Rendezvous on the Line with Different Speeds and Markers That Can Be Dropped at Chosen Time
In this paper, we introduce a linear program (LP)-based formulation of a rendezvous game with markers on the infinite line and solve it. In this game one player moves at unit speed while the second player moves at a speed bounded by <inline-formula><math xmlns="http://www.w3.org/1998/M...
Auteurs principaux: | Pierre Leone, Nathan Cohen |
---|---|
Format: | Article |
Langue: | English |
Publié: |
MDPI AG
2022-01-01
|
Collection: | Algorithms |
Sujets: | |
Accès en ligne: | https://www.mdpi.com/1999-4893/15/2/41 |
Documents similaires
-
Constrained Control for Spacecraft Rendezvous System With Multiple Input Delays
par: Guoda Chen, et autres
Publié: (2019-01-01) -
Channel-Hopping Sequence and Searching Algorithm for Rendezvous of Spectrum Sensing
par: Young-June Choi, et autres
Publié: (2024-12-01) -
Trajectory Planning Method for Formation Rendezvous of Underactuated Multi-UUV Under Multiple Constraints
par: Qingzhe Wang, et autres
Publié: (2024-11-01) -
A Fuzzy Guidance System for Rendezvous and Pursuit of Moving Targets
par: Michael Alibani, et autres
Publié: (2020-12-01) -
Programs of time-optimal control in the problem of rendezvous transfer of spacecraft with low transversal thrust
par: S. A. Ishkov, et autres
Publié: (2018-12-01)