The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis

BackgroundDepression is a common mental disorder characterized by disturbances in mood, thoughts, or behaviors. Serious games, which are games that have a purpose other than entertainment, have been used as a nonpharmacological therapeutic intervention for depression. Previou...

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Main Authors: Alaa Abd-Alrazaq, Eiman Al-Jafar, Mohannad Alajlani, Carla Toro, Dari Alhuwail, Arfan Ahmed, Shuja Mohd Reagu, Najeeb Al-Shorbaji, Mowafa Househ
Format: Article
Language:English
Published: JMIR Publications 2022-01-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2022/1/e32331
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author Alaa Abd-Alrazaq
Eiman Al-Jafar
Mohannad Alajlani
Carla Toro
Dari Alhuwail
Arfan Ahmed
Shuja Mohd Reagu
Najeeb Al-Shorbaji
Mowafa Househ
author_facet Alaa Abd-Alrazaq
Eiman Al-Jafar
Mohannad Alajlani
Carla Toro
Dari Alhuwail
Arfan Ahmed
Shuja Mohd Reagu
Najeeb Al-Shorbaji
Mowafa Househ
author_sort Alaa Abd-Alrazaq
collection DOAJ
description BackgroundDepression is a common mental disorder characterized by disturbances in mood, thoughts, or behaviors. Serious games, which are games that have a purpose other than entertainment, have been used as a nonpharmacological therapeutic intervention for depression. Previous systematic reviews have summarized evidence of effectiveness of serious games in reducing depression symptoms; however, they are limited by design and methodological shortcomings. ObjectiveThis study aimed to assess the effectiveness of serious games in alleviating depression by summarizing and pooling the results of previous studies. MethodsA systematic review of randomized controlled trials (RCTs) was conducted in accordance with the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) statement. The search sources included 6 bibliographic databases (eg, MEDLINE, PsycINFO, IEEE Xplore), the search engine “Google Scholar,” and backward and forward reference list checking of the included studies and relevant reviews. Two reviewers independently carried out the study selection, data extraction, risk of bias assessment, and quality of evidence appraisal. Results of the included studies were synthesized narratively and statistically, as appropriate, according to the type of serious games (ie, exergames or computerized cognitive behavioral therapy [CBT] games). ResultsFrom an initial 966 citations retrieved, 27 studies met the eligibility criteria, and 16 studies were eventually included in meta-analyses. Very low-quality evidence from 7 RCTs showed no statistically significant effect of exergames on the severity of depressive symptoms as compared with conventional exercises (P=.12). Very low-quality evidence from 5 RCTs showed a statistically and clinically significant difference in the severity of depressive symptoms (P=.004) between exergame and control groups, favoring exergames over no intervention. Very low-quality evidence from 7 RCTs showed a statistically and clinically significant effect of computerized CBT games on the severity of depressive symptoms in comparison with no intervention (P=.003). ConclusionsSerious games have the potential to alleviate depression as other active interventions do. However, we could not draw definitive conclusions regarding the effectiveness of serious games due to the high risk of bias in the individual studies examined and the low quality of meta-analyzed evidence. Therefore, we recommend that health care providers consider offering serious games as an adjunct to existing interventions until further, more robust evidence is available. Future studies should assess the effectiveness of serious games that are designed specifically to alleviate depression and deliver other therapeutic modalities, recruit participants with depression, and avoid biases by following recommended guidelines for conducting and reporting RCTs. Trial RegistrationPROSPERO International Prospective Register of Systematic Reviews CRD42021232969; https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=232969
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spelling doaj.art-a4e5bf6e2d92499eafea7de808be2ed42023-08-28T20:21:59ZengJMIR PublicationsJMIR Serious Games2291-92792022-01-01101e3233110.2196/32331The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysisAlaa Abd-Alrazaqhttps://orcid.org/0000-0001-7695-4626Eiman Al-Jafarhttps://orcid.org/0000-0002-0063-5466Mohannad Alajlanihttps://orcid.org/0000-0002-5691-7120Carla Torohttps://orcid.org/0000-0001-6351-1340Dari Alhuwailhttps://orcid.org/0000-0001-5038-3044Arfan Ahmedhttps://orcid.org/0000-0002-4025-5767Shuja Mohd Reaguhttps://orcid.org/0000-0003-0801-4653Najeeb Al-Shorbajihttps://orcid.org/0000-0003-3843-8430Mowafa Househhttps://orcid.org/0000-0002-3648-6271 BackgroundDepression is a common mental disorder characterized by disturbances in mood, thoughts, or behaviors. Serious games, which are games that have a purpose other than entertainment, have been used as a nonpharmacological therapeutic intervention for depression. Previous systematic reviews have summarized evidence of effectiveness of serious games in reducing depression symptoms; however, they are limited by design and methodological shortcomings. ObjectiveThis study aimed to assess the effectiveness of serious games in alleviating depression by summarizing and pooling the results of previous studies. MethodsA systematic review of randomized controlled trials (RCTs) was conducted in accordance with the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) statement. The search sources included 6 bibliographic databases (eg, MEDLINE, PsycINFO, IEEE Xplore), the search engine “Google Scholar,” and backward and forward reference list checking of the included studies and relevant reviews. Two reviewers independently carried out the study selection, data extraction, risk of bias assessment, and quality of evidence appraisal. Results of the included studies were synthesized narratively and statistically, as appropriate, according to the type of serious games (ie, exergames or computerized cognitive behavioral therapy [CBT] games). ResultsFrom an initial 966 citations retrieved, 27 studies met the eligibility criteria, and 16 studies were eventually included in meta-analyses. Very low-quality evidence from 7 RCTs showed no statistically significant effect of exergames on the severity of depressive symptoms as compared with conventional exercises (P=.12). Very low-quality evidence from 5 RCTs showed a statistically and clinically significant difference in the severity of depressive symptoms (P=.004) between exergame and control groups, favoring exergames over no intervention. Very low-quality evidence from 7 RCTs showed a statistically and clinically significant effect of computerized CBT games on the severity of depressive symptoms in comparison with no intervention (P=.003). ConclusionsSerious games have the potential to alleviate depression as other active interventions do. However, we could not draw definitive conclusions regarding the effectiveness of serious games due to the high risk of bias in the individual studies examined and the low quality of meta-analyzed evidence. Therefore, we recommend that health care providers consider offering serious games as an adjunct to existing interventions until further, more robust evidence is available. Future studies should assess the effectiveness of serious games that are designed specifically to alleviate depression and deliver other therapeutic modalities, recruit participants with depression, and avoid biases by following recommended guidelines for conducting and reporting RCTs. Trial RegistrationPROSPERO International Prospective Register of Systematic Reviews CRD42021232969; https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=232969https://games.jmir.org/2022/1/e32331
spellingShingle Alaa Abd-Alrazaq
Eiman Al-Jafar
Mohannad Alajlani
Carla Toro
Dari Alhuwail
Arfan Ahmed
Shuja Mohd Reagu
Najeeb Al-Shorbaji
Mowafa Househ
The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
JMIR Serious Games
title The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
title_full The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
title_fullStr The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
title_full_unstemmed The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
title_short The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
title_sort effectiveness of serious games for alleviating depression systematic review and meta analysis
url https://games.jmir.org/2022/1/e32331
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