Implementation of a Playful Microproject Based on Traditional Games for Working on Mathematical and Scientific Content
According to previous research, we consider it necessary to extend the use of games, as mediating elements, in the learning of STEAM (Science, Technology, Engineering, Arts and Mathematics) contents rejected by many students. For this, we have carried out an educational research project on games, wi...
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MDPI AG
2021-10-01
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Online Access: | https://www.mdpi.com/2227-7102/11/10/624 |
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author | Alicia Fernández-Oliveras María José Espigares-Gámez María Luisa Oliveras |
author_facet | Alicia Fernández-Oliveras María José Espigares-Gámez María Luisa Oliveras |
author_sort | Alicia Fernández-Oliveras |
collection | DOAJ |
description | According to previous research, we consider it necessary to extend the use of games, as mediating elements, in the learning of STEAM (Science, Technology, Engineering, Arts and Mathematics) contents rejected by many students. For this, we have carried out an educational research project on games, with an ethnomathematical approach, since games are an important cultural sign with mathematical and scientific potentialities. We have prepared an anthropological study and an analytical one, generating a catalogue of games from different cultures. Thus, we have verified that, starting with culture, we can get to the game, but we posed the query as to whether, starting from certain games, we could achieve enculturation, by activating mathematical and scientific content in the players. To answer this query, we have created a curricular design called “playful microproject” with three traditional games from different cultures and geographical contexts. The microproject was implemented with 32 participants, from 8 to 12 years old. To analyse the results of the microproject, a case study was carried out using qualitative methodology. As part of the playful microproject, the necessary materials for each game were made by hand, and the games were then played. Both the realization of the games and the act of playing showed evidence of mathematical and scientific content, although more in the act of playing. The results revealed that: (1) the three games mobilized 21 categories of analysis, made up of scientific-mathematical content; (2) the three games proved to be equivalent in strong didactic potential; (3) that the microproject provides a valuable intercultural educational approach. The contents evidenced constitute a fundamental part of the Primary Education curriculum: classify, organize, measure, and quantify items, as well as formulate hypotheses, draw conclusions, place oneself in space, and design strategies, among others. It is concluded that these games can promote scientific-mathematical enculturation in a contextualized way. |
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institution | Directory Open Access Journal |
issn | 2227-7102 |
language | English |
last_indexed | 2024-03-10T06:36:52Z |
publishDate | 2021-10-01 |
publisher | MDPI AG |
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series | Education Sciences |
spelling | doaj.art-a559e9d4fadc4fae83a2aa453a78e8eb2023-11-22T18:00:52ZengMDPI AGEducation Sciences2227-71022021-10-01111062410.3390/educsci11100624Implementation of a Playful Microproject Based on Traditional Games for Working on Mathematical and Scientific ContentAlicia Fernández-Oliveras0María José Espigares-Gámez1María Luisa Oliveras2Departamento de Didáctica de las Ciencias Experimentales, Facultad de Ciencias de la Educación, Universidad de Granada, 18071 Granada, SpainFacultad de Ciencias de la Educación, Universidad de Granada, 18071 Granada, SpainDepartamento de Didáctica de la Matemática, Facultad de Ciencias de la Educación, Universidad de Granada, 18071 Granada, SpainAccording to previous research, we consider it necessary to extend the use of games, as mediating elements, in the learning of STEAM (Science, Technology, Engineering, Arts and Mathematics) contents rejected by many students. For this, we have carried out an educational research project on games, with an ethnomathematical approach, since games are an important cultural sign with mathematical and scientific potentialities. We have prepared an anthropological study and an analytical one, generating a catalogue of games from different cultures. Thus, we have verified that, starting with culture, we can get to the game, but we posed the query as to whether, starting from certain games, we could achieve enculturation, by activating mathematical and scientific content in the players. To answer this query, we have created a curricular design called “playful microproject” with three traditional games from different cultures and geographical contexts. The microproject was implemented with 32 participants, from 8 to 12 years old. To analyse the results of the microproject, a case study was carried out using qualitative methodology. As part of the playful microproject, the necessary materials for each game were made by hand, and the games were then played. Both the realization of the games and the act of playing showed evidence of mathematical and scientific content, although more in the act of playing. The results revealed that: (1) the three games mobilized 21 categories of analysis, made up of scientific-mathematical content; (2) the three games proved to be equivalent in strong didactic potential; (3) that the microproject provides a valuable intercultural educational approach. The contents evidenced constitute a fundamental part of the Primary Education curriculum: classify, organize, measure, and quantify items, as well as formulate hypotheses, draw conclusions, place oneself in space, and design strategies, among others. It is concluded that these games can promote scientific-mathematical enculturation in a contextualized way.https://www.mdpi.com/2227-7102/11/10/624game-based learningtraditional gamesethnomathematicssteamintercultural educationprimary education |
spellingShingle | Alicia Fernández-Oliveras María José Espigares-Gámez María Luisa Oliveras Implementation of a Playful Microproject Based on Traditional Games for Working on Mathematical and Scientific Content Education Sciences game-based learning traditional games ethnomathematics steam intercultural education primary education |
title | Implementation of a Playful Microproject Based on Traditional Games for Working on Mathematical and Scientific Content |
title_full | Implementation of a Playful Microproject Based on Traditional Games for Working on Mathematical and Scientific Content |
title_fullStr | Implementation of a Playful Microproject Based on Traditional Games for Working on Mathematical and Scientific Content |
title_full_unstemmed | Implementation of a Playful Microproject Based on Traditional Games for Working on Mathematical and Scientific Content |
title_short | Implementation of a Playful Microproject Based on Traditional Games for Working on Mathematical and Scientific Content |
title_sort | implementation of a playful microproject based on traditional games for working on mathematical and scientific content |
topic | game-based learning traditional games ethnomathematics steam intercultural education primary education |
url | https://www.mdpi.com/2227-7102/11/10/624 |
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