A conformal geometric algebra method for virtual hand modeling and interaction
Abstract Virtual hand usually simulates human hands by mapping the actual shapes of hands to virtual environment and modeling the hand-object manipulations in human machine interactions. For describing virtual hand and its manipulation in a unified framework, a method based on conformal geometric al...
Main Authors: | , , |
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Format: | Article |
Language: | English |
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SpringerOpen
2018-08-01
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Series: | EURASIP Journal on Image and Video Processing |
Subjects: | |
Online Access: | http://link.springer.com/article/10.1186/s13640-018-0318-2 |
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author | Peng Chen Yong Hu Fengwei Yang |
author_facet | Peng Chen Yong Hu Fengwei Yang |
author_sort | Peng Chen |
collection | DOAJ |
description | Abstract Virtual hand usually simulates human hands by mapping the actual shapes of hands to virtual environment and modeling the hand-object manipulations in human machine interactions. For describing virtual hand and its manipulation in a unified framework, a method based on conformal geometric algebra (CGA) is proposed to solve the problems of virtual hand modeling and interaction in this paper. With the vertex blending based on CGA, the artifacts on the finger joints are improved, which enhances the realism of the virtual hand model. With the same tool, the collision detection between the virtual hand and the manipulated objects is implemented. The gesture of grasp, pinch, and hold are recognized, and the corresponding manipulation rules are established by CGA calculation. To test these three typical manipulations, the manipulated objects are imported and the manipulation effectiveness is evaluated. |
first_indexed | 2024-04-14T02:42:38Z |
format | Article |
id | doaj.art-a7592238dbca493da0417cd85dc9bdae |
institution | Directory Open Access Journal |
issn | 1687-5281 |
language | English |
last_indexed | 2024-04-14T02:42:38Z |
publishDate | 2018-08-01 |
publisher | SpringerOpen |
record_format | Article |
series | EURASIP Journal on Image and Video Processing |
spelling | doaj.art-a7592238dbca493da0417cd85dc9bdae2022-12-22T02:16:49ZengSpringerOpenEURASIP Journal on Image and Video Processing1687-52812018-08-012018111010.1186/s13640-018-0318-2A conformal geometric algebra method for virtual hand modeling and interactionPeng Chen0Yong Hu1Fengwei Yang2School of Mechanical Engineering, Southwest Jiaotong UniversitySchool of Mechanical Engineering, Southwest Jiaotong UniversitySchool of Mechanical Engineering, Southwest Jiaotong UniversityAbstract Virtual hand usually simulates human hands by mapping the actual shapes of hands to virtual environment and modeling the hand-object manipulations in human machine interactions. For describing virtual hand and its manipulation in a unified framework, a method based on conformal geometric algebra (CGA) is proposed to solve the problems of virtual hand modeling and interaction in this paper. With the vertex blending based on CGA, the artifacts on the finger joints are improved, which enhances the realism of the virtual hand model. With the same tool, the collision detection between the virtual hand and the manipulated objects is implemented. The gesture of grasp, pinch, and hold are recognized, and the corresponding manipulation rules are established by CGA calculation. To test these three typical manipulations, the manipulated objects are imported and the manipulation effectiveness is evaluated.http://link.springer.com/article/10.1186/s13640-018-0318-2Virtual handVertex blendingCollision detectionConformal geometric algebra |
spellingShingle | Peng Chen Yong Hu Fengwei Yang A conformal geometric algebra method for virtual hand modeling and interaction EURASIP Journal on Image and Video Processing Virtual hand Vertex blending Collision detection Conformal geometric algebra |
title | A conformal geometric algebra method for virtual hand modeling and interaction |
title_full | A conformal geometric algebra method for virtual hand modeling and interaction |
title_fullStr | A conformal geometric algebra method for virtual hand modeling and interaction |
title_full_unstemmed | A conformal geometric algebra method for virtual hand modeling and interaction |
title_short | A conformal geometric algebra method for virtual hand modeling and interaction |
title_sort | conformal geometric algebra method for virtual hand modeling and interaction |
topic | Virtual hand Vertex blending Collision detection Conformal geometric algebra |
url | http://link.springer.com/article/10.1186/s13640-018-0318-2 |
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