The effect of a projected virtual reality training environment on vision symptoms in undergraduates
Aim: Virtual reality (VR) systems induce a range of unwelcome symptoms in a proportion of the population. A similar phenomenon has been reported with 3D presentation systems. Given the increasingly wide deployment of such systems, we investigated the effect of exposure to a projected VR training si...
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Format: | Article |
Language: | English |
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White Rose University Press
2014-08-01
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Series: | British and Irish Orthoptic Journal |
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Online Access: | https://www.bioj-online.com/articles/84 |
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author | Meritxell Cristino Amenós Paul C. Knox |
author_facet | Meritxell Cristino Amenós Paul C. Knox |
author_sort | Meritxell Cristino Amenós |
collection | DOAJ |
description | Aim: Virtual reality (VR) systems induce a range of unwelcome symptoms in a proportion of the population. A similar phenomenon has been reported with 3D presentation systems. Given the increasingly wide deployment of such systems, we investigated the effect of exposure to a projected VR training simulation on a group of undergraduates. Methods: Two groups of students attended two teaching sessions using a 3D stereoscopic backprojector system with active stereo glasses. One group was given a full orthoptic and optometric assessment before they attended their first session. Participants completed the Virtual Reality Symptom Questionnaire (VRSQ) before and after both sessions. Results: While no participant reported any gross discomfort after either session, there was a statistically significant increase in VRSQ symptom scores from pre- to post-exposure in the first session that was not observed in the second session. Pre-exposure scores were statistically significantly different between sessions; analysis of the difference between individual pre- and post-exposure results from both sessions revealed no consistent effects. There was a statistically significant correlation between prism fusion amplitude and symptom scores. Conclusions: We found no evidence of uncomfortable symptoms in a group of undergraduate students. Projected VR systems, in which participants are largely passive observers, are less likely to induce eye symptoms than head-mounted systems which make higher demands on the visual system. We also found that in a typical undergraduate class there were a number of students with no or low stereopsis who could derive no benefit from a VR system. |
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format | Article |
id | doaj.art-a6227281991a4d828ad0d6143b759dcc |
institution | Directory Open Access Journal |
issn | 2516-3590 |
language | English |
last_indexed | 2024-12-13T21:07:07Z |
publishDate | 2014-08-01 |
publisher | White Rose University Press |
record_format | Article |
series | British and Irish Orthoptic Journal |
spelling | doaj.art-a6227281991a4d828ad0d6143b759dcc2022-12-21T23:31:27ZengWhite Rose University PressBritish and Irish Orthoptic Journal2516-35902014-08-0111394510.22599/bioj.8483The effect of a projected virtual reality training environment on vision symptoms in undergraduatesMeritxell Cristino Amenós0Paul C. Knox1Eye and Vision Science, University of Liverpool, Liverpool; Orthoptics and Optometry, Royal Liverpool University Hospital, LiverpoolEye and Vision Science, University of Liverpool, LiverpoolAim: Virtual reality (VR) systems induce a range of unwelcome symptoms in a proportion of the population. A similar phenomenon has been reported with 3D presentation systems. Given the increasingly wide deployment of such systems, we investigated the effect of exposure to a projected VR training simulation on a group of undergraduates. Methods: Two groups of students attended two teaching sessions using a 3D stereoscopic backprojector system with active stereo glasses. One group was given a full orthoptic and optometric assessment before they attended their first session. Participants completed the Virtual Reality Symptom Questionnaire (VRSQ) before and after both sessions. Results: While no participant reported any gross discomfort after either session, there was a statistically significant increase in VRSQ symptom scores from pre- to post-exposure in the first session that was not observed in the second session. Pre-exposure scores were statistically significantly different between sessions; analysis of the difference between individual pre- and post-exposure results from both sessions revealed no consistent effects. There was a statistically significant correlation between prism fusion amplitude and symptom scores. Conclusions: We found no evidence of uncomfortable symptoms in a group of undergraduate students. Projected VR systems, in which participants are largely passive observers, are less likely to induce eye symptoms than head-mounted systems which make higher demands on the visual system. We also found that in a typical undergraduate class there were a number of students with no or low stereopsis who could derive no benefit from a VR system.https://www.bioj-online.com/articles/84StereopsisVirtual Environment for Radiotherapy Training (VERT)Virtual realityVirtual Reality Symptom Questionnaire (VRSQ) |
spellingShingle | Meritxell Cristino Amenós Paul C. Knox The effect of a projected virtual reality training environment on vision symptoms in undergraduates British and Irish Orthoptic Journal Stereopsis Virtual Environment for Radiotherapy Training (VERT) Virtual reality Virtual Reality Symptom Questionnaire (VRSQ) |
title | The effect of a projected virtual reality training environment on vision symptoms in undergraduates |
title_full | The effect of a projected virtual reality training environment on vision symptoms in undergraduates |
title_fullStr | The effect of a projected virtual reality training environment on vision symptoms in undergraduates |
title_full_unstemmed | The effect of a projected virtual reality training environment on vision symptoms in undergraduates |
title_short | The effect of a projected virtual reality training environment on vision symptoms in undergraduates |
title_sort | effect of a projected virtual reality training environment on vision symptoms in undergraduates |
topic | Stereopsis Virtual Environment for Radiotherapy Training (VERT) Virtual reality Virtual Reality Symptom Questionnaire (VRSQ) |
url | https://www.bioj-online.com/articles/84 |
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