How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education
One of the main goals of gamification in educational settings is to increase student motivation and engagement. To facilitate the design of gamified educational systems, in recent years, studies have proposed various approaches (e.g., methodologies, frameworks and models). One of the main problems,...
Հիմնական հեղինակներ: | , , , , , , , |
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Ձևաչափ: | Հոդված |
Լեզու: | English |
Հրապարակվել է: |
International Forum of Educational Technology & Society
2019-07-01
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Շարք: | Educational Technology & Society |
Խորագրեր: | |
Առցանց հասանելիություն: | https://sites.google.com/view/journalets/collection/published-issues/22_3?authuser=2#h.cs0bug5mpt1q |