Thematic analysis of stakeholder perceptions for co-creative healthcare XR resource design and development; traversing a minefield of opportunities

IntroductionThe expansive curricular volume of healthcare education makes a necessity the incorporation of innovative methods and immersive media in it. The core challenge in such approaches is the timely development of relevant immersive content such as Virtual, Augmented or Mixed Reality (VR/AR/MR...

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Main Authors: Panagiotis Evaggelos Antoniou, Annita Varella, James D. Pickering, Charalambos Chatzimallis, Vassiliki Moumtzi, Panagiotis D. Bamidis
Format: Article
Language:English
Published: Frontiers Media S.A. 2024-04-01
Series:Frontiers in Digital Health
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fdgth.2024.1341349/full
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author Panagiotis Evaggelos Antoniou
Annita Varella
James D. Pickering
Charalambos Chatzimallis
Vassiliki Moumtzi
Panagiotis D. Bamidis
author_facet Panagiotis Evaggelos Antoniou
Annita Varella
James D. Pickering
Charalambos Chatzimallis
Vassiliki Moumtzi
Panagiotis D. Bamidis
author_sort Panagiotis Evaggelos Antoniou
collection DOAJ
description IntroductionThe expansive curricular volume of healthcare education makes a necessity the incorporation of innovative methods and immersive media in it. The core challenge in such approaches is the timely development of relevant immersive content such as Virtual, Augmented or Mixed Reality (VR/AR/MR) resources for healthcare topics. There is currently significant interest in the use of co-creative methods for streamlining immersive content development.MethodsA core research pursuit in this translational research field is the formulation of evidence-based, optimized workflows that streamline immersive content creation allowing for rapid expansion of innovative educational approaches in healthcare curricula. The purpose of this paper is to aggregate the perceptions of healthcare technologists and educators who participated in a series of co-creation sessions in order to elicit their best practice insights for design and development of XR educational resources using co-creative methods.ResultsAccording to our thematic analysis, findings of the qualitative study demonstrated that a rigorous organizational approach is required to maintain a constructive exchange of information and to keep the design process alive for both content and technical experts. In addition, rapid prototype and display of co-created features can empower their contributions and help them design more efficiently.DiscussionCo-creative content production can benefit from adaption of existing frameworks and lightweight authoring environments that can facilitate generalized XR content development use cases.
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spelling doaj.art-a4613dfd39794aac85f1a2d52f7c31852024-04-10T04:27:14ZengFrontiers Media S.A.Frontiers in Digital Health2673-253X2024-04-01610.3389/fdgth.2024.13413491341349Thematic analysis of stakeholder perceptions for co-creative healthcare XR resource design and development; traversing a minefield of opportunitiesPanagiotis Evaggelos Antoniou0Annita Varella1James D. Pickering2Charalambos Chatzimallis3Vassiliki Moumtzi4Panagiotis D. Bamidis5Laboratory of Medical Physics and Digital Innovation, School of Medicine, Faculty of Health Sciences, Aristotle University of Thessaloniki, Thessaloniki, GreeceLaboratory of Medical Physics and Digital Innovation, School of Medicine, Faculty of Health Sciences, Aristotle University of Thessaloniki, Thessaloniki, GreeceLeeds Institute of Medical Education, School of Medicine, Faculty of Medicine and Health, University of Leeds, Leeds, United KingdomViLabs (CY) LTD, Limassol, CyprusViLabs (CY) LTD, Limassol, CyprusLaboratory of Medical Physics and Digital Innovation, School of Medicine, Faculty of Health Sciences, Aristotle University of Thessaloniki, Thessaloniki, GreeceIntroductionThe expansive curricular volume of healthcare education makes a necessity the incorporation of innovative methods and immersive media in it. The core challenge in such approaches is the timely development of relevant immersive content such as Virtual, Augmented or Mixed Reality (VR/AR/MR) resources for healthcare topics. There is currently significant interest in the use of co-creative methods for streamlining immersive content development.MethodsA core research pursuit in this translational research field is the formulation of evidence-based, optimized workflows that streamline immersive content creation allowing for rapid expansion of innovative educational approaches in healthcare curricula. The purpose of this paper is to aggregate the perceptions of healthcare technologists and educators who participated in a series of co-creation sessions in order to elicit their best practice insights for design and development of XR educational resources using co-creative methods.ResultsAccording to our thematic analysis, findings of the qualitative study demonstrated that a rigorous organizational approach is required to maintain a constructive exchange of information and to keep the design process alive for both content and technical experts. In addition, rapid prototype and display of co-created features can empower their contributions and help them design more efficiently.DiscussionCo-creative content production can benefit from adaption of existing frameworks and lightweight authoring environments that can facilitate generalized XR content development use cases.https://www.frontiersin.org/articles/10.3389/fdgth.2024.1341349/fullXR educational resourcesvirtual realityaugmented realityco-creationAgile methodology
spellingShingle Panagiotis Evaggelos Antoniou
Annita Varella
James D. Pickering
Charalambos Chatzimallis
Vassiliki Moumtzi
Panagiotis D. Bamidis
Thematic analysis of stakeholder perceptions for co-creative healthcare XR resource design and development; traversing a minefield of opportunities
Frontiers in Digital Health
XR educational resources
virtual reality
augmented reality
co-creation
Agile methodology
title Thematic analysis of stakeholder perceptions for co-creative healthcare XR resource design and development; traversing a minefield of opportunities
title_full Thematic analysis of stakeholder perceptions for co-creative healthcare XR resource design and development; traversing a minefield of opportunities
title_fullStr Thematic analysis of stakeholder perceptions for co-creative healthcare XR resource design and development; traversing a minefield of opportunities
title_full_unstemmed Thematic analysis of stakeholder perceptions for co-creative healthcare XR resource design and development; traversing a minefield of opportunities
title_short Thematic analysis of stakeholder perceptions for co-creative healthcare XR resource design and development; traversing a minefield of opportunities
title_sort thematic analysis of stakeholder perceptions for co creative healthcare xr resource design and development traversing a minefield of opportunities
topic XR educational resources
virtual reality
augmented reality
co-creation
Agile methodology
url https://www.frontiersin.org/articles/10.3389/fdgth.2024.1341349/full
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