The representation of older people playing a digital game in the short film ‘Pony Place’: A semiotic and narratological analysis

This article focuses on Dutch older adults’ use of digital devices in general, and digital games in particular, from an intergenerational perspective. We first present some facts related to provide insight into how Dutch older adults use such new media. Then, the case of the Dutch short film Pony Pl...

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Bibliographic Details
Main Authors: Eugène Loos, Piotr Kubiński, Margarida Romero
Format: Article
Language:English
Published: University of Bucharest 2017-12-01
Series:Journal of Comparative Research in Anthropology and Sociology
Subjects:
Online Access:http://compaso.eu/wpd/wp-content/uploads/2018/02/Compaso2017-82-Loos-Kubi%C5%84ski-Romero.pdf
Description
Summary:This article focuses on Dutch older adults’ use of digital devices in general, and digital games in particular, from an intergenerational perspective. We first present some facts related to provide insight into how Dutch older adults use such new media. Then, the case of the Dutch short film Pony Place is analyzed using a semiotic and narratological approach, to examine how older adults are represented as so-called ‘digital immigrants’, digitally illiterate persons who are unable to master a digital game device. Finally, an intergenerational digital game design approach is presented to show how older adults can actively be involved in the world of digital games, which could lead to a change from their unbalanced representation as digital immigrants to persons who are, like younger players, able to be active in the world of digital games.
ISSN:2068-0317
2068-0317