communicate multiple aspects of movement performance simultaneously, in a manner that appropriately adapts across various training scenarios. In order to address the nee...

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Main Authors: Duff Margaret, Chen Yinpeng, Lehrer Nicole, L Wolf Steven, Rikakis Thanassis
Format: Article
Language:English
Published: BMC 2011-09-01
Series:Journal of NeuroEngineering and Rehabilitation
Online Access:http://www.jneuroengrehab.com/content/8/1/54
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author Duff Margaret
Chen Yinpeng
Lehrer Nicole
L Wolf Steven
Rikakis Thanassis
author_facet Duff Margaret
Chen Yinpeng
Lehrer Nicole
L Wolf Steven
Rikakis Thanassis
author_sort Duff Margaret
collection DOAJ
description <p>Abstract</p> <p>Background</p> <p>Few existing interactive rehabilitation systems can effectively communicate multiple aspects of movement performance simultaneously, in a manner that appropriately adapts across various training scenarios. In order to address the need for such systems within stroke rehabilitation training, a unified approach for designing interactive systems for upper limb rehabilitation of stroke survivors has been developed and applied for the implementation of an Adaptive Mixed Reality Rehabilitation (AMRR) System.</p> <p>Results</p> <p>The AMRR system provides computational evaluation and multimedia feedback for the upper limb rehabilitation of stroke survivors. A participant's movements are tracked by motion capture technology and evaluated by computational means. The resulting data are used to generate interactive media-based feedback that communicates to the participant detailed, intuitive evaluations of his performance. This article describes how the AMRR system's interactive feedback is designed to address specific movement challenges faced by stroke survivors. Multimedia examples are provided to illustrate each feedback component. Supportive data are provided for three participants of varying impairment levels to demonstrate the system's ability to train both targeted and integrated aspects of movement.</p> <p>Conclusions</p> <p>The AMRR system supports training of multiple movement aspects together or in isolation, within adaptable sequences, through cohesive feedback that is based on formalized compositional design principles. From preliminary analysis of the data, we infer that the system's ability to train multiple foci together or in isolation in adaptable sequences, utilizing appropriately designed feedback, can lead to functional improvement. The evaluation and feedback frameworks established within the AMRR system will be applied to the development of a novel home-based system to provide an engaging yet low-cost extension of training for longer periods of time.</p>
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spelling doaj.art-a4228eeff47f4ee984293747bb85877c2022-12-22T00:29:19ZengBMCJournal of NeuroEngineering and Rehabilitation1743-00032011-09-01815410.1186/1743-0003-8-54Exploring the bases for a mixed reality stroke rehabilitation system, Part II: Design of Interactive Feedback for upper limb rehabilitationDuff MargaretChen YinpengLehrer NicoleL Wolf StevenRikakis Thanassis<p>Abstract</p> <p>Background</p> <p>Few existing interactive rehabilitation systems can effectively communicate multiple aspects of movement performance simultaneously, in a manner that appropriately adapts across various training scenarios. In order to address the need for such systems within stroke rehabilitation training, a unified approach for designing interactive systems for upper limb rehabilitation of stroke survivors has been developed and applied for the implementation of an Adaptive Mixed Reality Rehabilitation (AMRR) System.</p> <p>Results</p> <p>The AMRR system provides computational evaluation and multimedia feedback for the upper limb rehabilitation of stroke survivors. A participant's movements are tracked by motion capture technology and evaluated by computational means. The resulting data are used to generate interactive media-based feedback that communicates to the participant detailed, intuitive evaluations of his performance. This article describes how the AMRR system's interactive feedback is designed to address specific movement challenges faced by stroke survivors. Multimedia examples are provided to illustrate each feedback component. Supportive data are provided for three participants of varying impairment levels to demonstrate the system's ability to train both targeted and integrated aspects of movement.</p> <p>Conclusions</p> <p>The AMRR system supports training of multiple movement aspects together or in isolation, within adaptable sequences, through cohesive feedback that is based on formalized compositional design principles. From preliminary analysis of the data, we infer that the system's ability to train multiple foci together or in isolation in adaptable sequences, utilizing appropriately designed feedback, can lead to functional improvement. The evaluation and feedback frameworks established within the AMRR system will be applied to the development of a novel home-based system to provide an engaging yet low-cost extension of training for longer periods of time.</p>http://www.jneuroengrehab.com/content/8/1/54
spellingShingle Duff Margaret
Chen Yinpeng
Lehrer Nicole
L Wolf Steven
Rikakis Thanassis
Exploring the bases for a mixed reality stroke rehabilitation system, Part II: Design of Interactive Feedback for upper limb rehabilitation
Journal of NeuroEngineering and Rehabilitation
title Exploring the bases for a mixed reality stroke rehabilitation system, Part II: Design of Interactive Feedback for upper limb rehabilitation
title_full Exploring the bases for a mixed reality stroke rehabilitation system, Part II: Design of Interactive Feedback for upper limb rehabilitation
title_fullStr Exploring the bases for a mixed reality stroke rehabilitation system, Part II: Design of Interactive Feedback for upper limb rehabilitation
title_full_unstemmed Exploring the bases for a mixed reality stroke rehabilitation system, Part II: Design of Interactive Feedback for upper limb rehabilitation
title_short Exploring the bases for a mixed reality stroke rehabilitation system, Part II: Design of Interactive Feedback for upper limb rehabilitation
title_sort exploring the bases for a mixed reality stroke rehabilitation system part ii design of interactive feedback for upper limb rehabilitation
url http://www.jneuroengrehab.com/content/8/1/54
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