How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education

One of the main goals of gamification in educational settings is to increase student motivation and engagement. To facilitate the design of gamified educational systems, in recent years, studies have proposed various approaches (e.g., methodologies, frameworks and models). One of the main problems,...

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Main Authors: Armando M. Toda, Paula T. Palomino, Wilk Oliveira, Luiz Rodrigues, Ana C. T. Klock, Isabela Gasparini, Alexandra I. Cristea, Seiji Isotani
פורמט: Article
שפה:English
יצא לאור: International Forum of Educational Technology & Society 2019-07-01
סדרה:Educational Technology & Society
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גישה מקוונת:https://sites.google.com/view/journalets/collection/published-issues/22_3?authuser=2#h.cs0bug5mpt1q