Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
This action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of...
Main Authors: | , , |
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Format: | Article |
Language: | English |
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Irish Learning Technology Association
2018-10-01
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Series: | Irish Journal of Technology Enhanced Learning |
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Online Access: | https://journal.ilta.ie/index.php/telji/article/view/51 |
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author | Rose Marie Baker Karina Ramos John R Turner |
author_facet | Rose Marie Baker Karina Ramos John R Turner |
author_sort | Rose Marie Baker |
collection | DOAJ |
description | This action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of the VR games was tested with a visually-impaired individual based upon five characteristics that are important to O&M education: perimeter scanning then grid scanning, hearing, touch, smell, and perceptions of body positions. The horse simulator has potential benefits for proprioception and kinesthesia development. The inconsistent haptic feedback requires redesign consideration for inclusion within VR games and systems for O&M education. |
first_indexed | 2024-12-13T13:20:46Z |
format | Article |
id | doaj.art-a6dffc8cfa3f4ea780b112c6775e85c5 |
institution | Directory Open Access Journal |
issn | 2009-972X |
language | English |
last_indexed | 2024-12-13T13:20:46Z |
publishDate | 2018-10-01 |
publisher | Irish Learning Technology Association |
record_format | Article |
series | Irish Journal of Technology Enhanced Learning |
spelling | doaj.art-a6dffc8cfa3f4ea780b112c6775e85c52022-12-21T23:44:25ZengIrish Learning Technology AssociationIrish Journal of Technology Enhanced Learning2009-972X2018-10-014110.22554/ijtel.v4i1.5151Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skillsRose Marie Baker0Karina Ramos1John R Turner2University of North TexasUniversity of North TexasUniversity of North TexasThis action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of the VR games was tested with a visually-impaired individual based upon five characteristics that are important to O&M education: perimeter scanning then grid scanning, hearing, touch, smell, and perceptions of body positions. The horse simulator has potential benefits for proprioception and kinesthesia development. The inconsistent haptic feedback requires redesign consideration for inclusion within VR games and systems for O&M education.https://journal.ilta.ie/index.php/telji/article/view/51game designhaptic feedbacksensory substitution devicesvisually impairedvirtual environments |
spellingShingle | Rose Marie Baker Karina Ramos John R Turner Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills Irish Journal of Technology Enhanced Learning game design haptic feedback sensory substitution devices visually impaired virtual environments |
title | Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills |
title_full | Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills |
title_fullStr | Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills |
title_full_unstemmed | Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills |
title_short | Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills |
title_sort | game design for visually impaired individuals creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills |
topic | game design haptic feedback sensory substitution devices visually impaired virtual environments |
url | https://journal.ilta.ie/index.php/telji/article/view/51 |
work_keys_str_mv | AT rosemariebaker gamedesignforvisuallyimpairedindividualscreativityandinnovationtheoriesandsensorysubstitutiondevicesinfluenceonvirtualandphysicalnavigationskills AT karinaramos gamedesignforvisuallyimpairedindividualscreativityandinnovationtheoriesandsensorysubstitutiondevicesinfluenceonvirtualandphysicalnavigationskills AT johnrturner gamedesignforvisuallyimpairedindividualscreativityandinnovationtheoriesandsensorysubstitutiondevicesinfluenceonvirtualandphysicalnavigationskills |