Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol

Heritage education is an activity that is increasingly present in the educational curricula of schools and museums. Cognitive mechanisms and Representation devices must be thoroughly analysed and designed in order to promote the creation of didactic paths to foster effective learning experi...

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Bibliographic Details
Main Authors: Alessandro Luigini, Monica Parricchi, Alessandro Basso, Demis Basso
Format: Article
Language:English
Published: ASLERD 2019-12-01
Series:Interaction Design and Architecture(s)
Online Access:http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=10&a=10&link=ToC_43_P&link=43_3_abstract