Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial

IntroductionMindfulness interventions are effective in improving mood, reducing stress, and increasing quality of life. New developments in technology bring important channels to deliver mindfulness interventions that can increase accessibility, such as the Internet, computerised interventions, mobi...

Full description

Bibliographic Details
Main Authors: Costina-Ruxandra Poetar, Nathan Bradley, Alexandra Voinescu
Format: Article
Language:English
Published: Frontiers Media S.A. 2023-10-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1157469/full
_version_ 1827783565903921152
author Costina-Ruxandra Poetar
Costina-Ruxandra Poetar
Nathan Bradley
Alexandra Voinescu
author_facet Costina-Ruxandra Poetar
Costina-Ruxandra Poetar
Nathan Bradley
Alexandra Voinescu
author_sort Costina-Ruxandra Poetar
collection DOAJ
description IntroductionMindfulness interventions are effective in improving mood, reducing stress, and increasing quality of life. New developments in technology bring important channels to deliver mindfulness interventions that can increase accessibility, such as the Internet, computerised interventions, mobile apps and recently, virtual reality (VR). The aim of the present study is to enhance our current understanding of the use of VR in mindfulness, namely we examined in a pilot randomised trial the efficacy of an immersive VR-based mindfulness approach compared to an active control (computerised-based mindfulness meditation) on improving mood. A secondary objective was to examine whether VR use resulted in simulator sickness which could affect user engagement.MethodsForty-seven (Mage = 29.22 years) healthy participants were randomly assigned to the experimental or control group.ResultsA mixed 2X3 ANOVA showed a significant Time effect. Namely, negative emotions were reduced in both groups, with non-significant differences between groups. For positive emotions, on the other hand, our results showed no significant impact. Simulator sickness in VR was not present, according to t-test, making VR a safe delivery method.DiscussionFuture research should investigate VR dosage and combine VR with other interventions (e.g., blended with face-to-face mindfulness interventions, with Internet-delivered interventions).
first_indexed 2024-03-11T15:49:14Z
format Article
id doaj.art-a97b99c30e3b46c79090f1f9a2ee06c6
institution Directory Open Access Journal
issn 1664-1078
language English
last_indexed 2024-03-11T15:49:14Z
publishDate 2023-10-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Psychology
spelling doaj.art-a97b99c30e3b46c79090f1f9a2ee06c62023-10-26T05:10:41ZengFrontiers Media S.A.Frontiers in Psychology1664-10782023-10-011410.3389/fpsyg.2023.11574691157469Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trialCostina-Ruxandra Poetar0Costina-Ruxandra Poetar1Nathan Bradley2Alexandra Voinescu3Department of Clinical Psychology and Psychotherapy, Babeș-Bolyai University, Cluj-Napoca, RomaniaThe International Institute for the Advanced Studies of Psychotherapy and Applied Mental Health, Babeș-Bolyai University, Cluj-Napoca, RomaniaDepartment of Psychology, University of Bath, Bath, United KingdomDepartment of Psychology, University of Bath, Bath, United KingdomIntroductionMindfulness interventions are effective in improving mood, reducing stress, and increasing quality of life. New developments in technology bring important channels to deliver mindfulness interventions that can increase accessibility, such as the Internet, computerised interventions, mobile apps and recently, virtual reality (VR). The aim of the present study is to enhance our current understanding of the use of VR in mindfulness, namely we examined in a pilot randomised trial the efficacy of an immersive VR-based mindfulness approach compared to an active control (computerised-based mindfulness meditation) on improving mood. A secondary objective was to examine whether VR use resulted in simulator sickness which could affect user engagement.MethodsForty-seven (Mage = 29.22 years) healthy participants were randomly assigned to the experimental or control group.ResultsA mixed 2X3 ANOVA showed a significant Time effect. Namely, negative emotions were reduced in both groups, with non-significant differences between groups. For positive emotions, on the other hand, our results showed no significant impact. Simulator sickness in VR was not present, according to t-test, making VR a safe delivery method.DiscussionFuture research should investigate VR dosage and combine VR with other interventions (e.g., blended with face-to-face mindfulness interventions, with Internet-delivered interventions).https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1157469/fullcomputermindfulness meditationmoodsimulator sicknessvirtual reality
spellingShingle Costina-Ruxandra Poetar
Costina-Ruxandra Poetar
Nathan Bradley
Alexandra Voinescu
Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
Frontiers in Psychology
computer
mindfulness meditation
mood
simulator sickness
virtual reality
title Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
title_full Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
title_fullStr Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
title_full_unstemmed Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
title_short Immersive virtual reality or computerised mindfulness meditation for improving mood? Preliminary efficacy from a pilot randomised trial
title_sort immersive virtual reality or computerised mindfulness meditation for improving mood preliminary efficacy from a pilot randomised trial
topic computer
mindfulness meditation
mood
simulator sickness
virtual reality
url https://www.frontiersin.org/articles/10.3389/fpsyg.2023.1157469/full
work_keys_str_mv AT costinaruxandrapoetar immersivevirtualrealityorcomputerisedmindfulnessmeditationforimprovingmoodpreliminaryefficacyfromapilotrandomisedtrial
AT costinaruxandrapoetar immersivevirtualrealityorcomputerisedmindfulnessmeditationforimprovingmoodpreliminaryefficacyfromapilotrandomisedtrial
AT nathanbradley immersivevirtualrealityorcomputerisedmindfulnessmeditationforimprovingmoodpreliminaryefficacyfromapilotrandomisedtrial
AT alexandravoinescu immersivevirtualrealityorcomputerisedmindfulnessmeditationforimprovingmoodpreliminaryefficacyfromapilotrandomisedtrial