Rendezvous on the Line with Different Speeds and Markers That Can Be Dropped at Chosen Time

In this paper, we introduce a linear program (LP)-based formulation of a rendezvous game with markers on the infinite line and solve it. In this game one player moves at unit speed while the second player moves at a speed bounded by <inline-formula><math xmlns="http://www.w3.org/1998/M...

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Bibliografiska uppgifter
Huvudupphovsmän: Pierre Leone, Nathan Cohen
Materialtyp: Artikel
Språk:English
Publicerad: MDPI AG 2022-01-01
Serie:Algorithms
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Länkar:https://www.mdpi.com/1999-4893/15/2/41