Games Applied to Children with Motor Impairment using the Myo Wearable Device

Abstract The characteristic of immersion, involvement and motivation have made serious games an important tool to be used in the medical field. However, there are people that, having some sort of physical disability, are not able to, or do not feel motivated to play. This work presents a strategy t...

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Main Authors: Flávia Gonçalves Fernandes, Alexandre Cardoso, Renato de Aquino Lopes
Format: Article
Language:English
Published: Academia Brasileira de Ciências 2020-02-01
Series:Anais da Academia Brasileira de Ciências
Subjects:
Online Access:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0001-37652020000100902&tlng=en
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author Flávia Gonçalves Fernandes
Alexandre Cardoso
Renato de Aquino Lopes
author_facet Flávia Gonçalves Fernandes
Alexandre Cardoso
Renato de Aquino Lopes
author_sort Flávia Gonçalves Fernandes
collection DOAJ
description Abstract The characteristic of immersion, involvement and motivation have made serious games an important tool to be used in the medical field. However, there are people that, having some sort of physical disability, are not able to, or do not feel motivated to play. This work presents a strategy to support human- computer interactions for children with a disability in their upper limbs through a wearable device, with the objective of improving access to digital games for the target audience. For the development of this work, the wearable device Myo was used to control a puzzle game as a means of providing the interaction between the individual and the game. In this context, the game is controlled with the movement of the user's upper limb that presents the disability, through the Myo device. For the validation of this research, the game developed was made available for individuals presenting a disability in the upper limbs, from an age range between five and fifteen years old, of the Association of Assistance to the Disabled Child (AACD). Soon, it was noticed that the participants of the research soon could play while utilizing the deficient limb with Myo's support and felt more motivated to play. On the long run, it is expected to contribute to the motivation of patients through technological innovation, so that the process of body consciousness is made more interactive.
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spelling doaj.art-a5d99aff110248fc9fa4dbdd0e7496182022-12-21T19:34:53ZengAcademia Brasileira de CiênciasAnais da Academia Brasileira de Ciências1678-26902020-02-0192110.1590/0001-3765202020190273Games Applied to Children with Motor Impairment using the Myo Wearable DeviceFlávia Gonçalves Fernandeshttps://orcid.org/0000-0001-5077-2226Alexandre Cardosohttps://orcid.org/0000-0002-2023-9647Renato de Aquino Lopeshttps://orcid.org/0000-0002-9180-6637Abstract The characteristic of immersion, involvement and motivation have made serious games an important tool to be used in the medical field. However, there are people that, having some sort of physical disability, are not able to, or do not feel motivated to play. This work presents a strategy to support human- computer interactions for children with a disability in their upper limbs through a wearable device, with the objective of improving access to digital games for the target audience. For the development of this work, the wearable device Myo was used to control a puzzle game as a means of providing the interaction between the individual and the game. In this context, the game is controlled with the movement of the user's upper limb that presents the disability, through the Myo device. For the validation of this research, the game developed was made available for individuals presenting a disability in the upper limbs, from an age range between five and fifteen years old, of the Association of Assistance to the Disabled Child (AACD). Soon, it was noticed that the participants of the research soon could play while utilizing the deficient limb with Myo's support and felt more motivated to play. On the long run, it is expected to contribute to the motivation of patients through technological innovation, so that the process of body consciousness is made more interactive.http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0001-37652020000100902&tlng=enphysical disabilitywearablesdigital gamesupper limbs
spellingShingle Flávia Gonçalves Fernandes
Alexandre Cardoso
Renato de Aquino Lopes
Games Applied to Children with Motor Impairment using the Myo Wearable Device
Anais da Academia Brasileira de Ciências
physical disability
wearables
digital games
upper limbs
title Games Applied to Children with Motor Impairment using the Myo Wearable Device
title_full Games Applied to Children with Motor Impairment using the Myo Wearable Device
title_fullStr Games Applied to Children with Motor Impairment using the Myo Wearable Device
title_full_unstemmed Games Applied to Children with Motor Impairment using the Myo Wearable Device
title_short Games Applied to Children with Motor Impairment using the Myo Wearable Device
title_sort games applied to children with motor impairment using the myo wearable device
topic physical disability
wearables
digital games
upper limbs
url http://www.scielo.br/scielo.php?script=sci_arttext&pid=S0001-37652020000100902&tlng=en
work_keys_str_mv AT flaviagoncalvesfernandes gamesappliedtochildrenwithmotorimpairmentusingthemyowearabledevice
AT alexandrecardoso gamesappliedtochildrenwithmotorimpairmentusingthemyowearabledevice
AT renatodeaquinolopes gamesappliedtochildrenwithmotorimpairmentusingthemyowearabledevice