Brand-Related User-Generated Content in Simulation Video Games: Qualitative Research Among Polish Players

Purpose: The article sought to answer research questions regarding investigated branded content generated by players in simulation video games. How does the process work in video games? What are the characteristics of branded user-generated content in video games? To what extent players are willing...

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Bibliographic Details
Main Author: Hofman-Kohlmeyer Magdalena
Format: Article
Language:English
Published: Emerald Publishing 2021-03-01
Series:Central European Management Journal
Subjects:
Online Access:https://doi.org/10.7206/cemj.2658-0845.41
Description
Summary:Purpose: The article sought to answer research questions regarding investigated branded content generated by players in simulation video games. How does the process work in video games? What are the characteristics of branded user-generated content in video games? To what extent players are willing to participate in branded content creation?
ISSN:2658-2430