Implementasi Permainan Edukasi Ular Tangga Dalam Mengembangkan Kemampuan Kognitif Anak Usia 5-6 Tahun

Basically the study is on the background of the symptoms of children being less active, learning out, maximum deficiencies in planning and game selection in child cognitive development by teachers. Hence, the study aims (1) to know the implementation of a game of snakes in developing a child's...

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Main Author: Ria Kurniawaty
Format: Article
Language:Indonesian
Published: Pusat Studi Gender dan Anak IAIN Purwokerto 2022-06-01
Series:Yinyang: Jurnal Studi Islam, Gender dan Anak
Subjects:
Online Access:https://ejournal.uinsaizu.ac.id/index.php/yinyang/article/view/5119
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author Ria Kurniawaty
author_facet Ria Kurniawaty
author_sort Ria Kurniawaty
collection DOAJ
description Basically the study is on the background of the symptoms of children being less active, learning out, maximum deficiencies in planning and game selection in child cognitive development by teachers. Hence, the study aims (1) to know the implementation of a game of snakes in developing a child's cognitive capability (2) to know a child's cognitive development (3) to know factors that affect a child's cognitive development. The study USES a descretive qualitative approach by using methods of observation, interview and documentary collections. The stage of data analysis techniques includes data reduction, data presentation and data verification. Studies have shown that: (1) implementation of a ladder game in developing a five-year-old's cognitive abilities includes: collom and RPPH contained in the event a ladder viper instrument for developing a child's cognitive. (2) then well-controlled cognitive development is as follows: name the family members, explain their surroundings, name the direction of frequent visits, follow the rules, know things around, know large amounts and are able to sequence in Numbers, shapes and sizes. (3) factors that influence a child's cognitive development include internal factors (physiological aspects) and external factors (parental upbringing and education).
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spelling doaj.art-a451a2109cec474bb21f3d58b4367fbf2024-02-18T08:16:02ZindPusat Studi Gender dan Anak IAIN PurwokertoYinyang: Jurnal Studi Islam, Gender dan Anak1907-27912548-53852022-06-0117110.24090/yinyang.v17i1.5119Implementasi Permainan Edukasi Ular Tangga Dalam Mengembangkan Kemampuan Kognitif Anak Usia 5-6 TahunRia Kurniawaty0UIN Sulthan Thaha Saifuddin Jambi Basically the study is on the background of the symptoms of children being less active, learning out, maximum deficiencies in planning and game selection in child cognitive development by teachers. Hence, the study aims (1) to know the implementation of a game of snakes in developing a child's cognitive capability (2) to know a child's cognitive development (3) to know factors that affect a child's cognitive development. The study USES a descretive qualitative approach by using methods of observation, interview and documentary collections. The stage of data analysis techniques includes data reduction, data presentation and data verification. Studies have shown that: (1) implementation of a ladder game in developing a five-year-old's cognitive abilities includes: collom and RPPH contained in the event a ladder viper instrument for developing a child's cognitive. (2) then well-controlled cognitive development is as follows: name the family members, explain their surroundings, name the direction of frequent visits, follow the rules, know things around, know large amounts and are able to sequence in Numbers, shapes and sizes. (3) factors that influence a child's cognitive development include internal factors (physiological aspects) and external factors (parental upbringing and education). https://ejournal.uinsaizu.ac.id/index.php/yinyang/article/view/5119cognitiveimplementationsnakes
spellingShingle Ria Kurniawaty
Implementasi Permainan Edukasi Ular Tangga Dalam Mengembangkan Kemampuan Kognitif Anak Usia 5-6 Tahun
Yinyang: Jurnal Studi Islam, Gender dan Anak
cognitive
implementation
snakes
title Implementasi Permainan Edukasi Ular Tangga Dalam Mengembangkan Kemampuan Kognitif Anak Usia 5-6 Tahun
title_full Implementasi Permainan Edukasi Ular Tangga Dalam Mengembangkan Kemampuan Kognitif Anak Usia 5-6 Tahun
title_fullStr Implementasi Permainan Edukasi Ular Tangga Dalam Mengembangkan Kemampuan Kognitif Anak Usia 5-6 Tahun
title_full_unstemmed Implementasi Permainan Edukasi Ular Tangga Dalam Mengembangkan Kemampuan Kognitif Anak Usia 5-6 Tahun
title_short Implementasi Permainan Edukasi Ular Tangga Dalam Mengembangkan Kemampuan Kognitif Anak Usia 5-6 Tahun
title_sort implementasi permainan edukasi ular tangga dalam mengembangkan kemampuan kognitif anak usia 5 6 tahun
topic cognitive
implementation
snakes
url https://ejournal.uinsaizu.ac.id/index.php/yinyang/article/view/5119
work_keys_str_mv AT riakurniawaty implementasipermainanedukasiulartanggadalammengembangkankemampuankognitifanakusia56tahun