Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol

Heritage education is an activity that is increasingly present in the educational curricula of schools and museums. Cognitive mechanisms and Representation devices must be thoroughly analysed and designed in order to promote the creation of didactic paths to foster effective learning experi...

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Main Authors: Alessandro Luigini, Monica Parricchi, Alessandro Basso, Demis Basso
Format: Article
Language:English
Published: ASLERD 2019-12-01
Series:Interaction Design and Architecture(s)
Online Access:http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=10&a=10&link=ToC_43_P&link=43_3_abstract
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author Alessandro Luigini
Monica Parricchi
Alessandro Basso
Demis Basso
author_facet Alessandro Luigini
Monica Parricchi
Alessandro Basso
Demis Basso
author_sort Alessandro Luigini
collection DOAJ
description Heritage education is an activity that is increasingly present in the educational curricula of schools and museums. Cognitive mechanisms and Representation devices must be thoroughly analysed and designed in order to promote the creation of didactic paths to foster effective learning experiences. Immersive visualization technologies are well suited for gamification applications and the technological and economic accessibility of VR HMD (head-mounted display) viewers makes these technologies particularly attractive for the development of potentially more widespread methodologies. This article will describe an educational path, and the relative experimentation, on the cultural heritage focused on the production of the typical bread of the Val Pusteria area - and the rural life around it. The project was aimed at primary school children and was based on a serious game in Virtual Immersive Reality.
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spelling doaj.art-a67c40d2b61e48ad94a7a39fdc889e282023-09-03T13:36:24ZengASLERDInteraction Design and Architecture(s)2283-29982019-12-0143426710.55612/s-5002-043-003Immersive and participatory serious games for heritage education, applied to the cultural heritage of South TyrolAlessandro LuiginiMonica ParricchiAlessandro BassoDemis Basso Heritage education is an activity that is increasingly present in the educational curricula of schools and museums. Cognitive mechanisms and Representation devices must be thoroughly analysed and designed in order to promote the creation of didactic paths to foster effective learning experiences. Immersive visualization technologies are well suited for gamification applications and the technological and economic accessibility of VR HMD (head-mounted display) viewers makes these technologies particularly attractive for the development of potentially more widespread methodologies. This article will describe an educational path, and the relative experimentation, on the cultural heritage focused on the production of the typical bread of the Val Pusteria area - and the rural life around it. The project was aimed at primary school children and was based on a serious game in Virtual Immersive Reality.http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=10&a=10&link=ToC_43_P&link=43_3_abstract
spellingShingle Alessandro Luigini
Monica Parricchi
Alessandro Basso
Demis Basso
Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol
Interaction Design and Architecture(s)
title Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol
title_full Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol
title_fullStr Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol
title_full_unstemmed Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol
title_short Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol
title_sort immersive and participatory serious games for heritage education applied to the cultural heritage of south tyrol
url http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=10&a=10&link=ToC_43_P&link=43_3_abstract
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AT alessandrobasso immersiveandparticipatoryseriousgamesforheritageeducationappliedtotheculturalheritageofsouthtyrol
AT demisbasso immersiveandparticipatoryseriousgamesforheritageeducationappliedtotheculturalheritageofsouthtyrol