Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills

This action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of...

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Main Authors: Rose Marie Baker, Karina Ramos, John R Turner
Format: Article
Language:English
Published: Irish Learning Technology Association 2018-10-01
Series:Irish Journal of Technology Enhanced Learning
Subjects:
Online Access:https://journal.ilta.ie/index.php/telji/article/view/51
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author Rose Marie Baker
Karina Ramos
John R Turner
author_facet Rose Marie Baker
Karina Ramos
John R Turner
author_sort Rose Marie Baker
collection DOAJ
description This action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of the VR games was tested with a visually-impaired individual based upon five characteristics that are important to O&M education: perimeter scanning then grid scanning, hearing, touch, smell, and perceptions of body positions. The horse simulator has potential benefits for proprioception and kinesthesia development. The inconsistent haptic feedback requires redesign consideration for inclusion within VR games and systems for O&M education.
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spelling doaj.art-a6dffc8cfa3f4ea780b112c6775e85c52022-12-21T23:44:25ZengIrish Learning Technology AssociationIrish Journal of Technology Enhanced Learning2009-972X2018-10-014110.22554/ijtel.v4i1.5151Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skillsRose Marie Baker0Karina Ramos1John R Turner2University of North TexasUniversity of North TexasUniversity of North TexasThis action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of the VR games was tested with a visually-impaired individual based upon five characteristics that are important to O&M education: perimeter scanning then grid scanning, hearing, touch, smell, and perceptions of body positions. The horse simulator has potential benefits for proprioception and kinesthesia development. The inconsistent haptic feedback requires redesign consideration for inclusion within VR games and systems for O&M education.https://journal.ilta.ie/index.php/telji/article/view/51game designhaptic feedbacksensory substitution devicesvisually impairedvirtual environments
spellingShingle Rose Marie Baker
Karina Ramos
John R Turner
Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
Irish Journal of Technology Enhanced Learning
game design
haptic feedback
sensory substitution devices
visually impaired
virtual environments
title Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
title_full Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
title_fullStr Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
title_full_unstemmed Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
title_short Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
title_sort game design for visually impaired individuals creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
topic game design
haptic feedback
sensory substitution devices
visually impaired
virtual environments
url https://journal.ilta.ie/index.php/telji/article/view/51
work_keys_str_mv AT rosemariebaker gamedesignforvisuallyimpairedindividualscreativityandinnovationtheoriesandsensorysubstitutiondevicesinfluenceonvirtualandphysicalnavigationskills
AT karinaramos gamedesignforvisuallyimpairedindividualscreativityandinnovationtheoriesandsensorysubstitutiondevicesinfluenceonvirtualandphysicalnavigationskills
AT johnrturner gamedesignforvisuallyimpairedindividualscreativityandinnovationtheoriesandsensorysubstitutiondevicesinfluenceonvirtualandphysicalnavigationskills