The effect of a projected virtual reality training environment on vision symptoms in undergraduates

Aim:  Virtual reality (VR) systems induce a range of unwelcome symptoms in a proportion of the population. A similar phenomenon has been reported with 3D presentation systems. Given the increasingly wide deployment of such systems, we investigated the effect of exposure to a projected VR training si...

Full description

Bibliographic Details
Main Authors: Meritxell Cristino Amenós, Paul C. Knox
Format: Article
Language:English
Published: White Rose University Press 2014-08-01
Series:British and Irish Orthoptic Journal
Subjects:
Online Access:https://www.bioj-online.com/articles/84
_version_ 1818360836531421184
author Meritxell Cristino Amenós
Paul C. Knox
author_facet Meritxell Cristino Amenós
Paul C. Knox
author_sort Meritxell Cristino Amenós
collection DOAJ
description Aim:  Virtual reality (VR) systems induce a range of unwelcome symptoms in a proportion of the population. A similar phenomenon has been reported with 3D presentation systems. Given the increasingly wide deployment of such systems, we investigated the effect of exposure to a projected VR training simulation on a group of undergraduates. Methods:  Two groups of students attended two teaching sessions using a 3D stereoscopic backprojector system with active stereo glasses. One group was given a full orthoptic and optometric assessment before they attended their first session. Participants completed the Virtual Reality Symptom Questionnaire (VRSQ) before and after both sessions. Results:  While no participant reported any gross discomfort after either session, there was a statistically significant increase in VRSQ symptom scores from pre- to post-exposure in the first session that was not observed in the second session. Pre-exposure scores were statistically significantly different between sessions; analysis of the difference between individual pre- and post-exposure results from both sessions revealed no consistent effects. There was a statistically significant correlation between prism fusion amplitude and symptom scores. Conclusions:  We found no evidence of uncomfortable symptoms in a group of undergraduate students. Projected VR systems, in which participants are largely passive observers, are less likely to induce eye symptoms than head-mounted systems which make higher demands on the visual system. We also found that in a typical undergraduate class there were a number of students with no or low stereopsis who could derive no benefit from a VR system.
first_indexed 2024-12-13T21:07:07Z
format Article
id doaj.art-a6227281991a4d828ad0d6143b759dcc
institution Directory Open Access Journal
issn 2516-3590
language English
last_indexed 2024-12-13T21:07:07Z
publishDate 2014-08-01
publisher White Rose University Press
record_format Article
series British and Irish Orthoptic Journal
spelling doaj.art-a6227281991a4d828ad0d6143b759dcc2022-12-21T23:31:27ZengWhite Rose University PressBritish and Irish Orthoptic Journal2516-35902014-08-0111394510.22599/bioj.8483The effect of a projected virtual reality training environment on vision symptoms in undergraduatesMeritxell Cristino Amenós0Paul C. Knox1Eye and Vision Science, University of Liverpool, Liverpool; Orthoptics and Optometry, Royal Liverpool University Hospital, LiverpoolEye and Vision Science, University of Liverpool, LiverpoolAim:  Virtual reality (VR) systems induce a range of unwelcome symptoms in a proportion of the population. A similar phenomenon has been reported with 3D presentation systems. Given the increasingly wide deployment of such systems, we investigated the effect of exposure to a projected VR training simulation on a group of undergraduates. Methods:  Two groups of students attended two teaching sessions using a 3D stereoscopic backprojector system with active stereo glasses. One group was given a full orthoptic and optometric assessment before they attended their first session. Participants completed the Virtual Reality Symptom Questionnaire (VRSQ) before and after both sessions. Results:  While no participant reported any gross discomfort after either session, there was a statistically significant increase in VRSQ symptom scores from pre- to post-exposure in the first session that was not observed in the second session. Pre-exposure scores were statistically significantly different between sessions; analysis of the difference between individual pre- and post-exposure results from both sessions revealed no consistent effects. There was a statistically significant correlation between prism fusion amplitude and symptom scores. Conclusions:  We found no evidence of uncomfortable symptoms in a group of undergraduate students. Projected VR systems, in which participants are largely passive observers, are less likely to induce eye symptoms than head-mounted systems which make higher demands on the visual system. We also found that in a typical undergraduate class there were a number of students with no or low stereopsis who could derive no benefit from a VR system.https://www.bioj-online.com/articles/84StereopsisVirtual Environment for Radiotherapy Training (VERT)Virtual realityVirtual Reality Symptom Questionnaire (VRSQ)
spellingShingle Meritxell Cristino Amenós
Paul C. Knox
The effect of a projected virtual reality training environment on vision symptoms in undergraduates
British and Irish Orthoptic Journal
Stereopsis
Virtual Environment for Radiotherapy Training (VERT)
Virtual reality
Virtual Reality Symptom Questionnaire (VRSQ)
title The effect of a projected virtual reality training environment on vision symptoms in undergraduates
title_full The effect of a projected virtual reality training environment on vision symptoms in undergraduates
title_fullStr The effect of a projected virtual reality training environment on vision symptoms in undergraduates
title_full_unstemmed The effect of a projected virtual reality training environment on vision symptoms in undergraduates
title_short The effect of a projected virtual reality training environment on vision symptoms in undergraduates
title_sort effect of a projected virtual reality training environment on vision symptoms in undergraduates
topic Stereopsis
Virtual Environment for Radiotherapy Training (VERT)
Virtual reality
Virtual Reality Symptom Questionnaire (VRSQ)
url https://www.bioj-online.com/articles/84
work_keys_str_mv AT meritxellcristinoamenos theeffectofaprojectedvirtualrealitytrainingenvironmentonvisionsymptomsinundergraduates
AT paulcknox theeffectofaprojectedvirtualrealitytrainingenvironmentonvisionsymptomsinundergraduates
AT meritxellcristinoamenos effectofaprojectedvirtualrealitytrainingenvironmentonvisionsymptomsinundergraduates
AT paulcknox effectofaprojectedvirtualrealitytrainingenvironmentonvisionsymptomsinundergraduates