A large scale test of the gaming-enhancement hypothesis

A growing research literature suggests that regular electronic game play and game-based training programs may confer practically significant benefits to cognitive functioning. Most evidence supporting this idea, the gaming-enhancement hypothesis, has been collected in small-scale studies of universi...

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Main Authors: Andrew K. Przybylski, John C. Wang
Format: Article
Language:English
Published: PeerJ Inc. 2016-11-01
Series:PeerJ
Subjects:
Online Access:https://peerj.com/articles/2710.pdf
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author Andrew K. Przybylski
John C. Wang
author_facet Andrew K. Przybylski
John C. Wang
author_sort Andrew K. Przybylski
collection DOAJ
description A growing research literature suggests that regular electronic game play and game-based training programs may confer practically significant benefits to cognitive functioning. Most evidence supporting this idea, the gaming-enhancement hypothesis, has been collected in small-scale studies of university students and older adults. This research investigated the hypothesis in a general way with a large sample of 1,847 school-aged children. Our aim was to examine the relations between young people’s gaming experiences and an objective test of reasoning performance. Using a Bayesian hypothesis testing approach, evidence for the gaming-enhancement and null hypotheses were compared. Results provided no substantive evidence supporting the idea that having preference for or regularly playing commercially available games was positively associated with reasoning ability. Evidence ranged from equivocal to very strong in support for the null hypothesis over what was predicted. The discussion focuses on the value of Bayesian hypothesis testing for investigating electronic gaming effects, the importance of open science practices, and pre-registered designs to improve the quality of future work.
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spelling doaj.art-a600752ea87240f28fff05bc96f8702c2023-12-03T09:50:15ZengPeerJ Inc.PeerJ2167-83592016-11-014e271010.7717/peerj.2710A large scale test of the gaming-enhancement hypothesisAndrew K. Przybylski0John C. Wang1Oxford Internet Institute, University of Oxford, Oxford, United KingdomNanyang Technological University, SingaporeA growing research literature suggests that regular electronic game play and game-based training programs may confer practically significant benefits to cognitive functioning. Most evidence supporting this idea, the gaming-enhancement hypothesis, has been collected in small-scale studies of university students and older adults. This research investigated the hypothesis in a general way with a large sample of 1,847 school-aged children. Our aim was to examine the relations between young people’s gaming experiences and an objective test of reasoning performance. Using a Bayesian hypothesis testing approach, evidence for the gaming-enhancement and null hypotheses were compared. Results provided no substantive evidence supporting the idea that having preference for or regularly playing commercially available games was positively associated with reasoning ability. Evidence ranged from equivocal to very strong in support for the null hypothesis over what was predicted. The discussion focuses on the value of Bayesian hypothesis testing for investigating electronic gaming effects, the importance of open science practices, and pre-registered designs to improve the quality of future work.https://peerj.com/articles/2710.pdfElectronic gamesCognitive abilityHuman–computer interactionIndividual differencesAdolescentsGaming-enhancement hypothesis
spellingShingle Andrew K. Przybylski
John C. Wang
A large scale test of the gaming-enhancement hypothesis
PeerJ
Electronic games
Cognitive ability
Human–computer interaction
Individual differences
Adolescents
Gaming-enhancement hypothesis
title A large scale test of the gaming-enhancement hypothesis
title_full A large scale test of the gaming-enhancement hypothesis
title_fullStr A large scale test of the gaming-enhancement hypothesis
title_full_unstemmed A large scale test of the gaming-enhancement hypothesis
title_short A large scale test of the gaming-enhancement hypothesis
title_sort large scale test of the gaming enhancement hypothesis
topic Electronic games
Cognitive ability
Human–computer interaction
Individual differences
Adolescents
Gaming-enhancement hypothesis
url https://peerj.com/articles/2710.pdf
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